Author Archives: Peter Camerini

About Peter Camerini

2015 Programming

Step Counter

Making the step counter was easy in the sense of that there are many various sources of documentations and blog posts of people receiving help in these kinds of problems. Our game went through so many changes that in the end it became a type of activity app with a Tamagotchi experience tied to it. The activity part was necessary in our opinion because we wanted to set our game apart from the many apps that was similar to the […]

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Program: Programming

Step Counter

Making the step counter was easy in the sense of that there are many various sources of documentations and blog posts of people receiving help in these kinds of problems. Our game went through so many changes that in the end it became a type of activity app with a Tamagotchi experience tied to it. The activity part was necessary in our opinion because we wanted to set our game apart from the many apps that was similar to the […]

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Program: Programming

First Week Of Production

CritterFlux is an idea me and my teammates had during a late night pokemonGO walk during the road to GGC. We were discussing our previous game which also was an android based but much bigger in scope. After a while of conversation we decided to pitch our new game concept and test the water and see how many would be interested. This was a hit and almost a couple of days after the pitch we had potential recruters and teammembers […]

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Program: Programming

First Week Of Production

CritterFlux is an idea me and my teammates had during a late night pokemonGO walk during the road to GGC. We were discussing our previous game which also was an android based but much bigger in scope. After a while of conversation we decided to pitch our new game concept and test the water and see how many would be interested. This was a hit and almost a couple of days after the pitch we had potential recruters and teammembers […]

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Program: Programming

Blog Week 5: Player

The Player class has been my task for a couple of days leading up to me writing this post. It has been a task where I have been lost for a while but have learned allot from. What I have implemented have been both an audio feedback and an implementation of the player’s animation when hen is moving the player and, in the future, when a shot is fired by said person playing the game.
What we agreed on with our […]

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Program: Programming

Blog Week 5: Player

The Player class has been my task for a couple of days leading up to me writing this post. It has been a task where I have been lost for a while but have learned allot from. What I have implemented have been both an audio feedback and an implementation of the player’s animation when hen is moving the player and, in the future, when a shot is fired by said person playing the game.
What we agreed on with our […]

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Program: Programming

Bits and peaces

Due to other obligations, I was away most of this week and haven’t been able to work on the project as much as i wanted. Although for only one day of work, I have checked of a couple of things from my list.
A loss and win state was implemented so that you actually can achieve something, whether it is in victory or in failure. This I implemented in the same way as the main menu. After winning or loosing you have […]

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Program: Programming

Bits and peaces

Due to other obligations, I was away most of this week and haven’t been able to work on the project as much as i wanted. Although for only one day of work, I have checked of a couple of things from my list.
A loss and win state was implemented so that you actually can achieve something, whether it is in victory or in failure. This I implemented in the same way as the main menu. After winning or loosing you have […]

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Program: Programming

BlogWeek 3, The Menu

 
This was an easy one, although somewhat hard compared to our programming 1 course where we got most of our structure beforehand. Up until now we had hardcoded everything in main.cpp because of the amount of prototyping and because taht we needed to be done in time for the alpha presentation. This we regretted. The amount of time it took me and my coding-coworker to seperate the “gamestate” in a separate h and cpp-folder and how efficient I feel I […]

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Program: Programming

BlogWeek 3, The Menu

 
This was an easy one, although somewhat hard compared to our programming 1 course where we got most of our structure beforehand. Up until now we had hardcoded everything in main.cpp because of the amount of prototyping and because taht we needed to be done in time for the alpha presentation. This we regretted. The amount of time it took me and my coding-coworker to seperate the “gamestate” in a separate h and cpp-folder and how efficient I feel I […]

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Program: Programming

Blog Week 2 – A Race To Meet Alpha

Week two ended in a cliffhanger sort of way for me. Due to an old project that i was to hand in two days before alpha presentation I wasn’t participating in the ”wrap up” of the prototypes we had been working on for the presentation until as i said, one day before presentation date. This made it sort of a race of time for me and my coworker in programming the ”shippable” alpha version of our game.
So lets start at […]

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Program: Programming

Blog Week 2 – A Race To Meet Alpha

Week two ended in a cliffhanger sort of way for me. Due to an old project that i was to hand in two days before alpha presentation I wasn’t participating in the ”wrap up” of the prototypes we had been working on for the presentation until as i said, one day before presentation date. This made it sort of a race of time for me and my coworker in programming the ”shippable” alpha version of our game.
So lets start at […]

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Program: Programming

Geneva Lost: Introduction and Movement

Hi!
My name is Peter Camerini and I am new at this. Phew!  That felt good!

A short introduction
Me and my team have for the last three weeks been in process of making a game called Geneva Lost. The game is a top down shooter and placed in the near future. The main character is a soldier, wounded in war he/she was brought to a top secret underground facility located in the heart of Sweden’s capital. Upon wakening the the main character realizes that […]

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Program: Programming

Geneva Lost: Introduction and Movement

Hi!
My name is Peter Camerini and I am new at this. Phew!  That felt good!

A short introduction
Me and my team have for the last three weeks been in process of making a game called Geneva Lost. The game is a top down shooter and placed in the near future. The main character is a soldier, wounded in war he/she was brought to a top secret underground facility located in the heart of Sweden’s capital. Upon wakening the the main character realizes that […]

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Program: Programming