Daily Archives: February 27, 2018

Comment 3

You explain what you have been doing with scrum and how it has been used during this time. It is a clear description of the before and after getting a hang of it, and you have a thorough walk through of the different states of scrum. It is nice that it’s not an exact statement of what scrum is, but rather you telling what you have been doing with it. Learning how to use scrum in an efficient way seems […]

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Program: Graphics

Comment 3

You explain what you have been doing with scrum and how it has been used during this time. It is a clear description of the before and after getting a hang of it, and you have a thorough walk through of the different states of scrum. It is nice that it’s not an exact statement of what scrum is, but rather you telling what you have been doing with it. Learning how to use scrum in an efficient way seems […]

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Program: Graphics

Comment #3

Hey Linda!
First of all, nice description of what scrum is, it was short but still very clear and descriptive. It’s also good that you kept the description general, and not limited to the very “compact” version we’re using at the moment.
It is interesting to hear how it all affects you as a lead artist as well. It must be hard work to make it all go together, and as a fellow graphics student I know what you mean when you […]

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Program: Graphics

Comment #3

Hey Linda!
First of all, nice description of what scrum is, it was short but still very clear and descriptive. It’s also good that you kept the description general, and not limited to the very “compact” version we’re using at the moment.
It is interesting to hear how it all affects you as a lead artist as well. It must be hard work to make it all go together, and as a fellow graphics student I know what you mean when you […]

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Program: Graphics

Deafness

Из темноты услышав глас, мне отвечают: “нету вас”.
Мой зов и шепот, крик и стон – в ответ лишь слышно эха звон.
Но, если б знали все они, ЧТО слышим мы в ночьной тиши,
то страх испытывали бы при виде даже мыши.
И прокляв нас молчанием своим, вы обреклись не слышать нас навечно!
И сколько б не твердили мне “ты глуп”,
я знаю, что я знаю, что я глух.
 

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Program: Game Design

Deafness

Из темноты услышав глас, мне отвечают: “нету вас”.
Мой зов и шепот, крик и стон – в ответ лишь слышно эха звон.
Но, если б знали все они, ЧТО слышим мы в ночьной тиши,
то страх испытывали бы при виде даже мыши.
И прокляв нас молчанием своим, вы обреклись не слышать нас навечно!
И сколько б не твердили мне “ты глуп”,
я знаю, что я знаю, что я глух.
 

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Program: Game Design

Comment #2

Hey there!
I like the way you described how you worked from what your concept and that you’ve worked with your group. It’s also nice to see how you listened to their feedback and fixed it based on what your game needed.
Your bear sure looks sly and malicious, while still being cartoony and cute. Nice work describing your goals as well as how you reached them and also nice to see your sketches leading up to what you have at the […]

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Program: Graphics

Comment #2

Hey there!
I like the way you described how you worked from what your concept and that you’ve worked with your group. It’s also nice to see how you listened to their feedback and fixed it based on what your game needed.
Your bear sure looks sly and malicious, while still being cartoony and cute. Nice work describing your goals as well as how you reached them and also nice to see your sketches leading up to what you have at the […]

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Program: Graphics

Comment #1

Hey Mattias!
First of all, really well structured post here. The way you showed and explained the entire decision making process makes it really easy to follow along and understand why you chose to work the way you did.
Your concept was also made very clear, both through your explanations but also through good use of images where needed. Not only did they help show what you were making and that you worked closely with your lead designer, they also showed the […]

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Program: Graphics

Comment #1

Hey Mattias!
First of all, really well structured post here. The way you showed and explained the entire decision making process makes it really easy to follow along and understand why you chose to work the way you did.
Your concept was also made very clear, both through your explanations but also through good use of images where needed. Not only did they help show what you were making and that you worked closely with your lead designer, they also showed the […]

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Program: Graphics

Comment #1

Hi Clara! I really enjoyed reading your blog post, it was well structured and easy to understand for someone who has no prior knowledge of your project. I liked the inclusion of images and animations too; the animation process was very clearly described and literally laid out in front of me. Your need to alter the colors of the jellyfish so it stands out from the background made sense to me and seemed like a reasonable choice to make. I […]

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Program: Graphics

Comment #1

Hi Clara! I really enjoyed reading your blog post, it was well structured and easy to understand for someone who has no prior knowledge of your project. I liked the inclusion of images and animations too; the animation process was very clearly described and literally laid out in front of me. Your need to alter the colors of the jellyfish so it stands out from the background made sense to me and seemed like a reasonable choice to make. I […]

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Program: Graphics

Comment #3

This is Guy Dimor from group Wendigo, here we go…
First of all, this is surprisingly well-written and properly sourced for a blog post, which also made it a very easy read. In addition, you gave a complete and total rundown of about everything related to scrum, so now I don’t even know if I have anything more to say about it. Won’t stop me from trying, though.
I liked how each paragraph covered its own topic (as a paragraph should) and […]

