Daily Archives: February 11, 2016

First post – Space shooter project

I have spent this week with a generally unsuccessful attempt to do the majority of all SFX and ambient sound to our game. Majority of my time has been used to filter trough all Free sound effects available on the internet. The real struggle there is to find a viable sound with a decent quality amongst the unreasonable amounts of random homemade synthetic ”realistic” sound effects or silly fart noises. The most memorable sound effect I encountered was ”girl Pissing in a bowl”.
The […]

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Program: Graphics

First post – Space shooter project

I have spent this week with a generally unsuccessful attempt to do the majority of all SFX and ambient sound to our game. Majority of my time has been used to filter trough all Free sound effects available on the internet. The real struggle there is to find a viable sound with a decent quality amongst the unreasonable amounts of random homemade synthetic ”realistic” sound effects or silly fart noises. The most memorable sound effect I encountered was ”girl Pissing in a bowl”.
The […]

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Program: Graphics

A Beginning and Movement with Math

Our team have choosen to work on the concept “Colossus Core” made by another team where you explore caves on a foreign planet with dangerous enemies that you have to fight with your special made hovercraft.
As the week has past we have had alot of technical problems and a slow start but now as time getting close to the deadline for our Alpha everyone have started to pull their o own weight and we are now racing to finish our every […]

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Program: Programming

A Beginning and Movement with Math

Our team have choosen to work on the concept “Colossus Core” made by another team where you explore caves on a foreign planet with dangerous enemies that you have to fight with your special made hovercraft.
As the week has past we have had alot of technical problems and a slow start but now as time getting close to the deadline for our Alpha everyone have started to pull their o own weight and we are now racing to finish our every […]

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Program: Programming

Blog 1 – 5SD033

Mitt namn är Robin och tillsammans med min grupp (grupp 3) jobbar vi på ett koncept some heter datepocalypse. Konceptet handlar om två personer vars kärlek hindrar dom från att bli galna under en apokalyps och tillsammans försöker dom fly från en stad med hjälp av deras nyvunna krafter.
Förra vecka fokuserade jag till mesta dels på att jobba med hur standard fienden beter sig och hur den rör sig i spelet, vilket var att den skulle spawna en bit utanför toppen […]

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Program: Programming

Blog 1 – 5SD033

Mitt namn är Robin och tillsammans med min grupp (grupp 3) jobbar vi på ett koncept some heter datepocalypse. Konceptet handlar om två personer vars kärlek hindrar dom från att bli galna under en apokalyps och tillsammans försöker dom fly från en stad med hjälp av deras nyvunna krafter.
Förra vecka fokuserade jag till mesta dels på att jobba med hur standard fienden beter sig och hur den rör sig i spelet, vilket var att den skulle spawna en bit utanför toppen […]

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Program: Programming

Game development week 1 – Sprites

This week I’ve only been trying to get into the whole pixel art thing again since we decided that that would be the style for our game. I have some experience in making pixel art and sprites from way earlier although not much. Before we could really start making any assets we had to decide what size everything was gonna be so we could keep it consistent. After we discussed and planned the various sizes of different assets I could start […]

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Program: Graphics

Game development week 1 – Sprites

This week I’ve only been trying to get into the whole pixel art thing again since we decided that that would be the style for our game. I have some experience in making pixel art and sprites from way earlier although not much. Before we could really start making any assets we had to decide what size everything was gonna be so we could keep it consistent. After we discussed and planned the various sizes of different assets I could start […]

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Program: Graphics

Geneva Lost: Introduction and Movement

Hi!
My name is Peter Camerini and I am new at this. Phew!  That felt good!

A short introduction
Me and my team have for the last three weeks been in process of making a game called Geneva Lost. The game is a top down shooter and placed in the near future. The main character is a soldier, wounded in war he/she was brought to a top secret underground facility located in the heart of Sweden’s capital. Upon wakening the the main character realizes that […]

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Program: Programming

Geneva Lost: Introduction and Movement

Hi!
My name is Peter Camerini and I am new at this. Phew!  That felt good!

A short introduction
Me and my team have for the last three weeks been in process of making a game called Geneva Lost. The game is a top down shooter and placed in the near future. The main character is a soldier, wounded in war he/she was brought to a top secret underground facility located in the heart of Sweden’s capital. Upon wakening the the main character realizes that […]

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Program: Programming

Game Development – 1st Blog Entry

Hello, and welcome!
My name is Peo Björn Johansson, and I’m currently studying Game Design and Graphics at Uppsala University, Campus Gotland. 
In this series of blog entries I will write about the progress of the group project that I’m currently participating in. The group consists of a team of six people, half of which are coders and half of which are artists. I am one of the artists.
We are developing a video game in the so called “space shooter” genre. It […]

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Program: Graphics

Game Development – 1st Blog Entry

Hello, and welcome!
My name is Peo Björn Johansson, and I’m currently studying Game Design and Graphics at Uppsala University, Campus Gotland. 
In this series of blog entries I will write about the progress of the group project that I’m currently participating in. The group consists of a team of six people, half of which are coders and half of which are artists. I am one of the artists.
We are developing a video game in the so called “space shooter” genre. It […]

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Program: Graphics

Making of Enemies in Colossus Core

Hello readers!,
my name is Peter aka. Baein which is my online alias. I’m one of three programmers in group 12 and I’m currently working on a game which spawned of the concept document which group 15 had made which was called Colossus Core.
Earth is dying and to save earth you need to gather life element from the core of alien planets, which is done by defeating the core colossus thus harvesting the life element and (hopefully) save planet Earth. You’re represented by a ship of the name of […]

