Daily Archives: March 1, 2017

Losing a Day’s Work

Fuck-nuggets.
Imagine building something wonderful only to have it be unexpectedly knocked down. This was the 9/11 of team Rukh. Let me indulge you. There I was, just finishing what might be the best piece of design work since the pyramids or my Scrum document, when suddenly an update eviscerated my work and took my dreams with it. Some say it was an inside job as it was my lead artist who applied the update, however I assure you this was […]

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Losing a Day’s Work

Fuck-nuggets.
Imagine building something wonderful only to have it be unexpectedly knocked down. This was the 9/11 of team Rukh. Let me indulge you. There I was, just finishing what might be the best piece of design work since the pyramids or my Scrum document, when suddenly an update eviscerated my work and took my dreams with it. Some say it was an inside job as it was my lead artist who applied the update, however I assure you this was […]

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Which talk should we pick?

One of our still-secret but crazy-awesome speakers is just blasting ideas at us – they have pitched no less than 4 excellent talks so far!
We love them all and can’t seem to pick one! Please help us decide by voting in our poll:
iFrameResize({ enablePublicMethods: true, minHeight: 230 })
Thanks for weighing in, and please check out all the conference sessions so far!
Oh, and a pro-tip: Visby is fast running out of hotel beds for the conference dates. Please make […]

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Which talk should we pick?

One of our still-secret but crazy-awesome speakers is just blasting ideas at us – they have pitched no less than 4 excellent talks so far!
We love them all and can’t seem to pick one! Please help us decide by voting in our poll:
iFrameResize({ enablePublicMethods: true, minHeight: 230 })
Thanks for weighing in, and please check out all the conference sessions so far!
Oh, and a pro-tip: Visby is fast running out of hotel beds for the conference dates. Please make […]

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Blog 4: Modular branches

In the previous blog entries I have talked about character animations and sprites for different background elements. In this fourth blog entry I will be talking about something a bit more critical for our game Echo.
This weeks feature is branches. Since our setting for the game takes place in a tree, a very important aspect to consider was creating a path for the player. Our team decided that this was to be done using branches. We were to draw some […]

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Program: Graphics

Blog 4: Modular branches

In the previous blog entries I have talked about character animations and sprites for different background elements. In this fourth blog entry I will be talking about something a bit more critical for our game Echo.
This weeks feature is branches. Since our setting for the game takes place in a tree, a very important aspect to consider was creating a path for the player. Our team decided that this was to be done using branches. We were to draw some […]

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Program: Graphics

Story scenes

For this week, I have kept on creating scenes for ”Betulla’’ (me and my group will come up with a better name for the game shortly, no worries).  The scenes are supposed to be in the beginning of the game as an introduction together with text and a panoramic animation as a narrative to further spice up the gameplay. What we have thought out to happen in those scenes is shown below on a few sketches made by our game designer:

My […]

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Program: Graphics

Story scenes

For this week, I have kept on creating scenes for ”Betulla’’ (me and my group will come up with a better name for the game shortly, no worries).  The scenes are supposed to be in the beginning of the game as an introduction together with text and a panoramic animation as a narrative to further spice up the gameplay. What we have thought out to happen in those scenes is shown below on a few sketches made by our game designer:

My […]

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Program: Graphics

Background: The Light Night

Hello, today I’m going to talk about my aesthetic choices when making a background for our game. The environment in our game is depicted as made of stone with some rare trees here and there.
For the atmosphere of the background I inspired myself from the background that is inside the tree right here:

The background I made will be seen because there will be ”cracks/holes” in this inside background. As you can see the mood here is dark but also has that […]

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Program: Graphics

Background: The Light Night

Hello, today I’m going to talk about my aesthetic choices when making a background for our game. The environment in our game is depicted as made of stone with some rare trees here and there.
For the atmosphere of the background I inspired myself from the background that is inside the tree right here:

The background I made will be seen because there will be ”cracks/holes” in this inside background. As you can see the mood here is dark but also has that […]

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Program: Graphics

Turtle Defender

Sideproject – A Game of Catch
This is another small game I created in Unity, once again with the main purpose of learning and because creating is fun! I’ve created all of the artwork and design, I’ve had some mentoring assistance with the C# coding and the sounds are downloaded from Freesound.org and Soundbible. If you’d be interested in having a look at the game,  the download link is found here.
 

You can click here to download!

 

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Program: Graphics

Turtle Defender

Sideproject – A Game of Catch
This is another small game I created in Unity, once again with the main purpose of learning and because creating is fun! I’ve created all of the artwork and design, I’ve had some mentoring assistance with the C# coding and the sounds are downloaded from Freesound.org and Soundbible. If you’d be interested in having a look at the game,  the download link is found here.
 

You can click here to download!

 

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Program: Graphics

Flappy Pig

Sideproject – Flappy Bird Clone
A game created in Unity, mostly to learn and for the fun of it! Of course, a flappy bird clone is a grateful candidate for practising. If you take a closer look you may be able to find some metaphors in the game itself… All of the artwork is mine, I’ve had some mentoring assistance with the C# coding and the sounds are downloaded from Freesound.org and Soundbible. Feel free to download a copy of the finished […]

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Program: Graphics

Flappy Pig

Sideproject – Flappy Bird Clone
A game created in Unity, mostly to learn and for the fun of it! Of course, a flappy bird clone is a grateful candidate for practising. If you take a closer look you may be able to find some metaphors in the game itself… All of the artwork is mine, I’ve had some mentoring assistance with the C# coding and the sounds are downloaded from Freesound.org and Soundbible. Feel free to download a copy of the finished […]

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Program: Graphics

Zombie Crawler

Zombie Crawler – The Arcade Game
Over the past few years, zombies have served as gratified victims of target practice, embodiments of true horror and mindless stalking antagonists. In this game, I wanted to tell a different story. It is time we looked at things out of another perspective; Why does nobody ever ask: “How does the Zombie feel?”

Zombie Crawler is a first person zombie-crawling arcade game. As a starving zombie, your only chance of survival is grabbing a bite of that […]

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Program: Graphics

Zombie Crawler

Zombie Crawler – The Arcade Game
Over the past few years, zombies have served as gratified victims of target practice, embodiments of true horror and mindless stalking antagonists. In this game, I wanted to tell a different story. It is time we looked at things out of another perspective; Why does nobody ever ask: “How does the Zombie feel?”

Zombie Crawler is a first person zombie-crawling arcade game. As a starving zombie, your only chance of survival is grabbing a bite of that […]

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Program: Graphics

Planet Suburbia

Planet Suburbia was our first real game developing project during our education at Uppsala University. The group was randomly put together, we had three student programmers and three student graphical artists. Three of these also took on roles of lead design, lead sound and producer. In my own opinion, it made for a really good learning experience and it’s healthy to learn how to cooporate with all kinds of people!

The original concept for Planet Suburbia was not our own, however we did adjust and change a […]

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Program: Graphics

Planet Suburbia

Planet Suburbia was our first real game developing project during our education at Uppsala University. The group was randomly put together, we had three student programmers and three student graphical artists. Three of these also took on roles of lead design, lead sound and producer. In my own opinion, it made for a really good learning experience and it’s healthy to learn how to cooporate with all kinds of people!

The original concept for Planet Suburbia was not our own, however we did adjust and change a […]

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Program: Graphics