Daily Archives: March 15, 2018
Development blog 6 – five blogs in one v2
Good morning all. As one of the artist in group Zombie. I am excited to present you my final development blog- 5 blogs in one! This time, I will conclude everything I have learned during the development of our Exploration game – Umibozu.
First, let me describe what work I have done. I have created animation for 3 different interactable game object. I have also created 4 different cutscenes to narrate the story. In the game design phrase, I have given my […]
Development blog 6 – five blogs in one v2
Good morning all. As one of the artist in group Zombie. I am excited to present you my final development blog- 5 blogs in one! This time, I will conclude everything I have learned during the development of our Exploration game – Umibozu.
First, let me describe what work I have done. I have created animation for 3 different interactable game object. I have also created 4 different cutscenes to narrate the story. In the game design phrase, I have given my […]
Postmortem
After 8 weeks of production, we have finally reached our goal. What started of as a design concept by team Bugbear is now reality. We chose their concept “Behemoth” because it was simple to make and left enough room for us to be creative and our own touch to it.
The end result of the game includes a Behemoth avatar with 4 shields that can be activated separately, and a cannon that can rotate over an angle as well as move […]
Postmortem
After 8 weeks of production, we have finally reached our goal. What started of as a design concept by team Bugbear is now reality. We chose their concept “Behemoth” because it was simple to make and left enough room for us to be creative and our own touch to it.
The end result of the game includes a Behemoth avatar with 4 shields that can be activated separately, and a cannon that can rotate over an angle as well as move […]
Comment : blog post assignment 5
Hey, good post!
I found everything clear, although some of your post was a bit swenglish-y, but that’s alright! I quite agree with your conclusion that playtesting is an extremely useful tool. A simple tweak in variables can bring about a huge improvement in game feel and therefore a better experience for the player. Knowing where to tweak, though, is hard to just guess, so playtesting is crucial. I liked your explanation of how you prepared for playtesting. We did much […]
Comment : blog post assignment 5
Hey, good post!
I found everything clear, although some of your post was a bit swenglish-y, but that’s alright! I quite agree with your conclusion that playtesting is an extremely useful tool. A simple tweak in variables can bring about a huge improvement in game feel and therefore a better experience for the player. Knowing where to tweak, though, is hard to just guess, so playtesting is crucial. I liked your explanation of how you prepared for playtesting. We did much […]