Daily Archives: March 17, 2016

Throw Animation

Hello everyone! This week I have been working on animations for the hoomans to make them throw objects at our owl in game. The humans can be found in a previous blogpost. The humans had to be resized and polished before being animated. Our game is about an owl mother who loses her owlets when the locomotive she had built a nest on starts moving and they get flung to the back of the train. Now the owl mother has […]

/ Comments Off on Throw Animation
Program: Graphics

Throw Animation

Hello everyone! This week I have been working on animations for the hoomans to make them throw objects at our owl in game. The humans can be found in a previous blogpost. The humans had to be resized and polished before being animated. Our game is about an owl mother who loses her owlets when the locomotive she had built a nest on starts moving and they get flung to the back of the train. Now the owl mother has […]

/ Comments Off on Throw Animation
Program: Graphics

Buckets of fun

Hallå, kära läsare!
Nu är sista veckan här och final väntar runt hörnet! Vad jag tänkte berätta för om den här veckan handlar, som oftast, om färg och form. För att mer specifik tänkte jag prata om en hink; en hink precis som den här:

Min sista power-up att göra var en hink som den ovan, men fylld med fiskbitar. Så som den fungerar i spelet, så kastar man fiskmat ner mot bottnen och då dras majoriteten av fienderna mot den istället […]

/ Comments Off on Buckets of fun
Program: Graphics

Buckets of fun

Hallå, kära läsare!
Nu är sista veckan här och final väntar runt hörnet! Vad jag tänkte berätta för om den här veckan handlar, som oftast, om färg och form. För att mer specifik tänkte jag prata om en hink; en hink precis som den här:

Min sista power-up att göra var en hink som den ovan, men fylld med fiskbitar. Så som den fungerar i spelet, så kastar man fiskmat ner mot bottnen och då dras majoriteten av fienderna mot den istället […]

/ Comments Off on Buckets of fun
Program: Graphics

MERMAID RIVER BLOG #6 – Sista Spurten

Då var det dags,
Vi är inne på den mest hektiska veckan sedan Alfan; spelet ska  nämligen visas upp i sitt mest finslipade stadie! Alla i Grupp 4 har kämpat krypandes i varmaste sanden, in i tidiga soluppgångar och jobbat ihop som en fullständig grupp! Sedan måndags har vi lagt de sista händerna på att finputsa befintliga artefakter.                                                                                 Medan gruppens två  grafiker, Filip och Max, har grävt ner sig i färgläggning, animationer och assets för Mermaid […]

/ Comments Off on MERMAID RIVER BLOG #6 – Sista Spurten
Program: Graphics

MERMAID RIVER BLOG #6 – Sista Spurten

Då var det dags,
Vi är inne på den mest hektiska veckan sedan Alfan; spelet ska  nämligen visas upp i sitt mest finslipade stadie! Alla i Grupp 4 har kämpat krypandes i varmaste sanden, in i tidiga soluppgångar och jobbat ihop som en fullständig grupp! Sedan måndags har vi lagt de sista händerna på att finputsa befintliga artefakter.                                                                                 Medan gruppens två  grafiker, Filip och Max, har grävt ner sig i färgläggning, animationer och assets för Mermaid […]

/ Comments Off on MERMAID RIVER BLOG #6 – Sista Spurten
Program: Graphics

#6 Update spaceshooter

This will be the last blog update for the space shooter project, tomorrow we will present our final project and there will be no further work. I suspect that we still have to update this blog so even though it’s the end of the project it will continue.
So what does an artist do the last day of a project when all of the actual work lies on the programmers? The answer, mostly random small additions that might not even make […]

/ Comments Off on #6 Update spaceshooter
Program: Graphics

#6 Update spaceshooter

This will be the last blog update for the space shooter project, tomorrow we will present our final project and there will be no further work. I suspect that we still have to update this blog so even though it’s the end of the project it will continue.
So what does an artist do the last day of a project when all of the actual work lies on the programmers? The answer, mostly random small additions that might not even make […]

/ Comments Off on #6 Update spaceshooter
Program: Graphics

Blog week 6 -Fixing level music

The time has come! This is officially the last blogpost for the ”Space Giraffa” project. It’s been a very educating experience, with a lot of up and downs, which I’m happy to have been a part of.
So what have I done this final week? Honestly mostly polishing. We artist tried to make sure that pretty much all the art needed were done last week so the programmers simply could implement everything this week. I guess if there’s anything I can […]

/ Comments Off on Blog week 6 -Fixing level music
Program: Graphics

Blog week 6 -Fixing level music

The time has come! This is officially the last blogpost for the ”Space Giraffa” project. It’s been a very educating experience, with a lot of up and downs, which I’m happy to have been a part of.
So what have I done this final week? Honestly mostly polishing. We artist tried to make sure that pretty much all the art needed were done last week so the programmers simply could implement everything this week. I guess if there’s anything I can […]

/ Comments Off on Blog week 6 -Fixing level music
Program: Graphics

PowerupHUD

Hi Everybody! (Hi Dr.Nick!)
As the switch to English last week seemed to be a popular change, I am sticking to it this week as well. This week has been a lot about doing different smaller changes and polishing everything  to make the game feel a lot more tight. Since we are pre loading all the assets, this meant making a loading screen, but also polishing the high score menu, and adding buttons to the lose and win state.
The most interesting thing […]

