Daily Archives: March 10, 2016

Light Beam

Hello and welcome!

This week i have worked on a lot of bug and small artifacts like like fixing lights or implementing menu screens, end screens and screen shake so instead i will write about the light beam I created.
I began by making a class and since we don’t have a sprite manager I set the texture and sprite inside our constructor as well as the position and origin. Now I made an update function to change color at random and update […]

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Program: Game Design

Light Beam

Hello and welcome!

This week i have worked on a lot of bug and small artifacts like like fixing lights or implementing menu screens, end screens and screen shake so instead i will write about the light beam I created.
I began by making a class and since we don’t have a sprite manager I set the texture and sprite inside our constructor as well as the position and origin. Now I made an update function to change color at random and update […]

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Program: Game Design

Menu polish

First week of beta and that means polish, polish and polish. There’s a lot to do with so little time left until the game is supposed to be in it’s final version. However since every mechanic and big feature is already implemented into the game there will be a slight change of pace and a change in how we work. Polishing and refining what we already have requires a different mindset than before. Because now we’re deciding whether something is […]

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Program: Programming

Menu polish

First week of beta and that means polish, polish and polish. There’s a lot to do with so little time left until the game is supposed to be in it’s final version. However since every mechanic and big feature is already implemented into the game there will be a slight change of pace and a change in how we work. Polishing and refining what we already have requires a different mindset than before. Because now we’re deciding whether something is […]

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Program: Programming

Del 5 – Dagar efter Beta visningen.

Vi arbetade med att få ihop en presentation under helgen för måndagens visning av beta versionen av spelet. Det gick bra kändes det som då, några gick fram och tyckte det var mycket bättre än de hade sett/testa sen förra gången. Under helgen beslutade vi lite vad som skulle hoppas över, saker som vi hade tänkt ta med som boss, en power-up som var en laser beam som man skulle sikta med i några sekunder och den skulle utplåna fienderna […]

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Program: Programming

Del 5 – Dagar efter Beta visningen.

Vi arbetade med att få ihop en presentation under helgen för måndagens visning av beta versionen av spelet. Det gick bra kändes det som då, några gick fram och tyckte det var mycket bättre än de hade sett/testa sen förra gången. Under helgen beslutade vi lite vad som skulle hoppas över, saker som vi hade tänkt ta med som boss, en power-up som var en laser beam som man skulle sikta med i några sekunder och den skulle utplåna fienderna […]

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Program: Programming

Inspirational strolls and an obstructing headache

Good evening
This week has been… inconsistent might be the best word for it. Every day has been either nothing at all or everything at once, with very little in between. This inconsistency has not been kind to my mental state and the stress buildup has led to the mildly put fierce headache I am suffering from today. It has rendered me entierly unable to work on the project for the day, as looking at a computer screen makes it even […]

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Program: Graphics

Inspirational strolls and an obstructing headache

Good evening
This week has been… inconsistent might be the best word for it. Every day has been either nothing at all or everything at once, with very little in between. This inconsistency has not been kind to my mental state and the stress buildup has led to the mildly put fierce headache I am suffering from today. It has rendered me entierly unable to work on the project for the day, as looking at a computer screen makes it even […]

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Program: Graphics

Inlägg #5 Att avsluta ett spel

Hej bloggis!
Det är såhär att när jag skriver dessa inlägg så vill jag ha någonting intressant att säga så jag försöker välja någonting jag gjort under veckan som jag har lärt mig någonting vettigt av, specifikt gällande speldesign. Denna veckan har än så länge gått åt av att göra färdigt och fixa till animationer, samt sätta in dem i så kallade sprite sheets som programmerarna i vår grupp kan använda för att sätta in animationerna i spelet så att det ser […]

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Program: Graphics

Inlägg #5 Att avsluta ett spel

Hej bloggis!
Det är såhär att när jag skriver dessa inlägg så vill jag ha någonting intressant att säga så jag försöker välja någonting jag gjort under veckan som jag har lärt mig någonting vettigt av, specifikt gällande speldesign. Denna veckan har än så länge gått åt av att göra färdigt och fixa till animationer, samt sätta in dem i så kallade sprite sheets som programmerarna i vår grupp kan använda för att sätta in animationerna i spelet så att det ser […]

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Program: Graphics

As the times grow shorter…

Hi all!
As the time before the final deadline grows ever closer, I have experienced the problems of having task after task piling up.
This has resulted in my attention being shattered and the fact that I have been forced to rely more on my team than I’m used to.
The work for this week have been cleaning up the map so that it’s not just a maze anymore and fixing diffrent things regarding our Game Design Document.
But that is not something that […]

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Program: Graphics

As the times grow shorter…

Hi all!
As the time before the final deadline grows ever closer, I have experienced the problems of having task after task piling up.
This has resulted in my attention being shattered and the fact that I have been forced to rely more on my team than I’m used to.
The work for this week have been cleaning up the map so that it’s not just a maze anymore and fixing diffrent things regarding our Game Design Document.
But that is not something that […]

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Program: Graphics

Tutorial Screen

Hello everybody! This week I have been working on a turorial screen for our game Trowl. The game is about an Owl family who lives on top of a train. The train starts rapidly moving, displacing the owlets and wrecking the nest. Now the Owl mother protagonist has to save all her owlets on top of the moving train. The skies are not safe though, they are filled with predatory birds such as eagles, falcons and hawks who prey on […]