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Program: Programming

Making of Enemies in Colossus Core

Hello readers!,
my name is Peter aka. Baein which is my online alias. I’m one of three programmers in group 12 and I’m currently working on a game which spawned of the concept document which group 15 had made which was called Colossus Core.
Earth is dying and to save earth you need to gather life element from the core of alien planets, which is done by defeating the core colossus thus harvesting the life element and (hopefully) save planet Earth. You’re represented by a ship of the name of […]

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Program: Programming

Week 3

Förra veckan arbetade jag huvudsakligen med tre olika programmeringsuppgifter. Först skrev jag med en draw manager för vårt spel. Jag använde en struktur som var ganska lik spelet jag skrev i SDL och det var till stor hjälp. Efter ett några timmars arbete var den färdig, men dagen efter fick vi från en av mentorerna veta att den inte skulle behövas för tillfället vilket var lite tråkigt att höra.
Input managern var inte så svårskriven, men det tog sin tid. Jag […]

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Program: Programming

Week 3

Förra veckan arbetade jag huvudsakligen med tre olika programmeringsuppgifter. Först skrev jag med en draw manager för vårt spel. Jag använde en struktur som var ganska lik spelet jag skrev i SDL och det var till stor hjälp. Efter ett några timmars arbete var den färdig, men dagen efter fick vi från en av mentorerna veta att den inte skulle behövas för tillfället vilket var lite tråkigt att höra.
Input managern var inte så svårskriven, men det tog sin tid. Jag […]

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Program: Programming

Spelutveckling vecka 3

I och med att deadlinen till design dokumentet började närma sig tog jag på mig uppgiften om att göra en framsida till dokumentet.
 

Jag började uppgiften med att göra några thumbnails, där jag snabbt skissade upp några idéer på hur det kunde se ut. Det var under det här stadiet jag insåg att jag var helt värdelös på att rita flygplan! Och jag ville inte spendera x antal timmar på att lära mig rita det heller, så fick lösa det på […]

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Program: Graphics

Spelutveckling vecka 3

I och med att deadlinen till design dokumentet började närma sig tog jag på mig uppgiften om att göra en framsida till dokumentet.
 

Jag började uppgiften med att göra några thumbnails, där jag snabbt skissade upp några idéer på hur det kunde se ut. Det var under det här stadiet jag insåg att jag var helt värdelös på att rita flygplan! Och jag ville inte spendera x antal timmar på att lära mig rita det heller, så fick lösa det på […]

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Program: Graphics

Electrical Wires

My name is Thea Falkenmark and I’m one of three graphic artists in group 13. Our game is the game Trowl. It’s about a magical owl mom, whom flies above a train, searching for her lost owlets.
This week I have worked on a lot of artefacts. This because we had to go into crunch mode in order to get all the concept art ready for the design document.
The one that I had the most trouble with was the electrical wire. […]

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Program: Graphics

Electrical Wires

My name is Thea Falkenmark and I’m one of three graphic artists in group 13. Our game is the game Trowl. It’s about a magical owl mom, whom flies above a train, searching for her lost owlets.
This week I have worked on a lot of artefacts. This because we had to go into crunch mode in order to get all the concept art ready for the design document.
The one that I had the most trouble with was the electrical wire. […]

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Program: Graphics

MERMAID RIVER BLOG #1 – Just keep swimming

Hello!
Name’s Johannes and I’m currently working on Mermaid River, a 2D-sidescroller shooter with a lot of muscle behind it! You’re playing as our pirate Captain Skipleg with two (one) small legs, one giant uppe body and a harpoon to boot! He’s on a mission to retrieve his lost treasure from the depths of the deep blue sea where, unfortunately, ”fishy” enemies and Mermaid Witches reside.
This week I’ve been assigned with doing lineart (and some editing) for our hero’s swim animation (see Figure 1.1)  which was […]

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Program: Graphics

MERMAID RIVER BLOG #1 – Just keep swimming

Hello!
Name’s Johannes and I’m currently working on Mermaid River, a 2D-sidescroller shooter with a lot of muscle behind it! You’re playing as our pirate Captain Skipleg with two (one) small legs, one giant uppe body and a harpoon to boot! He’s on a mission to retrieve his lost treasure from the depths of the deep blue sea where, unfortunately, ”fishy” enemies and Mermaid Witches reside.
This week I’ve been assigned with doing lineart (and some editing) for our hero’s swim animation (see Figure 1.1)  which was […]

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Program: Graphics

Denna Vecka: HighScore och Pickups

Den här veckan har jag haft i uppgift att jobba på pickups och highscore. Detta bestämdes på vårt skrum möte i början av veckan.
En av pickups är luftbubblor. Då vårat spel utspelar sig under vattnet så valde vi luftbubblor för att ingen kan hålla andan under vattnet för evigt. Vi bytte ut liv mot luft så om du blir skadad tappar du luft. Detta gör att spelet blir svårare ju längre du kommer då luftbubblor blir svårare att hitta. Luften […]

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Program: Programming

Denna Vecka: HighScore och Pickups

Den här veckan har jag haft i uppgift att jobba på pickups och highscore. Detta bestämdes på vårt skrum möte i början av veckan.
En av pickups är luftbubblor. Då vårat spel utspelar sig under vattnet så valde vi luftbubblor för att ingen kan hålla andan under vattnet för evigt. Vi bytte ut liv mot luft så om du blir skadad tappar du luft. Detta gör att spelet blir svårare ju längre du kommer då luftbubblor blir svårare att hitta. Luften […]

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Program: Programming