Daily Archives: March 31, 2016

Week 1 – Big Game Project Catch-up

It is that time of the year again.
It is time to develop a game, a vertical slice for Gotland Game Conference where me and my great team will exhibit a game concept we have had in the making for quite a while now. And this mysterious game for the time being is called F.R.A.U.S.
This post is the first of many to come, and the purpose with this one is to catch up with what I have been doing in the […]

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Program: Graphics

Week 1 – Big Game Project Catch-up

It is that time of the year again.
It is time to develop a game, a vertical slice for Gotland Game Conference where me and my great team will exhibit a game concept we have had in the making for quite a while now. And this mysterious game for the time being is called F.R.A.U.S.
This post is the first of many to come, and the purpose with this one is to catch up with what I have been doing in the […]

/ Comments Off on Week 1 – Big Game Project Catch-up
Program: Graphics

Theme Park

Oh wow, I am saying it again, ooooohh wooow. What a week! It has been the first week for theme park, a course where I and my team will make an arcade game with an unusual input (that means we can’t use keyboard and mouse or a any handheld game controller). So me and my group have started working on a concept on a game where you play as a planet and you swing astroids using your gravitaional pull, that […]

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Program: Graphics

Theme Park

Oh wow, I am saying it again, ooooohh wooow. What a week! It has been the first week for theme park, a course where I and my team will make an arcade game with an unusual input (that means we can’t use keyboard and mouse or a any handheld game controller). So me and my group have started working on a concept on a game where you play as a planet and you swing astroids using your gravitaional pull, that […]

/ Comments Off on Theme Park
Program: Graphics