Author Archives: Nikola Kubasova

About Nikola Kubasova

2016 Graphics

Guiuiui

Hey people,
today I’m going to talk about an alternative UI design I made for our game, for an assignment.
I’ll show you my process in making a interactive menu interface with a coherent artsyle. First of I wanted it to be very organic and directly implement it in the tree of the menu. I’m going to show it to you so you have a clearer idea of what I mean.
Here it is:

I liked how it looked on the tree but immediately […]

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Program: Graphics

Guiuiui

Hey people,
today I’m going to talk about an alternative UI design I made for our game, for an assignment.
I’ll show you my process in making a interactive menu interface with a coherent artsyle. First of I wanted it to be very organic and directly implement it in the tree of the menu. I’m going to show it to you so you have a clearer idea of what I mean.
Here it is:

I liked how it looked on the tree but immediately […]

/ Comments Off on Guiuiui
Program: Graphics

Shot, shot, shots.

Heyo, here we are again for a new post on my blog. Today I’m going to talk projectiles and their animations. So buckle up your seat belt and let’s jump in into panda’s analytical brain again.
Anyway for today I’m going to talk about projectiles. At first I thought since our protagonists are insects, that they would spit fluids at their enemies and that their fluids would be on the other side of the spectrum to bring contrast. Per example if […]

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Program: Graphics

Shot, shot, shots.

Heyo, here we are again for a new post on my blog. Today I’m going to talk projectiles and their animations. So buckle up your seat belt and let’s jump in into panda’s analytical brain again.
Anyway for today I’m going to talk about projectiles. At first I thought since our protagonists are insects, that they would spit fluids at their enemies and that their fluids would be on the other side of the spectrum to bring contrast. Per example if […]

/ Comments Off on Shot, shot, shots.
Program: Graphics

Background: The Light Night

Hello, today I’m going to talk about my aesthetic choices when making a background for our game. The environment in our game is depicted as made of stone with some rare trees here and there.
For the atmosphere of the background I inspired myself from the background that is inside the tree right here:

The background I made will be seen because there will be ”cracks/holes” in this inside background. As you can see the mood here is dark but also has that […]

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Program: Graphics

Background: The Light Night

Hello, today I’m going to talk about my aesthetic choices when making a background for our game. The environment in our game is depicted as made of stone with some rare trees here and there.
For the atmosphere of the background I inspired myself from the background that is inside the tree right here:

The background I made will be seen because there will be ”cracks/holes” in this inside background. As you can see the mood here is dark but also has that […]

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Program: Graphics

Enemy Animation

Hey this is me again. This post is a continuation of my enemy design post. In this one I’ll talk about my process of animating my design.
My enemy is an insect, so obviously I needed to do some research to understand how six legged creatures works. During my search I didn’t find much material about it but an article describing how it should look like caught my attention. It stated than the all the legs on one side move almost at […]

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Program: Graphics

Enemy Animation

Hey this is me again. This post is a continuation of my enemy design post. In this one I’ll talk about my process of animating my design.
My enemy is an insect, so obviously I needed to do some research to understand how six legged creatures works. During my search I didn’t find much material about it but an article describing how it should look like caught my attention. It stated than the all the legs on one side move almost at […]

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Program: Graphics

Enemy Design

This one enemy I made for our game ‘Crown of Creation’.
This is a melee enemy that can attack the protagonist with its pincers. I made several researches on insects behaviors and looks before designing one. I based this character on a horned beetle because this type of insect looks more bulky and strong. It corresponds to a melee character. Firstly, I thought of making it have two horns on top of each other on its head like I designed it […]

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Program: Graphics

Enemy Design

This one enemy I made for our game ‘Crown of Creation’.
This is a melee enemy that can attack the protagonist with its pincers. I made several researches on insects behaviors and looks before designing one. I based this character on a horned beetle because this type of insect looks more bulky and strong. It corresponds to a melee character. Firstly, I thought of making it have two horns on top of each other on its head like I designed it […]

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Program: Graphics

First Post

Hey,
This is my very first post. On this blog, I’ll be showing my progress as a graphic designer and the different projects I’m working on.

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Program: Graphics

First Post

Hey,
This is my very first post. On this blog, I’ll be showing my progress as a graphic designer and the different projects I’m working on.

/ Comments Off on First Post
Program: Graphics