Author Archives: Julia Eklund Granstedt

About Julia Eklund Granstedt

2016 Graphics

Crown of Creation, The Menu!

So, my mission was create the buttons for the main menu. Our first idea of how the menu was to look was that we had the large picture of the tree in the middle, and then we’d place one button on each branch. The main focus in the game is basically crystals, they represent energy and life, and they are all around you when you play. I figured I would make the buttons into crystals.
The style I used was inspired […]

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Program: Graphics

Crown of Creation, The Menu!

So, my mission was create the buttons for the main menu. Our first idea of how the menu was to look was that we had the large picture of the tree in the middle, and then we’d place one button on each branch. The main focus in the game is basically crystals, they represent energy and life, and they are all around you when you play. I figured I would make the buttons into crystals.
The style I used was inspired […]

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Program: Graphics

Crown of Creation, The Struggle-Tile!

Hello!
This week, I’ve been working on the background tile for our game. It will be the base for the entire game, so the most important part was to make it connect well when looped.
I’d never done this before, so it was a bit of a challenge, and I had to repeat progress quite often since I had trouble implementing it. I wished for there to be a tile add-on to Photoshop, but alas! I had to do it myself. An […]

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Program: Graphics

Crown of Creation, The Struggle-Tile!

Hello!
This week, I’ve been working on the background tile for our game. It will be the base for the entire game, so the most important part was to make it connect well when looped.
I’d never done this before, so it was a bit of a challenge, and I had to repeat progress quite often since I had trouble implementing it. I wished for there to be a tile add-on to Photoshop, but alas! I had to do it myself. An […]

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Program: Graphics

Crown of Creation: The health bar

Hello! For this week’s sprint, one of my goals was to create a health bar

 
This is how I’ve created this prototype: I copied one of the main character’s legs and used the liquify tool to make it the size and shape I wanted, so that It could fit the shape I wanted while still having the exact characteristics as the main character. I then cleaned it up with a hard round brush the same size as the leg’s outlines. I […]

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Program: Graphics

Crown of Creation: The health bar

Hello! For this week’s sprint, one of my goals was to create a health bar

 
This is how I’ve created this prototype: I copied one of the main character’s legs and used the liquify tool to make it the size and shape I wanted, so that It could fit the shape I wanted while still having the exact characteristics as the main character. I then cleaned it up with a hard round brush the same size as the leg’s outlines. I […]

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Program: Graphics

Dev: Crown of Creation, Part 1, An Enemy

 
In our game Crown of Creation, we have designed three types of enemies, all of which are Bugs. I am responsible for two of them, and this is my second, of which I am very happy with the design, compared to my first one. The cyan color comes from energy crystals in the game. All living creatures use them to get power, so I needed the design to show that in some way. Since this enemy’s main design feature is […]

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Program: Graphics

Dev: Crown of Creation, Part 1, An Enemy

 
In our game Crown of Creation, we have designed three types of enemies, all of which are Bugs. I am responsible for two of them, and this is my second, of which I am very happy with the design, compared to my first one. The cyan color comes from energy crystals in the game. All living creatures use them to get power, so I needed the design to show that in some way. Since this enemy’s main design feature is […]

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Program: Graphics

First Entry

Testing testing, 123!

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Program: Graphics

First Entry

Testing testing, 123!

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Program: Graphics