Daily Archives: February 27, 2018

Comment on Blog Post #3

Hey duder.
Good blog post, although not much to comment on. I find it interesting how your group also chose to communicate via Discord like our group, and not via slack or some other channel. We also have some of our daily stand-ups on discord, and our project manager has to remind us to update it as well. Seeing how you feel your Sprint-Reviews and Sprint-Plannings are effective, I would be hesitant to recommend having it via voice-chat on Discord like […]

/ Comments Off on Comment on Blog Post #3
Program: Graphics

Comment on Blog Post #3

Hey duder.
Good blog post, although not much to comment on. I find it interesting how your group also chose to communicate via Discord like our group, and not via slack or some other channel. We also have some of our daily stand-ups on discord, and our project manager has to remind us to update it as well. Seeing how you feel your Sprint-Reviews and Sprint-Plannings are effective, I would be hesitant to recommend having it via voice-chat on Discord like […]

/ Comments Off on Comment on Blog Post #3
Program: Graphics

Checkpoints

The game is split between several stages, each consisting of the player advancing through an autoscroller fighting minor mobs until the leviathan appears, covered in a natural armor. At this point the player hooks a harpoon into one of the whales armor plates via a small whole created by the crystals growing on the whale and rips it off. This reveals a weak spot where the player can fire it’s weapons to do damage, eventually driving away the whale and […]

/ Comments Off on Checkpoints
Program: Programming

Checkpoints

The game is split between several stages, each consisting of the player advancing through an autoscroller fighting minor mobs until the leviathan appears, covered in a natural armor. At this point the player hooks a harpoon into one of the whales armor plates via a small whole created by the crystals growing on the whale and rips it off. This reveals a weak spot where the player can fire it’s weapons to do damage, eventually driving away the whale and […]

/ Comments Off on Checkpoints
Program: Programming

Comment Archives: Week #3 – Carl Leong, Team Devourer

Don’t sell yourself so short. Despite saying otherwise, you clearly do have something to say about it. From reading your post, it’s obvious that you understand what scrum is, the way it works, how you and your group are applying it to develop a game, the accompanying ups/downs, and how you have been dealing with them. Even if you aren’t necessarily familiar with scrum, I can see and say you still ‘get it,’ and any growing pains are just part […]

/ Comments Off on Comment Archives: Week #3 – Carl Leong, Team Devourer
Program: Graphics

Comment Archives: Week #3 – Carl Leong, Team Devourer

Don’t sell yourself so short. Despite saying otherwise, you clearly do have something to say about it. From reading your post, it’s obvious that you understand what scrum is, the way it works, how you and your group are applying it to develop a game, the accompanying ups/downs, and how you have been dealing with them. Even if you aren’t necessarily familiar with scrum, I can see and say you still ‘get it,’ and any growing pains are just part […]

/ Comments Off on Comment Archives: Week #3 – Carl Leong, Team Devourer
Program: Graphics

Scrum

I have had some limited experience with scrum before, but in a much reduced form compared to what we are practicing here. While we did compose a backlog and hold daily stand ups, we mostly just picked a task to do and worked on it, without much further direction. The sprints were simply times at which we reviewed what had been completed so far and discussed what to prioritize for next sprint. Here however, every sprint is preceded by the […]

/ Comments Off on Scrum
Program: Programming

Scrum

I have had some limited experience with scrum before, but in a much reduced form compared to what we are practicing here. While we did compose a backlog and hold daily stand ups, we mostly just picked a task to do and worked on it, without much further direction. The sprints were simply times at which we reviewed what had been completed so far and discussed what to prioritize for next sprint. Here however, every sprint is preceded by the […]

/ Comments Off on Scrum
Program: Programming

My third blog comment

Week 3 – Emma Jelving Eklund
Hi!
I am happy to hear that Scrum have helped your group to decrease your communication issues. By having a bit of structure, documents to follow, it is easier to get a better workflow and organising in the group. According to myself, Scrum have been very helpful and effective for the project to move in the right direction.
I think you have made a brief reflection about your experience with Scrum. I would have wanted to […]

/ Comments Off on My third blog comment

My third blog comment

Week 3 – Emma Jelving Eklund
Hi!
I am happy to hear that Scrum have helped your group to decrease your communication issues. By having a bit of structure, documents to follow, it is easier to get a better workflow and organising in the group. According to myself, Scrum have been very helpful and effective for the project to move in the right direction.
I think you have made a brief reflection about your experience with Scrum. I would have wanted to […]

/ Comments Off on My third blog comment

Comments made on different managers blog’s #2

Comment made on Mija Causey’s blog post
This blog post has a clear purpose and good flow throughout.
I like how you compare how the group work has been improved by scrum by comparing it to last year and the work flow then. It gives a better basis to analyse and see how things have changed since then and in what ways scrum have contributed to this. It would have been nice if you brought up concrete examples to compare between […]

/ Comments Off on Comments made on different managers blog’s #2

Comments made on different managers blog’s #2

Comment made on Mija Causey’s blog post
This blog post has a clear purpose and good flow throughout.
I like how you compare how the group work has been improved by scrum by comparing it to last year and the work flow then. It gives a better basis to analyse and see how things have changed since then and in what ways scrum have contributed to this. It would have been nice if you brought up concrete examples to compare between […]

