Monthly Archives: January 2016

2D Computer Graphics Numero DOS!! I can see colors!

So Hello again! A new year, and a new course begins! This time it’s the continuation of the course 2D 1, which is called… 2D 2~
I’m going to post some pictures from this course now and then. But I will unfortunately (or fortunate for you) not post deep reflections over these. As I’m currently occupied by the development of a game and the reflective posts I’ll be doing on that matter.
So here is the first thing that I’ve done for […]

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Program: Graphics

2D Computer Graphics Numero DOS!! I can see colors!

So Hello again! A new year, and a new course begins! This time it’s the continuation of the course 2D 1, which is called… 2D 2~
I’m going to post some pictures from this course now and then. But I will unfortunately (or fortunate for you) not post deep reflections over these. As I’m currently occupied by the development of a game and the reflective posts I’ll be doing on that matter.
So here is the first thing that I’ve done for […]

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Program: Graphics

First Update of the Game Introductory Course

This last week has been focused mostly on groundwork and preparation for a recently begun project, by the name of Planet Suburbia. This was an assignment based on another project completed last year by another team, where-in they created a Space Shooter concept document to emphasize how they had learned to use MDA and general game design over the span of the course.
We are now to use this to create a full design document, going into details on the game […]

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Program: Programming

First Update of the Game Introductory Course

This last week has been focused mostly on groundwork and preparation for a recently begun project, by the name of Planet Suburbia. This was an assignment based on another project completed last year by another team, where-in they created a Space Shooter concept document to emphasize how they had learned to use MDA and general game design over the span of the course.
We are now to use this to create a full design document, going into details on the game […]

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Program: Programming

3D environment finished!

Hello again, sorry for being so terribly bad at updating lately! To be fair it hasn’t happened so much since I last updated, so you haven’t missed a lot.
But I finished my 3D environment! I quite like how it turned out.

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Program: Graphics

3D environment finished!

Hello again, sorry for being so terribly bad at updating lately! To be fair it hasn’t happened so much since I last updated, so you haven’t missed a lot.
But I finished my 3D environment! I quite like how it turned out.

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Program: Graphics

Första mötet

Vi har haft ett första möte där gruppen diskuterade vilka förbättringar vi kunde göra för spelet, som att etablera hur spelarens highscore mäts och hur vi kan motivera spelaren till att spela vidare. När vi fastslog flera olika designval så begav sig alla hem och jobbade hemifrån samtidigt som vi pratade över Skype om hur vår one-page dokument skulle se ut. Där vi ska korsa storyboard för att dra till sig uppmärksamhet och sedan göra en mind-mapp med relevant information […]

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Program: Graphics

Första mötet

Vi har haft ett första möte där gruppen diskuterade vilka förbättringar vi kunde göra för spelet, som att etablera hur spelarens highscore mäts och hur vi kan motivera spelaren till att spela vidare. När vi fastslog flera olika designval så begav sig alla hem och jobbade hemifrån samtidigt som vi pratade över Skype om hur vår one-page dokument skulle se ut. Där vi ska korsa storyboard för att dra till sig uppmärksamhet och sedan göra en mind-mapp med relevant information […]

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Program: Graphics

Looking for internship during the summer 2016

I haven’t done any post in a very long time, I should write something about what I have done the last few months but this is not the time for it.
I am still in university and this summer is going to be my last before I get my candidate exam in game design! I am looking for an internship or job for this summer, I have started looking around but I thought I could write about it too. If you […]

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Program: Programming

Looking for internship during the summer 2016

I haven’t done any post in a very long time, I should write something about what I have done the last few months but this is not the time for it.
I am still in university and this summer is going to be my last before I get my candidate exam in game design! I am looking for an internship or job for this summer, I have started looking around but I thought I could write about it too. If you […]

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Program: Programming

Update Post (no relevant info for coursework)

A quick update to denote the switch of courses relevant to this blog. The former project is finshed (and lacks the full gamut of updates due to time constraints), and may be returned to in the future. However, as a new project has just started, the focus of this blog has now changed to that of a Space Shooter clone with the preliminary name Planet Suburbia, as part of a course in game development introduction. The first blogpost  in this […]

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Program: Programming

Update Post (no relevant info for coursework)

A quick update to denote the switch of courses relevant to this blog. The former project is finshed (and lacks the full gamut of updates due to time constraints), and may be returned to in the future. However, as a new project has just started, the focus of this blog has now changed to that of a Space Shooter clone with the preliminary name Planet Suburbia, as part of a course in game development introduction. The first blogpost  in this […]

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Program: Programming

Testing testing

1… 2… 3..!

