Daily Archives: March 9, 2017
Last blog post for this D-flector-1
Hello! I Am Christofer Mattsson the lead coder in team Leviathan. We are now under ten weeks working on a game called D-flector-1 (we have change the name from Draxl’s journey to D-flector-1).
Our game is now in the seventh week and our game is now in beta, and this will be my last blog post on this project.
Under this week we had the beta presentation, and this week I have only fixed allot of small things in our game. So […]
Last blog post for this D-flector-1
Hello! I Am Christofer Mattsson the lead coder in team Leviathan. We are now under ten weeks working on a game called D-flector-1 (we have change the name from Draxl’s journey to D-flector-1).
Our game is now in the seventh week and our game is now in beta, and this will be my last blog post on this project.
Under this week we had the beta presentation, and this week I have only fixed allot of small things in our game. So […]
What’s Next? How did it go?
Hello again. This last week has been very relaxed and easy, this Monday we had the BETA deadline along with every single group’s BETA presentation. A very long and rough day for many students. But it was still very satisfying to know that we only have one last milestone left in this project. That milestone is the Final version of the game. We have about 10 days including weekends to finish our game from that BETA deadline. Meaning that the […]
What’s Next? How did it go?
Hello again. This last week has been very relaxed and easy, this Monday we had the BETA deadline along with every single group’s BETA presentation. A very long and rough day for many students. But it was still very satisfying to know that we only have one last milestone left in this project. That milestone is the Final version of the game. We have about 10 days including weekends to finish our game from that BETA deadline. Meaning that the […]
UI Attracts Ur Eye
The post this week will be entirely focused on graphics, wohoo. In this post I will detail the design decisions behind the GUI artefacts I made for our game, and I will list the principles that guided me while making the assets.
In-Game GUI
Due to the importance of conveying gameplay relevant information to the player in real time, the in-game GUI took priority and was an element I started working on early in the project.
I started with what I deemed most important […]
UI Attracts Ur Eye
The post this week will be entirely focused on graphics, wohoo. In this post I will detail the design decisions behind the GUI artefacts I made for our game, and I will list the principles that guided me while making the assets.
In-Game GUI
Due to the importance of conveying gameplay relevant information to the player in real time, the in-game GUI took priority and was an element I started working on early in the project.
I started with what I deemed most important […]
My Fifth Game Design Blog Post – Creating Damage Feedback on Players Health.
In this post, I will write about my damage feedback on player’s health. One of my tasks this week was to create a damage feedback on the player’s health. I tried to make the health bar blink but it didn’t fully work out so instead I made it to change to red color for a second and go back to white again.
(Health bar normally.)
(Health bar after taking damage.)
Whenever the enemy deals damage to the player the health bar of the […]
My Fifth Game Design Blog Post – Creating Damage Feedback on Players Health.
In this post, I will write about my damage feedback on player’s health. One of my tasks this week was to create a damage feedback on the player’s health. I tried to make the health bar blink but it didn’t fully work out so instead I made it to change to red color for a second and go back to white again.
(Health bar normally.)
(Health bar after taking damage.)
Whenever the enemy deals damage to the player the health bar of the […]
The last Fishburger
This is my 5th and final blog post for Selfish and we are pretty much done. Minor tweaks and fixes lies ahead as we have less than a week until our final deadline. Rather than talking about what exactly I’ve been doing this week I’m going to attempt to wrap up this project.
This is the first time I’ve created an actual game and this is the first time I’ve been working in scrum. These weeks have been incredibly educational […]
The last Fishburger
This is my 5th and final blog post for Selfish and we are pretty much done. Minor tweaks and fixes lies ahead as we have less than a week until our final deadline. Rather than talking about what exactly I’ve been doing this week I’m going to attempt to wrap up this project.
This is the first time I’ve created an actual game and this is the first time I’ve been working in scrum. These weeks have been incredibly educational […]
Designer of name
Hi, it is I, the Designer of time. Continuing figure out a name for our game even as I write this blog post. (Something with moth in it perhaps.) Finally, the rest of my team have realized the importance of a new name for the game. (There could also be ”light” in the name, as that is one of the base mechanics of the game.) I mean, the name of the game is the first thing the player is going […]
Designer of name
Hi, it is I, the Designer of time. Continuing figure out a name for our game even as I write this blog post. (Something with moth in it perhaps.) Finally, the rest of my team have realized the importance of a new name for the game. (There could also be ”light” in the name, as that is one of the base mechanics of the game.) I mean, the name of the game is the first thing the player is going […]
Week 5 – The GUI
Week 5 has come to an end and I can easily say that this has been the most stressful week thus far.
