Daily Archives: March 12, 2018

Playtesting

Playtesting has for sure been one of the more interesting parts of the Game Design course. I mean the reason I would assume most people applied for this course is to obtain the skills necessary for a job in the video game industry, and while lectures and course literature is nice, I feel like the few opportunities we get to apply the skills we’ve learnt is when everything really sinks in. Playtesting is precisely one such opportunity and now that […]

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Playtesting

Playtesting has for sure been one of the more interesting parts of the Game Design course. I mean the reason I would assume most people applied for this course is to obtain the skills necessary for a job in the video game industry, and while lectures and course literature is nice, I feel like the few opportunities we get to apply the skills we’ve learnt is when everything really sinks in. Playtesting is precisely one such opportunity and now that […]

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Comment on blog 5 – Axel

Hi Axel!
First thing I must comment: As a student with the same minor as you (design) I am so happy to see that you are using user stories in this active, productive way! I honestly haven’t seen too much of that during this course, but I myself have found user stories to be a powerful tool for communicating design to the team. Thank you!
Now to the subject of this blog post – playtesting. In your blog post, you describe both […]

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Program: Game Design

Comment on blog 5 – Axel

Hi Axel!
First thing I must comment: As a student with the same minor as you (design) I am so happy to see that you are using user stories in this active, productive way! I honestly haven’t seen too much of that during this course, but I myself have found user stories to be a powerful tool for communicating design to the team. Thank you!
Now to the subject of this blog post – playtesting. In your blog post, you describe both […]

/ Comments Off on Comment on blog 5 – Axel
Program: Game Design

Blog Post 5 – Playtesting

Playtesting is often an extremely important part in game development and many huge changes can be made to games after playtesting. Some ideas may seem good on paper but when you try them out in the game they suddenly don’t fit at all. Some games have been completely changed based on playtesting alone.
Playtesting for our group was nothing like this. We have been behind schedule for both playtesting sessions and this made it hard to get good and valuable feedback. […]

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Program: Game Design

Blog Post 5 – Playtesting

Playtesting is often an extremely important part in game development and many huge changes can be made to games after playtesting. Some ideas may seem good on paper but when you try them out in the game they suddenly don’t fit at all. Some games have been completely changed based on playtesting alone.
Playtesting for our group was nothing like this. We have been behind schedule for both playtesting sessions and this made it hard to get good and valuable feedback. […]

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Program: Game Design

Blog Comment 4

Hello there Maya!
My name is Jesper and I’m the Lead Designer and Sound for Group Z. You’ve done a good job explaining your reasoning behind your design. You thoroughly explain the reason behind your decisions and I think its very good that the player gets a good learning curve before they face the boss.
I would really like it if you explained why the adventure part was a big problem. You mention it, but you never explain the reason behind it. […]

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Program: Game Design

Blog Comment 4

Hello there Maya!
My name is Jesper and I’m the Lead Designer and Sound for Group Z. You’ve done a good job explaining your reasoning behind your design. You thoroughly explain the reason behind your decisions and I think its very good that the player gets a good learning curve before they face the boss.
I would really like it if you explained why the adventure part was a big problem. You mention it, but you never explain the reason behind it. […]

/ Comments Off on Blog Comment 4
Program: Game Design