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Program: Graphics

Tutorial Screen

Hello everybody! This week I have been working on a turorial screen for our game Trowl. The game is about an Owl family who lives on top of a train. The train starts rapidly moving, displacing the owlets and wrecking the nest. Now the Owl mother protagonist has to save all her owlets on top of the moving train. The skies are not safe though, they are filled with predatory birds such as eagles, falcons and hawks who prey on […]

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Program: Graphics

Week 5

Tja tja bloggen!
Jag och min grupp har skapat spelet ”Planet Suburbia”. I spelet spelar man som en stor kanon vars mål är att försvara planeten från inkommande fiendeskepp. Avataren spelaren spelar kan inte röra på sig mer än att rotera pipan på kanonen åt höger och vänster. Fienderna som inkommer kommer uppifrån och spelaren ska som sagt skjuta ned dessa innan de lyckas krascha in i planeten. I spelet finns det fyra sektorer som spelaren måste skydda genom att skifta […]

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Program: Graphics

Week 5

Tja tja bloggen!
Jag och min grupp har skapat spelet ”Planet Suburbia”. I spelet spelar man som en stor kanon vars mål är att försvara planeten från inkommande fiendeskepp. Avataren spelaren spelar kan inte röra på sig mer än att rotera pipan på kanonen åt höger och vänster. Fienderna som inkommer kommer uppifrån och spelaren ska som sagt skjuta ned dessa innan de lyckas krascha in i planeten. I spelet finns det fyra sektorer som spelaren måste skydda genom att skifta […]

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Program: Graphics

Week five post

This week, like the one before, has been dedicated to making the final animations for the main character of our game: Captain Noleg. This week i have started on several of the animations we will need for the captain, one of them being an animation of him throwing his harpoon. This animation could be seen as one of the ”core animations” on account of it being visual feedback that is triggered when performing a core mechanic of the game. Namely throwing the […]

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Program: Graphics

Week five post

This week, like the one before, has been dedicated to making the final animations for the main character of our game: Captain Noleg. This week i have started on several of the animations we will need for the captain, one of them being an animation of him throwing his harpoon. This animation could be seen as one of the ”core animations” on account of it being visual feedback that is triggered when performing a core mechanic of the game. Namely throwing the […]

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Program: Graphics

Tiled hitboxes

Förra veckan spenderades mestadels med att komma på ett sätt att exportera hela vår karta från Tiled till spelet och få hitboxes att fungera. Det var inte det lättaste jag har gjort.

Det hela började med att grafikerna ritat upp hela kartan i programmet Tiled. Det som är väldigt trevligt med det programmet är att det funkar som ett ritprogram där man laddar in ett så kallat ”Tile sheet” som innehåller alla väggar och golv som ska vara med i kartan.
Sedan väljer […]

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Program: Programming

Tiled hitboxes

Förra veckan spenderades mestadels med att komma på ett sätt att exportera hela vår karta från Tiled till spelet och få hitboxes att fungera. Det var inte det lättaste jag har gjort.

Det hela började med att grafikerna ritat upp hela kartan i programmet Tiled. Det som är väldigt trevligt med det programmet är att det funkar som ett ritprogram där man laddar in ett så kallat ”Tile sheet” som innehåller alla väggar och golv som ska vara med i kartan.
Sedan väljer […]

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Program: Programming

Miscellanious Tasks

The artifacts of this week have been plenty, some small and some big. Today I’m going to explain my thoughts behind creating these as well as the licensing research I have done for copyrighted material. Among the things I’ve done this week are the following:

Redesigning the GUI and HUD
Finding music for the game

 
Redesigning the GUI
During the pre-beta playtest we got plenty of useful feedback and requests. One of the
things mentioned was that the use of photos in the
Old GUI
menu caused […]

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Program: Graphics

Miscellanious Tasks

The artifacts of this week have been plenty, some small and some big. Today I’m going to explain my thoughts behind creating these as well as the licensing research I have done for copyrighted material. Among the things I’ve done this week are the following:

Redesigning the GUI and HUD
Finding music for the game

 
Redesigning the GUI
During the pre-beta playtest we got plenty of useful feedback and requests. One of the
things mentioned was that the use of photos in the
Old GUI
menu caused […]

/ Comments Off on Miscellanious Tasks
Program: Graphics

Light Beam

Hello and welcome!

This week i have worked on a lot of bug and small artifacts like like fixing lights or implementing menu screens, end screens and screen shake so instead i will write about the light beam I created.
I began by making a class and since we don’t have a sprite manager I set the texture and sprite inside our constructor as well as the position and origin. Now I made an update function to change color at random and update […]

/ Comments Off on Light Beam
Program: Programming

Light Beam

Hello and welcome!

This week i have worked on a lot of bug and small artifacts like like fixing lights or implementing menu screens, end screens and screen shake so instead i will write about the light beam I created.
I began by making a class and since we don’t have a sprite manager I set the texture and sprite inside our constructor as well as the position and origin. Now I made an update function to change color at random and update […]

/ Comments Off on Light Beam
Program: Programming