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Program: Programming

Comment #3

This is Guy Dimor from group Wendigo, here we go…
First of all, this is surprisingly well-written and properly sourced for a blog post, which also made it a very easy read. In addition, you gave a complete and total rundown of about everything related to scrum, so now I don’t even know if I have anything more to say about it. Won’t stop me from trying, though.
I liked how each paragraph covered its own topic (as a paragraph should) and […]

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Program: Programming

Comment : Blog post assignment 3

Hey Guy, enjoyed reading your post. I have quite a similar perspective being the lead programmer for my group as well, so this was quite a relatable read. I had the same overall hesitance to use scrum at first, since it made my job more annoying and yeah, it was a bit like a know-it-all mom telling me I should eat my vegetables, but after a bit it got better. For me it’s still not perfect but y’know, better than […]

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Program: Programming

Comment : Blog post assignment 3

Hey Guy, enjoyed reading your post. I have quite a similar perspective being the lead programmer for my group as well, so this was quite a relatable read. I had the same overall hesitance to use scrum at first, since it made my job more annoying and yeah, it was a bit like a know-it-all mom telling me I should eat my vegetables, but after a bit it got better. For me it’s still not perfect but y’know, better than […]

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Program: Programming

Comments On Other Blogs So Far

A compilation of the comments I have written on other people’s blogs so far.
Week 1 – Sofie
Hi, I’m Emma of team Qilin.
I liked your post, it was an interesting blog entry which in a pedagogical way explains what you’ve done, how and why. It would have been great if you’d added some images, as it would have been nice to see what the final outcomes were. You’ve explained what you did and how you did it, which was great! However, […]

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Program: Graphics

Comments On Other Blogs So Far

A compilation of the comments I have written on other people’s blogs so far.
Week 1 – Sofie
Hi, I’m Emma of team Qilin.
I liked your post, it was an interesting blog entry which in a pedagogical way explains what you’ve done, how and why. It would have been great if you’d added some images, as it would have been nice to see what the final outcomes were. You’ve explained what you did and how you did it, which was great! However, […]

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Program: Graphics

Blog Critique

As part of Game Design 2: Game Production, we have to provide feedback and critique to blog posts by other students. This blog entry will be updated with links to each feedback and critique provided in comments on other students’ blogs.
1. Linn Mellström – Harpoon
https://limegamedevelopment.wordpress.com/2018/02/07/forsta-blogginlagget/#comment-3
It is clearly delivered what the assets being created are and why these assets belong in the game. The author made inquiry and research into harpoons before designing the asset. The information is valuable however […]

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Program: Graphics

Blog Critique

As part of Game Design 2: Game Production, we have to provide feedback and critique to blog posts by other students. This blog entry will be updated with links to each feedback and critique provided in comments on other students’ blogs.
1. Linn Mellström – Harpoon
https://limegamedevelopment.wordpress.com/2018/02/07/forsta-blogginlagget/#comment-3
It is clearly delivered what the assets being created are and why these assets belong in the game. The author made inquiry and research into harpoons before designing the asset. The information is valuable however […]

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Program: Graphics

Blog Comments For Game Design 2

Blog feedback 1
Jesper Bergman: https://jesperbergmangame.wordpress.com/2018/02/07/blog-1-test/
I liked the ending a lot, were you reflected on what went wrong on your part and how you could improve as designer in future projects. The text is a little hard to follow when you don’t first explain how the mist was supposed to work according to the concept document. Because you didn’t explain how it first worked I didn’t understand the difference between the mist and the darkness, to me they seemed to be […]

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Program: Game Design

Blog Comments For Game Design 2

Blog feedback 1
Jesper Bergman: https://jesperbergmangame.wordpress.com/2018/02/07/blog-1-test/
I liked the ending a lot, were you reflected on what went wrong on your part and how you could improve as designer in future projects. The text is a little hard to follow when you don’t first explain how the mist was supposed to work according to the concept document. Because you didn’t explain how it first worked I didn’t understand the difference between the mist and the darkness, to me they seemed to be […]

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Program: Game Design

Comment #3 – Gunnlaugur Arnarson

Hello Gunnlaugur,
First of all, great post!
The fact that you give the reader an in-depth understanding of your prior experiences with Scrum makes it a lot easier to follow your train of thought.
Your choice of imagery complements the post nicely as it depicts the generic Scrum process.
You have clearly described the effects that Scrum as a framework has had on your group so far. I do agree that the forced use of a template is sub-optimal for Scrum, especially as Scrum […]

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Comment #3 – Gunnlaugur Arnarson

Hello Gunnlaugur,
First of all, great post!
The fact that you give the reader an in-depth understanding of your prior experiences with Scrum makes it a lot easier to follow your train of thought.
Your choice of imagery complements the post nicely as it depicts the generic Scrum process.
You have clearly described the effects that Scrum as a framework has had on your group so far. I do agree that the forced use of a template is sub-optimal for Scrum, especially as Scrum […]

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