/ Comments Off on PowerupHUD
Program: Programming

PowerupHUD

Hi Everybody! (Hi Dr.Nick!)
As the switch to English last week seemed to be a popular change, I am sticking to it this week as well. This week has been a lot about doing different smaller changes and polishing everything  to make the game feel a lot more tight. Since we are pre loading all the assets, this meant making a loading screen, but also polishing the high score menu, and adding buttons to the lose and win state.
The most interesting thing […]

/ Comments Off on PowerupHUD
Program: Programming

Conversion done

This week a primarily been a continuation from what I wrote about last week. Optimizing the game to remove load from the memory however this time, I have removed the pointers from all our background elements which turned out to be a bit more challenging than I expected after doing the Enemies.
The main difference between the EnemyManager and the BackgroundManager was that some elements starts on screen when the game starts. This was easily done by activating the necessary elements […]

/ Comments Off on Conversion done
Program: Programming

Conversion done

This week a primarily been a continuation from what I wrote about last week. Optimizing the game to remove load from the memory however this time, I have removed the pointers from all our background elements which turned out to be a bit more challenging than I expected after doing the Enemies.
The main difference between the EnemyManager and the BackgroundManager was that some elements starts on screen when the game starts. This was easily done by activating the necessary elements […]

/ Comments Off on Conversion done
Program: Programming

Veckoreflektion Blog 6 – 03/17-16

Hej och välkommen till min sista blogg för denna kurs!
Eftersom detta är sista bloggen så innebär ju detta också att vårat projekt leder mot dess slut.  Under den sista veckan av vårat projekt så har jag arbetat med att färdigställa ljud och ljudeffekter, jag har sett till att ljud spelas upp när dom ska och så att all musik fungerar som det ska.
Det här med ljud är ju lite min grej så min uppgift (så som alla andra veckor) har varit att […]

/ Comments Off on Veckoreflektion Blog 6 – 03/17-16
Program: Programming

Veckoreflektion Blog 6 – 03/17-16

Hej och välkommen till min sista blogg för denna kurs!
Eftersom detta är sista bloggen så innebär ju detta också att vårat projekt leder mot dess slut.  Under den sista veckan av vårat projekt så har jag arbetat med att färdigställa ljud och ljudeffekter, jag har sett till att ljud spelas upp när dom ska och så att all musik fungerar som det ska.
Det här med ljud är ju lite min grej så min uppgift (så som alla andra veckor) har varit att […]

/ Comments Off on Veckoreflektion Blog 6 – 03/17-16
Program: Programming

Week 6 – Tornado

Final week! This time  I have been helping with the animations for the tornado and other animations in the game for the final deadline. In this blog I’m going to focus on the tornado animation.
The idea was to have three different types of natural disasters in the game but as we got closer to the deadline we realized that we didn’t have time to perfect all of them. We decided to just implement two of them (tsunami and tornado) and […]

/ Comments Off on Week 6 – Tornado
Program: Graphics

Week 6 – Tornado

Final week! This time  I have been helping with the animations for the tornado and other animations in the game for the final deadline. In this blog I’m going to focus on the tornado animation.
The idea was to have three different types of natural disasters in the game but as we got closer to the deadline we realized that we didn’t have time to perfect all of them. We decided to just implement two of them (tsunami and tornado) and […]

/ Comments Off on Week 6 – Tornado
Program: Graphics

So much death

Flight of the Giraffa – Final Update
The time has come, it’s the day before final and I’m tired as fuck. This week I finished the final art assets and animations for the game, making it almost one hundred percent complete. The only thing left now is code writing and bug fixing. There really is so much more stuff that I wish we had time to implement into the final version of the game, but I’m still happy with what we […]

/ Comments Off on So much death
Program: Graphics

So much death

Flight of the Giraffa – Final Update
The time has come, it’s the day before final and I’m tired as fuck. This week I finished the final art assets and animations for the game, making it almost one hundred percent complete. The only thing left now is code writing and bug fixing. There really is so much more stuff that I wish we had time to implement into the final version of the game, but I’m still happy with what we […]

/ Comments Off on So much death
Program: Graphics

Final touches

Alright, last week, last sprint, last post. I did not really know what to write about due to the fact that I have not made anything new this week. I have worked on everything and just fixed small errors, updated small things and maybe moved something a pixel or two. But I will try to work this out.
 
The thing that I most likely worst most hours on, but even here we are talking small numbers is the HUD. We decided […]

/ Comments Off on Final touches
Program: Graphics

Final touches

Alright, last week, last sprint, last post. I did not really know what to write about due to the fact that I have not made anything new this week. I have worked on everything and just fixed small errors, updated small things and maybe moved something a pixel or two. But I will try to work this out.
 
The thing that I most likely worst most hours on, but even here we are talking small numbers is the HUD. We decided […]

/ Comments Off on Final touches
Program: Graphics

Revamping the EMP animation

Hello dear readers. As this is the last week of developing Planet Suburbia I will not spend that much time on this blog post, there is simly too much to do before the deadline.
However, this week I will showcase something really really cool, my revamped EMP animation! The EMP is a powerup the player can get hold of and when used it will wipe out all enemies attacking the player.
Let us take a look on how it first looked like!
Just […]

/ Comments Off on Revamping the EMP animation
Program: Graphics

Revamping the EMP animation

Hello dear readers. As this is the last week of developing Planet Suburbia I will not spend that much time on this blog post, there is simly too much to do before the deadline.
However, this week I will showcase something really really cool, my revamped EMP animation! The EMP is a powerup the player can get hold of and when used it will wipe out all enemies attacking the player.
Let us take a look on how it first looked like!
Just […]

/ Comments Off on Revamping the EMP animation
Program: Graphics