Daily Archives: March 22, 2016
Project – update
Last week I talked about how I used UDP to open up a TCP socket to send a file to the client. This week I did some more testing and it turns out that I don’t need to open up TCP in order to send an image. Since my solution was to use localhost as the communication platform between the two programs, the files that you want to use will also be on the local harddrive.
If the program was meant […]
Project – update
Last week I talked about how I used UDP to open up a TCP socket to send a file to the client. This week I did some more testing and it turns out that I don’t need to open up TCP in order to send an image. Since my solution was to use localhost as the communication platform between the two programs, the files that you want to use will also be on the local harddrive.
If the program was meant […]
Final rush
Good evening, dear readers.
This last week has been, well. It’s been stressful. Our code is a mess, the collision still doesn’t work, there’s no feedback when the Aquila takes damage, barely any special effects, like sparks from the damaged hull or fire from the thrusters, are implemented despite having existed for weeks. I don’t even know if our sound works yet. It’s a mess, and we’re supposed to be done at this point.
What affects me more personally is the fact […]
Final rush
Good evening, dear readers.
This last week has been, well. It’s been stressful. Our code is a mess, the collision still doesn’t work, there’s no feedback when the Aquila takes damage, barely any special effects, like sparks from the damaged hull or fire from the thrusters, are implemented despite having existed for weeks. I don’t even know if our sound works yet. It’s a mess, and we’re supposed to be done at this point.
What affects me more personally is the fact […]
[5SD033] Final Week: Interactive Tutorial
Hey! First of all sorry I’m late with this post, last week was really rough. I was supposed to write this post last Thursday, but since we had to finish this game by early Friday I and the rest of the team was hard working on all Thursday day and night. Now when that’s over I think it was fun to crunch on this game a last time, but I really hope it will be a month or two until next huge crunch. Working […]
[5SD033] Final Week: Interactive Tutorial
Hey! First of all sorry I’m late with this post, last week was really rough. I was supposed to write this post last Thursday, but since we had to finish this game by early Friday I and the rest of the team was hard working on all Thursday day and night. Now when that’s over I think it was fun to crunch on this game a last time, but I really hope it will be a month or two until next huge crunch. Working […]
UE4 March Jam – Post Mortem
A bit more than a week ago I participated in the Unreal Engine 4 monthly game jam (March 2016). I decided to go solo to better manage my time and get some game design practice as well as some more experience with the engine.
As with most game jams, all participants started out with a common theme. The theme for this month was “The Sky is the Limit”, chosen and inspired by the impressive Vulkan […]
UE4 March Jam – Post Mortem
A bit more than a week ago I participated in the Unreal Engine 4 monthly game jam (March 2016). I decided to go solo to better manage my time and get some game design practice as well as some more experience with the engine.
As with most game jams, all participants started out with a common theme. The theme for this month was “The Sky is the Limit”, chosen and inspired by the impressive Vulkan […]