Daily Archives: May 20, 2017

The Critter Communicates

At the time of writing this, our game is 6 weeks into production. We’re still mostly using placeholders, the assets that have been put into the game are not textured and we are still lacking anything even closely related to animations. It’s hard to imagine that in a little over two weeks Critter Flux has to be complete and ready to be presented at the Gotland Game Conference. And here we were, thinking we’d be able to avoid crunching…
However, I […]

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Program: Graphics

The Critter Communicates

At the time of writing this, our game is 6 weeks into production. We’re still mostly using placeholders, the assets that have been put into the game are not textured and we are still lacking anything even closely related to animations. It’s hard to imagine that in a little over two weeks Critter Flux has to be complete and ready to be presented at the Gotland Game Conference. And here we were, thinking we’d be able to avoid crunching…
However, I […]

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Program: Graphics

Week 8, Beta rush

Hello again!
 
We been working towards the Beta testing comming up this week.
Our goal was to polish the environment and tweak the lighting  to give the player visual cues to solving different puzzles in the game.
 
Due to the amount of content that we had to cut, we needed to rethink our design of the game and therefor extend the amount of gameplay to the content we had available.The cut content have really changed the design of the game in terms of […]

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Program: Graphics

Week 8, Beta rush

Hello again!
 
We been working towards the Beta testing comming up this week.
Our goal was to polish the environment and tweak the lighting  to give the player visual cues to solving different puzzles in the game.
 
Due to the amount of content that we had to cut, we needed to rethink our design of the game and therefor extend the amount of gameplay to the content we had available.The cut content have really changed the design of the game in terms of […]

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Program: Graphics

BGP – Day 38

Swedish Game Awards – SGA
Today is the day that we will apply our game to SGA which included a lot of polishing. First of I added more feedback to the fires, then I changed a animation for the characters right hand. I also changed the base size for the larger oil fires. Then I stayed to get the game ready to be submitted to SGA. Sadly we had some issues, where some of the puzzles can’t be compleated, but only […]

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Program: Graphics

BGP – Day 38

Swedish Game Awards – SGA
Today is the day that we will apply our game to SGA which included a lot of polishing. First of I added more feedback to the fires, then I changed a animation for the characters right hand. I also changed the base size for the larger oil fires. Then I stayed to get the game ready to be submitted to SGA. Sadly we had some issues, where some of the puzzles can’t be compleated, but only […]

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Program: Graphics

BGP – Day 37

BETA
During this day we had a BETA play through with a jury consisting of two of our teachers and the response was overall positive. Where much of the critique was against having our animations communicate more clearly what can be done. I believe they have these issues since they are not displayed as intended. As when they have been added to the game they get mixed up, since they seem to cut each other off whenever you push a button.
This is […]

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Program: Graphics

BGP – Day 37

BETA
During this day we had a BETA play through with a jury consisting of two of our teachers and the response was overall positive. Where much of the critique was against having our animations communicate more clearly what can be done. I believe they have these issues since they are not displayed as intended. As when they have been added to the game they get mixed up, since they seem to cut each other off whenever you push a button.
This is […]

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Program: Graphics