Daily Archives: March 14, 2017

5sd064 Turning the power-ups into pickup-able items

Hello again, Thomas Härdin here turning back to the power-ups of our game. As I’ve written about before I had to decide on the functionality of this games power-ups which turned out to be some fairly easily manageable enhancements to the players projectiles when playing in the hacking mode. We did get three of them, a rapid fire function that activates when 8 enemies are killed, a wider shot that you get through pressing a button, same as the wide […]

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Program: Game Design

5sd064 Turning the power-ups into pickup-able items

Hello again, Thomas Härdin here turning back to the power-ups of our game. As I’ve written about before I had to decide on the functionality of this games power-ups which turned out to be some fairly easily manageable enhancements to the players projectiles when playing in the hacking mode. We did get three of them, a rapid fire function that activates when 8 enemies are killed, a wider shot that you get through pressing a button, same as the wide […]

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Program: Game Design

Boss Design and Implementation

Design
Because I only worked on fixing bugs this week, I decided to write about some design and coding work I had done the week before which is a lot more interesting to write about. Namely how me and our lead designer worked on the design of the boss and how I implemented it in the game.
When we designed the boss we had the following goals for it:

The boss needs to test the player’s understanding of the core mechanics of the […]

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Program: Programming

Boss Design and Implementation

Design
Because I only worked on fixing bugs this week, I decided to write about some design and coding work I had done the week before which is a lot more interesting to write about. Namely how me and our lead designer worked on the design of the boss and how I implemented it in the game.
When we designed the boss we had the following goals for it:

The boss needs to test the player’s understanding of the core mechanics of the […]

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Program: Programming

Vertex Colors

Vertex colors. It’s color data stored at vertices and you can do some pretty cool stuff with them. Most of the time you won’t have any need for vertex colors, and in unity the only shaders that make use of them are sprites, but when you’re making your own shaders you can do some pretty nifty things. Vertex colors can be used as a cheap way to shade or color meshes by combining the color with the diffuse, but a much […]

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Program: Graphics

Vertex Colors

Vertex colors. It’s color data stored at vertices and you can do some pretty cool stuff with them. Most of the time you won’t have any need for vertex colors, and in unity the only shaders that make use of them are sprites, but when you’re making your own shaders you can do some pretty nifty things. Vertex colors can be used as a cheap way to shade or color meshes by combining the color with the diffuse, but a much […]

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Program: Graphics

#5 “Sorry guys i need to do my homework” – Planing parallel projects.

Hi everyone!
Today i want to talk about the backlog and parallel projects.
It is common to encounter problems while working with two projects at once. At the moment we tend to structure our work so that it clashes with our ordinary school work. Handling scheduling gets difficult and our insight into our teammates situations regarding time spent on lectures, homework and other school-related activities tend to be vague at best. Many blame the schools scheduling and lack of communication for the […]

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#5 “Sorry guys i need to do my homework” – Planing parallel projects.

Hi everyone!
Today i want to talk about the backlog and parallel projects.
It is common to encounter problems while working with two projects at once. At the moment we tend to structure our work so that it clashes with our ordinary school work. Handling scheduling gets difficult and our insight into our teammates situations regarding time spent on lectures, homework and other school-related activities tend to be vague at best. Many blame the schools scheduling and lack of communication for the […]

/ Comments Off on #5 “Sorry guys i need to do my homework” – Planing parallel projects.