Monthly Archives: February 2017

5SD06 First post. Talking about the camera issues.

I’m Tobias Holm and I’m the lead programmer in the group “Fenrir”.In this post i will discuss the problems I had with the camera system in our game.
Our game concept is “Bullet_Hack”. The main theme of the game is a split screen system where you play a pseudo stealth game on one screen and a space shooter, while you hack doors and other things, on the other.
This sounded fairly simple to create when we first started on the game, but […]

/ Comments Off on 5SD06 First post. Talking about the camera issues.
Program: Programming

5SD06 First post. Talking about the camera issues.

I’m Tobias Holm and I’m the lead programmer in the group “Fenrir”.In this post i will discuss the problems I had with the camera system in our game.
Our game concept is “Bullet_Hack”. The main theme of the game is a split screen system where you play a pseudo stealth game on one screen and a space shooter, while you hack doors and other things, on the other.
This sounded fairly simple to create when we first started on the game, but […]

/ Comments Off on 5SD06 First post. Talking about the camera issues.
Program: Programming

Dev: Crown of Creation, Part 1, An Enemy

 
In our game Crown of Creation, we have designed three types of enemies, all of which are Bugs. I am responsible for two of them, and this is my second, of which I am very happy with the design, compared to my first one. The cyan color comes from energy crystals in the game. All living creatures use them to get power, so I needed the design to show that in some way. Since this enemy’s main design feature is […]

/ Comments Off on Dev: Crown of Creation, Part 1, An Enemy
Program: Graphics

Dev: Crown of Creation, Part 1, An Enemy

 
In our game Crown of Creation, we have designed three types of enemies, all of which are Bugs. I am responsible for two of them, and this is my second, of which I am very happy with the design, compared to my first one. The cyan color comes from energy crystals in the game. All living creatures use them to get power, so I needed the design to show that in some way. Since this enemy’s main design feature is […]

/ Comments Off on Dev: Crown of Creation, Part 1, An Enemy
Program: Graphics

Time for animation!

This week has been all about animation for the game me and my team (Bunnyip) are working on. Since the game is all about fishes, I created an animation for our fishy protagonist Stephen. Since I already had created Stephen the week before, I did not have all the design decisions to think about like colors, shapes, texture etc. I had all the different assets in separate layers so everything can be changed easy. (The eyes, eyelids, eyebrow, gun etc.)

What I […]

/ Comments Off on Time for animation!
Program: Graphics

Time for animation!

This week has been all about animation for the game me and my team (Bunnyip) are working on. Since the game is all about fishes, I created an animation for our fishy protagonist Stephen. Since I already had created Stephen the week before, I did not have all the design decisions to think about like colors, shapes, texture etc. I had all the different assets in separate layers so everything can be changed easy. (The eyes, eyelids, eyebrow, gun etc.)

What I […]

/ Comments Off on Time for animation!
Program: Graphics

Hello!

Hi,
For my first post, I thought I’d like to start by sharing a bit about myself, who I am, and what I do.
My name is Jonathan Nitzan Andersson, I’m a 23 years old student from Sweden, and I’m currently studying for a Bachelor’s Degree in Game Design and Graphics at Uppsala University Campus Gotland.
At the moment, I will mainly be using this blog to post about work and school related topics as I get through my education, mainly in the field […]

/ Comments Off on Hello!
Program: Graphics

Hello!

Hi,
For my first post, I thought I’d like to start by sharing a bit about myself, who I am, and what I do.
My name is Jonathan Nitzan Andersson, I’m a 23 years old student from Sweden, and I’m currently studying for a Bachelor’s Degree in Game Design and Graphics at Uppsala University Campus Gotland.
At the moment, I will mainly be using this blog to post about work and school related topics as I get through my education, mainly in the field […]

/ Comments Off on Hello!
Program: Graphics

Game Design 2 – Sound design of the GUI (Team Leviathan)

Author : Arnaud Mimoun
  The assets that I am going to review this week are the 3 sounds of our Menu.

There a sound for when you are pressing a button of the menu 
One for when you are going back on the menu 
And finally one for when you launch the game 

   I as Producer, Project Manager and Sound Designer of our game was charged to build the sounds of our game. Just like all the sounds in our […]

/ Comments Off on Game Design 2 – Sound design of the GUI (Team Leviathan)

Game Design 2 – Sound design of the GUI (Team Leviathan)

Author : Arnaud Mimoun
  The assets that I am going to review this week are the 3 sounds of our Menu.

There a sound for when you are pressing a button of the menu 
One for when you are going back on the menu 
And finally one for when you launch the game 

   I as Producer, Project Manager and Sound Designer of our game was charged to build the sounds of our game. Just like all the sounds in our […]

/ Comments Off on Game Design 2 – Sound design of the GUI (Team Leviathan)

Välkommen till min nya blogg!

Mitt första inlägg.

/ Comments Off on Välkommen till min nya blogg!

