Daily Archives: May 9, 2017
BGP – Day 29
Deciding what to cut, design and animation
During this Monday i continued finishing up the animations that is considered to be number one priority. These are prioritized by looking at what animations are required to play the game and communicate our mechanics. For example a walk animation may not be needed since you can steer a character in a game without a walk animation.
But since we are using whats called true first person*, a walk animation suddenly is important since the […]
BGP – Day 29
Deciding what to cut, design and animation
During this Monday i continued finishing up the animations that is considered to be number one priority. These are prioritized by looking at what animations are required to play the game and communicate our mechanics. For example a walk animation may not be needed since you can steer a character in a game without a walk animation.
But since we are using whats called true first person*, a walk animation suddenly is important since the […]
Amenti – 4
I have done a lot of design work on the Horusroom and at this point I am pretty satisfied with how it is. I also worked some on feedback to make the player understand that he/she is doing something right and is on the right track.
Here is an image when the player first enters the Horus room. The first thing the player sees is a round kinda wierd looking thing on the wall with arms sticking out of it, and […]
Amenti – 4
I have done a lot of design work on the Horusroom and at this point I am pretty satisfied with how it is. I also worked some on feedback to make the player understand that he/she is doing something right and is on the right track.
Here is an image when the player first enters the Horus room. The first thing the player sees is a round kinda wierd looking thing on the wall with arms sticking out of it, and […]