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Program: Graphics

Testing testing

1… 2… 3..!

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Program: Graphics

Linked List

Linked List
Linked List  är en dynamisk datastruktur som används inom programmering. Att den är dynamisk innebär att den enkelt kan öka och minska i storlek efter behov, till skillnad från till exempel en array, som har en fix storlek. I en länkad lista kan även element läggas till och tas bort i mitten. I detta fall så skapas en lista med noder som har en pekare till nästa nod. Alltså, första noden vet vilken andra noden är, […]

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Program: Programming

Linked List

Linked List
Linked List  är en dynamisk datastruktur som används inom programmering. Att den är dynamisk innebär att den enkelt kan öka och minska i storlek efter behov, till skillnad från till exempel en array, som har en fix storlek. I en länkad lista kan även element läggas till och tas bort i mitten. I detta fall så skapas en lista med noder som har en pekare till nästa nod. Alltså, första noden vet vilken andra noden är, […]

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Program: Programming

Välja Koncept

 
Första dagen av vårt nya projekt påbörjades av en föreläsning av vår lärare där han talade om det nya projektet och dess kriterier men testade även oss genom att se om vi klarade av att hålla en “elevator pitch”, om vårt koncept, utan förvarning.
 
I denna kurs så ska vi välja ett av våra klasskamraters koncept och producera ett spel av det. Vi valde ett spel som heter Mermaid River, kort förklarat, som är ett spel där du spelar Captain Skip […]

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Program: Graphics

Välja Koncept

 
Första dagen av vårt nya projekt påbörjades av en föreläsning av vår lärare där han talade om det nya projektet och dess kriterier men testade även oss genom att se om vi klarade av att hålla en “elevator pitch”, om vårt koncept, utan förvarning.
 
I denna kurs så ska vi välja ett av våra klasskamraters koncept och producera ett spel av det. Vi valde ett spel som heter Mermaid River, kort förklarat, som är ett spel där du spelar Captain Skip […]

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Program: Graphics

Nihteana Timelapse

I had a go at rendering a timelapse video of the concept art painting I created for Nihteana. I had not thought of taking screens until I had already started and painted in base colours, but I had not spent much time on it until then.
Anyway here it is!

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Program: Graphics

Nihteana Timelapse

I had a go at rendering a timelapse video of the concept art painting I created for Nihteana. I had not thought of taking screens until I had already started and painted in base colours, but I had not spent much time on it until then.
Anyway here it is!

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Program: Graphics

Last week, The final countdown!

This week was the final week for the course, so this was my final assignment. We got two things we had to do. One already drawn environment that we had to shade and one rough sketch we had to make solid. This assignment was pretty fun to do but took up a lot of time. Mostly because I’ve had a few problems with my tablet, first losing my pen and then the actual tablet deciding not to work. So everything […]

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Program: Graphics

Last week, The final countdown!

This week was the final week for the course, so this was my final assignment. We got two things we had to do. One already drawn environment that we had to shade and one rough sketch we had to make solid. This assignment was pretty fun to do but took up a lot of time. Mostly because I’ve had a few problems with my tablet, first losing my pen and then the actual tablet deciding not to work. So everything […]

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Program: Graphics

Adam Stormstjärna & det förlorade arvet is to be released in 2016!

I am so happy and excited  at the moment, as I just found out that the book Adam Stormstjärna & det förlorade arvet that I made illustrations for in the spring of 2014 has found its way to the internet! The book is to be released sometime during 2016, and it already has a webpage that you can find here, as well as a TEASER TRAILER! I mean, how awesome is that?! 😀
Cheers!

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Program: Graphics

Adam Stormstjärna & det förlorade arvet is to be released in 2016!

I am so happy and excited  at the moment, as I just found out that the book Adam Stormstjärna & det förlorade arvet that I made illustrations for in the spring of 2014 has found its way to the internet! The book is to be released sometime during 2016, and it already has a webpage that you can find here, as well as a TEASER TRAILER! I mean, how awesome is that?! 😀
Cheers!

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Program: Graphics