Daily Archives: May 29, 2017
Part 6: Why agile is great, and where we failed
The second day of GGC has just ended and I need to ventilate regarding the biggest failure of this project. Failing to work in an agile environment.
What is great with working agile is that you during sprint reviews take a step back after adding a feature, evaluating its design and intent.
As we started working on Rune Mages this was indeed planned. However, something happened early on in the project which today can be seen in the game. Most of the […]
Part 6: Why agile is great, and where we failed
The second day of GGC has just ended and I need to ventilate regarding the biggest failure of this project. Failing to work in an agile environment.
What is great with working agile is that you during sprint reviews take a step back after adding a feature, evaluating its design and intent.
As we started working on Rune Mages this was indeed planned. However, something happened early on in the project which today can be seen in the game. Most of the […]
The HP bars.
In the game The Summoning there will be a Demon player and a Human player, which will play against eachother. The Demon are able to spawn units and build buildings which can be commanded. To make this fair, the units will need to have something which indicates the HP, which is why a HP bar has been created.
The HP bars work in the same way as the normal HP bar for the Human, which means that they are Images on a canvas which can be filled. They will however hang […]
The HP bars.
In the game The Summoning there will be a Demon player and a Human player, which will play against eachother. The Demon are able to spawn units and build buildings which can be commanded. To make this fair, the units will need to have something which indicates the HP, which is why a HP bar has been created.
The HP bars work in the same way as the normal HP bar for the Human, which means that they are Images on a canvas which can be filled. They will however hang […]