With the Beta deadline passed and about one and a half week left till the final deadline we thought we would have a rather easy week ahead of us, mainly finalizing some stuff and doing minor changes. However there was one obstacle in the way for us art students before we could actually start working on those things and […]
Week 5 – The GUI
Week 5 has come to an end and I can easily say that this has been the most stressful week thus far.
With the Beta deadline passed and about one and a half week left till the final deadline we thought we would have a rather easy week ahead of us, mainly finalizing some stuff and doing minor changes. However there was one obstacle in the way for us art students before we could actually start working on those things and […]
I maed a baos.
This week I animated the boss for our game.
It’s a weak creature who hides behind its army of minions and its elemental shields.
It’s also very evil, as you can see from the way it’s rubbing its hands together.
During the boss fight the boss’ shield will switch between different elements. The player will have to survive against enemies until they get the right weapon for the right elemental shield. I have also been working on the sprites for these shields, but […]
I maed a baos.
This week I animated the boss for our game.
It’s a weak creature who hides behind its army of minions and its elemental shields.
It’s also very evil, as you can see from the way it’s rubbing its hands together.
During the boss fight the boss’ shield will switch between different elements. The player will have to survive against enemies until they get the right weapon for the right elemental shield. I have also been working on the sprites for these shields, but […]
Title-Screen Buttons
I have worked on making a series of buttons for the title screen of our thus-far nameless game based upon the “Echo” concept document.
Ours is a game that takes place in nature, and I wanted the title-screen to be reflective of this. I made the buttons to be in the shape of leaves, partly to match the aforementioned nature-theme, but also simply because I like the vibrant green color and the pattern of the veins within them. I went specifically […]
Title-Screen Buttons
I have worked on making a series of buttons for the title screen of our thus-far nameless game based upon the “Echo” concept document.
Ours is a game that takes place in nature, and I wanted the title-screen to be reflective of this. I made the buttons to be in the shape of leaves, partly to match the aforementioned nature-theme, but also simply because I like the vibrant green color and the pattern of the veins within them. I went specifically […]
Beta-Presenation
Week 8 has been interesting, the week started off with me presenting what we had done since the alpha in our beta. The presentation focused on what had gone better since last time, what had taken a turn for the worse and what could be done to fix that. all in all the presentation went well, we received both good feedback and constructive, most of the feedback was around the distinction between the different realms that we have in our […]
Beta-Presenation
Week 8 has been interesting, the week started off with me presenting what we had done since the alpha in our beta. The presentation focused on what had gone better since last time, what had taken a turn for the worse and what could be done to fix that. all in all the presentation went well, we received both good feedback and constructive, most of the feedback was around the distinction between the different realms that we have in our […]
FIFTH POST, FISH GAME
Hi. I am the designer in team shadhavar. Today I will be talking about the audio visual feedback and cues in our game.
Our game has lacked feedback for a really long time, in fact it was perhaps the most criticized part of the game. When we set out making our game we decided to focus on the most important features first, as you should when you are creating a game. Naturally focusing on the more important parts such as the […]
FIFTH POST, FISH GAME
Hi. I am the designer in team shadhavar. Today I will be talking about the audio visual feedback and cues in our game.
Our game has lacked feedback for a really long time, in fact it was perhaps the most criticized part of the game. When we set out making our game we decided to focus on the most important features first, as you should when you are creating a game. Naturally focusing on the more important parts such as the […]
Structuring code
Image: Showing the inspector for the boss behavior script, easily changeable values for different behaviors. (Note: the script isn’t 100% yet, but still needs checking what states we want it to use)
During the last week I’ve been kind of polishing and helping out where it was needed due to that our game is basically finished except for some smaller things here and there. This meant that I would be assisting our game designer in his work when he needed things fixed […]
Structuring code
Image: Showing the inspector for the boss behavior script, easily changeable values for different behaviors. (Note: the script isn’t 100% yet, but still needs checking what states we want it to use)
During the last week I’ve been kind of polishing and helping out where it was needed due to that our game is basically finished except for some smaller things here and there. This meant that I would be assisting our game designer in his work when he needed things fixed […]