Author Archives: Jakub Wolfram

About Jakub Wolfram

2016 Programming

My Fifth Game Design Blog Post – Creating Damage Feedback on Players Health.

In this post, I will write about my damage feedback on player’s health. One of my tasks this week was to create a damage feedback on the player’s health. I tried to make the health bar blink but it didn’t fully work out so instead I made it to change to red color for a second and go back to white again.

(Health bar normally.)

(Health bar after taking damage.)
Whenever the enemy deals damage to the player the health bar of the […]

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Program: Programming

My Fifth Game Design Blog Post – Creating Damage Feedback on Players Health.

In this post, I will write about my damage feedback on player’s health. One of my tasks this week was to create a damage feedback on the player’s health. I tried to make the health bar blink but it didn’t fully work out so instead I made it to change to red color for a second and go back to white again.

(Health bar normally.)

(Health bar after taking damage.)
Whenever the enemy deals damage to the player the health bar of the […]

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Program: Programming

My Fourth Game Design Blog Post –Handling The Scenes.

Today, I’m going to write about less programming bur more about meddling with the Unity itself. What I mean by that is that I will write how to manage scenes and buttons that load up scenes in Unity with the help of code.
Basically, managing scenes is simple but you can get somewhat lost if you don’t know what you are doing. When we create a scene and we save it as something we usually start doing something in it. A […]

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Program: Programming

My Fourth Game Design Blog Post –Handling The Scenes.

Today, I’m going to write about less programming bur more about meddling with the Unity itself. What I mean by that is that I will write how to manage scenes and buttons that load up scenes in Unity with the help of code.
Basically, managing scenes is simple but you can get somewhat lost if you don’t know what you are doing. When we create a scene and we save it as something we usually start doing something in it. A […]

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Program: Programming

My Third Game Design Blog Post – Flipping the objects.

Hello again, on this Thursday I will write about different ways to flip characters in the engine as well as flipping of other non-character objects. Flipping that I am talking about right now is making the sprite(picture) of the chosen game object rotate itself to face other direction. Like on those two pictures below.

(The Player is facing right, not flipped.)

(The Player is facing left, flipped.)
Flipping itself can be done on any sprite in the Unity engine, in our game we […]

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Program: Programming

My Third Game Design Blog Post – Flipping the objects.

Hello again, on this Thursday I will write about different ways to flip characters in the engine as well as flipping of other non-character objects. Flipping that I am talking about right now is making the sprite(picture) of the chosen game object rotate itself to face other direction. Like on those two pictures below.

(The Player is facing right, not flipped.)

(The Player is facing left, flipped.)
Flipping itself can be done on any sprite in the Unity engine, in our game we […]

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Program: Programming

My Second Game Design Blog Post – Simple damage feedback and a bit about my damage system.

Hello, today I will be writing about my simple damage feedback that I did. The point of a damage feedback is to visualize that an object that can take damage, took it. You can do that in plenty of ways for example you can create a knockback effect that pushes away the Player from the source of damage after touching it, you can create a text above the Player that the damage was dealt or as I did here, colour […]

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Program: Programming

My Second Game Design Blog Post – Simple damage feedback and a bit about my damage system.

Hello, today I will be writing about my simple damage feedback that I did. The point of a damage feedback is to visualize that an object that can take damage, took it. You can do that in plenty of ways for example you can create a knockback effect that pushes away the Player from the source of damage after touching it, you can create a text above the Player that the damage was dealt or as I did here, colour […]

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Program: Programming

My First Game Design Blog Post

My group Shadhavar has chosen the Selfisch game as its project. My role is a lead programmer for this game and as a first blog post I will write about something quite simple but needed in almost any game out there which is movement.
There are many ways to make a character move, you can make it so the player moves by mouse buttons or just mouse movement, different keyboard keys and controllers. But let’s not talk about that. Let’s talk […]

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Program: Programming

My First Game Design Blog Post

My group Shadhavar has chosen the Selfisch game as its project. My role is a lead programmer for this game and as a first blog post I will write about something quite simple but needed in almost any game out there which is movement.
There are many ways to make a character move, you can make it so the player moves by mouse buttons or just mouse movement, different keyboard keys and controllers. But let’s not talk about that. Let’s talk […]

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Program: Programming