Daily Archives: March 18, 2016
Named pipe down the pipe drain
Last week I talked about named pipes. Named pipes seemed like a good idea on paper and I started this week with trying to find a way to get it to work. The problem was that named pipes works like a server. In order to connect it needs to be up all the time. I didn’t really want a system like that. I wanted the system to be independent, but if the client program was opened and gave new instructions […]
Named pipe down the pipe drain
Last week I talked about named pipes. Named pipes seemed like a good idea on paper and I started this week with trying to find a way to get it to work. The problem was that named pipes works like a server. In order to connect it needs to be up all the time. I didn’t really want a system like that. I wanted the system to be independent, but if the client program was opened and gave new instructions […]
Jobbmentalitet har guld i mun?
Dag börjar 05:30. Legat hela natten och gått igenom gårdagens händelser och känner frustration över hur personal hanterat min närvaro. Ny dag, ny skola, ny elever.Let’s do this! – Läs hela inlägget här
Jobbmentalitet har guld i mun?
Dag börjar 05:30. Legat hela natten och gått igenom gårdagens händelser och känner frustration över hur personal hanterat min närvaro. Ny dag, ny skola, ny elever.Let’s do this! – Läs hela inlägget här
Last Blog Post
Nu är kursens slut väldigt nära och takten på projektet har ökats markant. Det har crunchat en hel del med många timmar per dag. Mycket har blivit gjort under dessa sista dagar vilket gör det svårt att välja bara en artifakt att skriva om. Det som har gjorts är mycket saker men för det mesta små saker. Det jag gjorde förra veckan som var nytt för mig, fast fortfarande inte helt nytt, var att implementera animationer på skölden när den […]
Last Blog Post
Nu är kursens slut väldigt nära och takten på projektet har ökats markant. Det har crunchat en hel del med många timmar per dag. Mycket har blivit gjort under dessa sista dagar vilket gör det svårt att välja bara en artifakt att skriva om. Det som har gjorts är mycket saker men för det mesta små saker. Det jag gjorde förra veckan som var nytt för mig, fast fortfarande inte helt nytt, var att implementera animationer på skölden när den […]
Crunch time
Last week before final and there is so much left to do that I actually don’t know where to start. We have had to cut so much content to gain more time but it seems like there won’t be any game at all in the end.
So as stated above, this week have been all about crunching. I have managed to get a lot of things done, however most of them have been small polish things that took no longer than […]
Crunch time
Last week before final and there is so much left to do that I actually don’t know where to start. We have had to cut so much content to gain more time but it seems like there won’t be any game at all in the end.
So as stated above, this week have been all about crunching. I have managed to get a lot of things done, however most of them have been small polish things that took no longer than […]
Trowl – EndState
This week we have had a lot of things to do since final is closing in. Most of the tasks this week has been buggfixes and implementing all animations to make the game more smooth and fun to play. But one thing that I have worked a lot with besides these tasks is the Endstate of our game.
The Endstate is the state when the player either loses or wins the game. The easiest one of these two were the lose […]
Trowl – EndState
This week we have had a lot of things to do since final is closing in. Most of the tasks this week has been buggfixes and implementing all animations to make the game more smooth and fun to play. But one thing that I have worked a lot with besides these tasks is the Endstate of our game.
The Endstate is the state when the player either loses or wins the game. The easiest one of these two were the lose […]
Week 6, Pause Function
This weeks topic might be a simple and boring one since it’s only about the pause function of our game. However, I figured there might be some solutions to how things were done that might be a tad interesting so bare with me for a bit.
A pause function is probably not necessary in such a small game like ours but it’s mainly there to not force the player to die if in need of a unplanned toilet break or just […]
Week 6, Pause Function
This weeks topic might be a simple and boring one since it’s only about the pause function of our game. However, I figured there might be some solutions to how things were done that might be a tad interesting so bare with me for a bit.
A pause function is probably not necessary in such a small game like ours but it’s mainly there to not force the player to die if in need of a unplanned toilet break or just […]
It's Raining Crates
Oh wow, what a week. Tomorrow is the deadline and I’ve gotten a lot of things done these last few days. It was pretty hard to decide what to write about!
At first, our powerups were dropped by the enemies when they explode. It didn’t make much sense because they’re not trying to shoot anyone down, they’re just trying to land on your planet. So we switched it up: The powerups now comes in crates (Worms-style), sent by whatever company you’re […]
It's Raining Crates
Oh wow, what a week. Tomorrow is the deadline and I’ve gotten a lot of things done these last few days. It was pretty hard to decide what to write about!
At first, our powerups were dropped by the enemies when they explode. It didn’t make much sense because they’re not trying to shoot anyone down, they’re just trying to land on your planet. So we switched it up: The powerups now comes in crates (Worms-style), sent by whatever company you’re […]
It's Raining Crates
Oh wow, what a week. Tomorrow is the deadline and I’ve gotten a lot of things done these last few days. It was pretty hard to decide what to write about!
At first, our powerups were dropped by the enemies when they explode. It didn’t make much sense because they’re not trying to shoot anyone down, they’re just trying to land on your planet. So we switched it up: The powerups now comes in crates (Worms-style), sent by whatever company you’re […]
It's Raining Crates
Oh wow, what a week. Tomorrow is the deadline and I’ve gotten a lot of things done these last few days. It was pretty hard to decide what to write about!
At first, our powerups were dropped by the enemies when they explode. It didn’t make much sense because they’re not trying to shoot anyone down, they’re just trying to land on your planet. So we switched it up: The powerups now comes in crates (Worms-style), sent by whatever company you’re […]
End of a chapter Spitting Spider, G. 12 #6
Hello Readers!
So it seems our game project is finally starting to reach an end and what I’ve been working on this week is a rather “uncomplicated thing” which is simply to give the “spit” to our spitting spider, which former had the same AI and behaviour of the wasp, which was to face dive the player to kill the player, which was in this situation rather unappropriate for a “spitting spider” which was supposed to be a ranged unit.
So, how […]
End of a chapter Spitting Spider, G. 12 #6
Hello Readers!
So it seems our game project is finally starting to reach an end and what I’ve been working on this week is a rather “uncomplicated thing” which is simply to give the “spit” to our spitting spider, which former had the same AI and behaviour of the wasp, which was to face dive the player to kill the player, which was in this situation rather unappropriate for a “spitting spider” which was supposed to be a ranged unit.
So, how […]
Blog Week #6
Hello there dear reader! The final week of our groups project Mermaid River is coming to an end.
It’s been a really intense week, filled with a lot of refining and discussions about the last things we want to polish before
We’re ready to let our baby go..
..To be honest, I think we’re as ready as you can get to just close this chapter of our lives, called Mermaid River, for good.
Like the week before, and before that my major task has […]
Blog Week #6
Hello there dear reader! The final week of our groups project Mermaid River is coming to an end.
It’s been a really intense week, filled with a lot of refining and discussions about the last things we want to polish before
We’re ready to let our baby go..
..To be honest, I think we’re as ready as you can get to just close this chapter of our lives, called Mermaid River, for good.
Like the week before, and before that my major task has […]