/ Comments Off on Comments made on different managers blog’s #2

My second blog comment

Week 2 – William Teurnell
Hi!
I must applaud you for your blog post. It is nicely written and have an interesting topic. Since you started giving the reader a good description of the narratives (in the introduction), I got a detailed overview of the game and what you wanted to achieve.
As a project manager, I can relate to the decision of prioritising other features more, than putting the cutscenes as one of the biggest priorities. As you said, the cutscenes are […]

/ Comments Off on My second blog comment

My second blog comment

Week 2 – William Teurnell
Hi!
I must applaud you for your blog post. It is nicely written and have an interesting topic. Since you started giving the reader a good description of the narratives (in the introduction), I got a detailed overview of the game and what you wanted to achieve.
As a project manager, I can relate to the decision of prioritising other features more, than putting the cutscenes as one of the biggest priorities. As you said, the cutscenes are […]

/ Comments Off on My second blog comment

My first blog comment

Week 1 – Vidar Grönros
There are some question marks about the text. There are a few contradictions in the blog post, which makes a few things confusing. In the beginning of the text, your group didn’t wanted to give the player a feeling of adventure, where the player would be able to control a ship on the open ocean. However, later in the text, you made some changes to your initial idea; to make an infinite ocean in all directions […]

/ Comments Off on My first blog comment

My first blog comment

Week 1 – Vidar Grönros
There are some question marks about the text. There are a few contradictions in the blog post, which makes a few things confusing. In the beginning of the text, your group didn’t wanted to give the player a feeling of adventure, where the player would be able to control a ship on the open ocean. However, later in the text, you made some changes to your initial idea; to make an infinite ocean in all directions […]

/ Comments Off on My first blog comment

Музыка

The music helps us hear a different world
in contrast to the one that was abandoned
We cover our ears in an attempt to flee
from all the noise and your expressed uninterest
You’ve made it clear that our ears are useless
but we don’t use them less and less
For One to not be heard is similar to Death
We’d rather watch your lips and say we’re deaf

/ Comments Off on Музыка
Program: Game Design

Музыка

The music helps us hear a different world
in contrast to the one that was abandoned
We cover our ears in an attempt to flee
from all the noise and your expressed uninterest
You’ve made it clear that our ears are useless
but we don’t use them less and less
For One to not be heard is similar to Death
We’d rather watch your lips and say we’re deaf

/ Comments Off on Музыка
Program: Game Design

Comment #3

Hi Teddy,
I really liked your in-depth explanation of what Scrum is. I think a person with no prior knowledge would be able to understand what Scrum is with no problem. I think with the clear description you provided makes it perfectly easy to understand the problems and successes your group has had while using Scrum. I think your post could be improved if you specified what exactly in the production process has been going well due to Scrum.
I’m glad […]

/ Comments Off on Comment #3
Program: Graphics

Comment #3

Hi Teddy,
I really liked your in-depth explanation of what Scrum is. I think a person with no prior knowledge would be able to understand what Scrum is with no problem. I think with the clear description you provided makes it perfectly easy to understand the problems and successes your group has had while using Scrum. I think your post could be improved if you specified what exactly in the production process has been going well due to Scrum.
I’m glad […]

/ Comments Off on Comment #3
Program: Graphics

Comment 2

https://cghaibel.wordpress.com/2018/02/15/ray-ray-go-away-come-again-some-other-day-animating-an-aether-ray/
You have explained really well what you are doing and why. Animation is hard. I like your animation and I think the tail movement looks very cool. I don’t see that much of a difference in the two animations, but I am not an expert in animation and definitely don’t have an eye for it. You explain thorough how you went by doing it and the struggles in making the perfect backflip. It is hard knowing what is […]

/ Comments Off on Comment 2
Program: Graphics

Comment 2

https://cghaibel.wordpress.com/2018/02/15/ray-ray-go-away-come-again-some-other-day-animating-an-aether-ray/
You have explained really well what you are doing and why. Animation is hard. I like your animation and I think the tail movement looks very cool. I don’t see that much of a difference in the two animations, but I am not an expert in animation and definitely don’t have an eye for it. You explain thorough how you went by doing it and the struggles in making the perfect backflip. It is hard knowing what is […]

/ Comments Off on Comment 2
Program: Graphics

Comment #2

I started reading this post with no context, so I appreciate the background you gave in the start of the post. It clearly explains what your group is doing, and I think would even be understandable to someone who is not in the game design program. I understand the choice you made of removing the light altogether from Umibozo. I playtested many of the Umibozo games during the alpha playtesting session, and found that several of the game’s light mechanic […]

/ Comments Off on Comment #2
Program: Graphics

Comment #2

I started reading this post with no context, so I appreciate the background you gave in the start of the post. It clearly explains what your group is doing, and I think would even be understandable to someone who is not in the game design program. I understand the choice you made of removing the light altogether from Umibozo. I playtested many of the Umibozo games during the alpha playtesting session, and found that several of the game’s light mechanic […]

/ Comments Off on Comment #2
Program: Graphics