Välkommen till min nya blogg!

Mitt första inlägg.

/ Comments Off on Välkommen till min nya blogg!

Week 1 – The first sprint

What
For the first sprint for our game I was tasked to create our basic player avatar. We needed them to be able to move, shoot and aim for the main function of the game. We wanted to have a testable game as soon as possible, so this was a priority. For this I needed to make:

Some basic player movement capabilities.
Basic player collisions between themselves, enemies and game boundaries.
Basic projectiles with collision.
The player being able to shoot these projectiles.
The player being […]

/ Comments Off on Week 1 – The first sprint
Program: Programming

Week 1 – The first sprint

What
For the first sprint for our game I was tasked to create our basic player avatar. We needed them to be able to move, shoot and aim for the main function of the game. We wanted to have a testable game as soon as possible, so this was a priority. For this I needed to make:

Some basic player movement capabilities.
Basic player collisions between themselves, enemies and game boundaries.
Basic projectiles with collision.
The player being able to shoot these projectiles.
The player being […]

/ Comments Off on Week 1 – The first sprint
Program: Programming

Designing, Boss numbero uno: The Moray

 
The locked screen in the selfish game was a big problem for our group. It leads us to focus on the wave pattern of the enemy since they brought the only challenges in the game. We then came up with the idea of a boss that works pretty much like snake. with a slight pre-warning the boss swim across the screen in a specific pattern and the remain there for a period, blocking the player from accessing certain parts of […]

/ Comments Off on Designing, Boss numbero uno: The Moray

Designing, Boss numbero uno: The Moray

 
The locked screen in the selfish game was a big problem for our group. It leads us to focus on the wave pattern of the enemy since they brought the only challenges in the game. We then came up with the idea of a boss that works pretty much like snake. with a slight pre-warning the boss swim across the screen in a specific pattern and the remain there for a period, blocking the player from accessing certain parts of […]

/ Comments Off on Designing, Boss numbero uno: The Moray

In the beginning, you know nothing.

In the beginning, you know nothing.
For our current game project, this is equally true for both the player and for the designers.
Our, as yet untitled, game lets the player take control of a moth, flying through a forest at night. Obstacles need to be navigated and enemies avoided in order to reach the goal: A light at the end of the level. However, the player can only see what is in a small part of the screen directly around them, […]

/ Comments Off on In the beginning, you know nothing.
Program: Game Design

In the beginning, you know nothing.

In the beginning, you know nothing.
For our current game project, this is equally true for both the player and for the designers.
Our, as yet untitled, game lets the player take control of a moth, flying through a forest at night. Obstacles need to be navigated and enemies avoided in order to reach the goal: A light at the end of the level. However, the player can only see what is in a small part of the screen directly around them, […]

/ Comments Off on In the beginning, you know nothing.
Program: Game Design

“5sd06” successes and setbacks #1

My first blog post.

I haven’t made any blog posts for the last three weeks of the course since I haven’t been aware of the fact that all group members had to do it. (For Reasons, don’t judge) I’ll try to summarize what I did during that time on this post as well as what I done this week(Week 3).
Alright.
The first week was messy, mostly because of the fact that I wasn’t just the only programmer of our group, but I […]

/ Comments Off on “5sd06” successes and setbacks #1
Program: Programming

“5sd06” successes and setbacks #1

My first blog post.

I haven’t made any blog posts for the last three weeks of the course since I haven’t been aware of the fact that all group members had to do it. (For Reasons, don’t judge) I’ll try to summarize what I did during that time on this post as well as what I done this week(Week 3).
Alright.
The first week was messy, mostly because of the fact that I wasn’t just the only programmer of our group, but I […]

/ Comments Off on “5sd06” successes and setbacks #1
Program: Programming

Week 1 – The Moth

This week I started working on the main character for the game. Going into this task I had a pretty clear vision of how I wanted the character to look, in this case a moth.
Even though I did not really have any knowledge regarding moths I started doing some rough sketches of the body and wings to start off with. A slight problem that I ran into was that my creation started looking somewhat like a butterfly rather than a […]

/ Comments Off on Week 1 – The Moth
Program: Graphics

Week 1 – The Moth

This week I started working on the main character for the game. Going into this task I had a pretty clear vision of how I wanted the character to look, in this case a moth.
Even though I did not really have any knowledge regarding moths I started doing some rough sketches of the body and wings to start off with. A slight problem that I ran into was that my creation started looking somewhat like a butterfly rather than a […]

/ Comments Off on Week 1 – The Moth
Program: Graphics

First Post

Hey,
This is my very first post. On this blog, I’ll be showing my progress as a graphic designer and the different projects I’m working on.

/ Comments Off on First Post
Program: Graphics

First Post

Hey,
This is my very first post. On this blog, I’ll be showing my progress as a graphic designer and the different projects I’m working on.

/ Comments Off on First Post
Program: Graphics