Monthly Archives: January 2017

First Week of Production

As I am writing I am just hours away from the first Sprint review meeting, meaning this week will “end”. It’s been a stressful week with loads to do. I must admit though, that I failed as a designer.
We are working with a agile game developing method, scrum, and already from the first meeting my whole team was confused about what that actually meant. Even I that had some lesson in it and had read about it was confused, so […]

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Program: Game Design

First Week of Production

As I am writing I am just hours away from the first Sprint review meeting, meaning this week will “end”. It’s been a stressful week with loads to do. I must admit though, that I failed as a designer.
We are working with a agile game developing method, scrum, and already from the first meeting my whole team was confused about what that actually meant. Even I that had some lesson in it and had read about it was confused, so […]

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Program: Game Design

First Entry

Testing testing, 123!

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Program: Graphics

First Entry

Testing testing, 123!

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Program: Graphics

The theme is up!


The theme of the conference has been set – we call it M for Mature for short. Let me share a piece by Doris C. Rusch that helped inspire this choice;

“It wasn’t too long ago that a US court ruled that games were not worthy of first amendment protection. They were not understood as adequately expressive or communicative to justify it. Now, games are seen and studied as vehicles for meaning generation. They are […]

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The theme is up!


The theme of the conference has been set – we call it M for Mature for short. Let me share a piece by Doris C. Rusch that helped inspire this choice;

“It wasn’t too long ago that a US court ruled that games were not worthy of first amendment protection. They were not understood as adequately expressive or communicative to justify it. Now, games are seen and studied as vehicles for meaning generation. They are […]

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WIP 3 – ZBrush Assignment 4

Today, I have finished working on the topology of the two sculpts and this is how they look. I wish I had more time to make them better.

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Program: Graphics

WIP 3 – ZBrush Assignment 4

Today, I have finished working on the topology of the two sculpts and this is how they look. I wish I had more time to make them better.

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Program: Graphics

WIP2 – ZBrush Assignment 4

Today, I have worked with the topology on the Jim Broadbent-sculpt. I did not like the result ZRemesher gave me, so have been editing the topology manually. I am not satisfied with the result, but it is better than before, however. I will work more on it if there is time. The old topology is to the left, and the new to the right.

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Program: Graphics

WIP2 – ZBrush Assignment 4

Today, I have worked with the topology on the Jim Broadbent-sculpt. I did not like the result ZRemesher gave me, so have been editing the topology manually. I am not satisfied with the result, but it is better than before, however. I will work more on it if there is time. The old topology is to the left, and the new to the right.

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Program: Graphics

WIP – ZBrush Assignment 4

Yesterday, I started the final assignment of the ZBrush course I’m taking. It is about improving the topology of the models. I started with the sculpt of myself. I think that ZRemesher did a bad job handling this, so I have to manually create the topology I’m looking for. The image shows the old topology to the left and the new topology after using ZRemesher to the right.

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Program: Graphics

WIP – ZBrush Assignment 4

Yesterday, I started the final assignment of the ZBrush course I’m taking. It is about improving the topology of the models. I started with the sculpt of myself. I think that ZRemesher did a bad job handling this, so I have to manually create the topology I’m looking for. The image shows the old topology to the left and the new topology after using ZRemesher to the right.

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Program: Graphics