Daily Archives: March 11, 2017

Polish and additional fixes

This week has been focused on polish. Especially when it comes to the levels and animations.
I have done some fixes to the animation, some final touches so that everything looks good for the final release.
There were some hiccups when it comes to the animations. For example, Marbles started to flap and move her legs when we put her animations into the game, the troubleshooting was a long and was a bit tedious, but when we found the problem then the […]

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Program: Graphics

Polish and additional fixes

This week has been focused on polish. Especially when it comes to the levels and animations.
I have done some fixes to the animation, some final touches so that everything looks good for the final release.
There were some hiccups when it comes to the animations. For example, Marbles started to flap and move her legs when we put her animations into the game, the troubleshooting was a long and was a bit tedious, but when we found the problem then the […]

/ Comments Off on Polish and additional fixes
Program: Graphics

Moth game: Clues

What now?
Most of the mechanics in our game are finished, and we’re getting close to the final deadline. What’s left is polishing the experience of the mechanics, so that the player knows what to do and can feel a sense of progression. One particularily confusing situation players would face in our game was encountering breakable and openable branches. This was clear during beta playtesting, where we would see players bump into the branches, not aware of how to break through. […]

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Program: Programming

Moth game: Clues

What now?
Most of the mechanics in our game are finished, and we’re getting close to the final deadline. What’s left is polishing the experience of the mechanics, so that the player knows what to do and can feel a sense of progression. One particularily confusing situation players would face in our game was encountering breakable and openable branches. This was clear during beta playtesting, where we would see players bump into the branches, not aware of how to break through. […]

/ Comments Off on Moth game: Clues
Program: Programming