Daily Archives: February 4, 2017

Designing With Red-Green Color Blindness In Mind

Author: Hanna Hagenmalm
Team: Leviathan
Concept: Draxl’s Journey
The topic for this post is going to be accessibility. I’ll be exploring how to design for people with red-green color blindness, and how I’ve tried to apply those principles to the game’s background.
As a team, we decided to put extra focus on accessibility. This included the ability to play the game with one hand only, supplementing auditory cues with visual ones, and creating assets that would work for people with mild visual impairment.
The reason […]

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Program: Graphics

Designing With Red-Green Color Blindness In Mind

Author: Hanna Hagenmalm
Team: Leviathan
Concept: Draxl’s Journey
The topic for this post is going to be accessibility. I’ll be exploring how to design for people with red-green color blindness, and how I’ve tried to apply those principles to the game’s background.
As a team, we decided to put extra focus on accessibility. This included the ability to play the game with one hand only, supplementing auditory cues with visual ones, and creating assets that would work for people with mild visual impairment.
The reason […]

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Program: Graphics

Tower Defence – Path Finding

Learning about A* search algorithm.

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Program: Programming

Tower Defence – Path Finding

Learning about A* search algorithm.

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Program: Programming

Tower Defence – The Plan

Basic development plan for my Tower Defence game. Part of an assignment in 2D game creation.

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Program: Programming

Tower Defence – The Plan

Basic development plan for my Tower Defence game. Part of an assignment in 2D game creation.

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Program: Programming