Author Archives: Theo Unland Karlsson

About Theo Unland Karlsson

2016 Game Design

Designer of name

Hi, it is I, the Designer of time. Continuing figure out a name for our game even as I write this blog post. (Something with moth in it perhaps.) Finally, the rest of my team have realized the importance of a new name for the game. (There could also be ”light” in the name, as that is one of the base mechanics of the game.) I mean, the name of the game is the first thing the player is going […]

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Program: Game Design

Designer of name

Hi, it is I, the Designer of time. Continuing figure out a name for our game even as I write this blog post. (Something with moth in it perhaps.) Finally, the rest of my team have realized the importance of a new name for the game. (There could also be ”light” in the name, as that is one of the base mechanics of the game.) I mean, the name of the game is the first thing the player is going […]

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Program: Game Design

Designer of color indication

Hi, it is I, the Designer of time. Back to write about my ideas of a color indication system for our game Echo. (Shit. The game is to be done soon, and we have not come up with any name yet other than the original concept name. I think we should redirect all our focus to come up with something else. I don’t think I can handle this pressure for much longer. I mean, how hard can it be to come up […]

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Program: Game Design

Designer of color indication

Hi, it is I, the Designer of time. Back to write about my ideas of a color indication system for our game Echo. (Shit. The game is to be done soon, and we have not come up with any name yet other than the original concept name. I think we should redirect all our focus to come up with something else. I don’t think I can handle this pressure for much longer. I mean, how hard can it be to come up […]

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Program: Game Design

Designer of level system

Hi, it is I, the Designer of time. Taking a break from designing our level to write to you guys.
I have been working on our level for Echo (still not the final name and I hope we can come up with something better soon). It is a work in progress and to perfect it, will most likely be impossible, but the least I can do is to make it as good as I can within our time frame.
There is so […]

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Program: Game Design

Designer of level system

Hi, it is I, the Designer of time. Taking a break from designing our level to write to you guys.
I have been working on our level for Echo (still not the final name and I hope we can come up with something better soon). It is a work in progress and to perfect it, will most likely be impossible, but the least I can do is to make it as good as I can within our time frame.
There is so […]

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Program: Game Design

Designer of title menu

Hi. It is I, the designer of time is back again to continue with Echo (not final name) and using my ideas to make it more imersive as ever than any game you’ve seen.
This time I want to write about an idea that are not yet implemented in the game.The idea I have designed is our future title menu.
The camera is static and fixed at the moth nest. The player can roam around inside of the screen with the childs, […]

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Program: Game Design

Designer of title menu

Hi. It is I, the designer of time is back again to continue with Echo (not final name) and using my ideas to make it more imersive as ever than any game you’ve seen.
This time I want to write about an idea that are not yet implemented in the game.The idea I have designed is our future title menu.
The camera is static and fixed at the moth nest. The player can roam around inside of the screen with the childs, […]

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Program: Game Design

Designer of sound

Hi, the designer of time is back to tell you guys more about my experience in my new team ”Cyclops”. I am taking a break from designing Echo (not the final name for the game) to write this blog post.
I havn’t  told you guys about Echo yet so this post will be a brief introduction to the game and a detail I have been working on.
In Echo you play as a moth in search for your children that are lost in […]

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Program: Game Design

Designer of sound

Hi, the designer of time is back to tell you guys more about my experience in my new team ”Cyclops”. I am taking a break from designing Echo (not the final name for the game) to write this blog post.
I havn’t  told you guys about Echo yet so this post will be a brief introduction to the game and a detail I have been working on.
In Echo you play as a moth in search for your children that are lost in […]

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Program: Game Design