Author Archives: Peter Ericson

About Peter Ericson

2015 Programming

End of a chapter Spitting Spider, G. 12 #6

Hello Readers!
So it seems our game project is finally starting to reach an end and what I’ve been working on this week is a rather “uncomplicated thing” which is simply to give the “spit” to our spitting spider, which former had the same AI and behaviour of the wasp, which was to face dive the player to kill the player, which was in this situation rather unappropriate for a “spitting spider” which was supposed to be a ranged unit.
So, how […]

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Program: Programming

End of a chapter Spitting Spider, G. 12 #6

Hello Readers!
So it seems our game project is finally starting to reach an end and what I’ve been working on this week is a rather “uncomplicated thing” which is simply to give the “spit” to our spitting spider, which former had the same AI and behaviour of the wasp, which was to face dive the player to kill the player, which was in this situation rather unappropriate for a “spitting spider” which was supposed to be a ranged unit.
So, how […]

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Program: Programming

Death Animation of Aquilla, Group 12 #5

Hello dear readers and fellow programmers!
This week I’ve been tackling the issue of making a Death animation for the player which is a ship by the name of Aquilla. So I’ve been getting less and less work done mostly because the game is getting more complicated as we progress on due to there beeing more managers and more pieces of the puzzle needing to co-exist and work together, causing errors for minor faults in the code or just lack of […]

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Program: Programming

Death Animation of Aquilla, Group 12 #5

Hello dear readers and fellow programmers!
This week I’ve been tackling the issue of making a Death animation for the player which is a ship by the name of Aquilla. So I’ve been getting less and less work done mostly because the game is getting more complicated as we progress on due to there beeing more managers and more pieces of the puzzle needing to co-exist and work together, causing errors for minor faults in the code or just lack of […]

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Program: Programming

Individual Assignment

Hello my name is Peter and this is a post assigned ONLY for programmers and not a part of my weekly blog posts, this is to aid in optimize and improve another groups code by “decouple” the code allowing it to be easier modified without having to tamper with several different areas of the code, this post is to Group no. 13.
So starting off it took me a while to decipher your code (mostly because I’m a novice) due to […]

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Program: Programming

Individual Assignment

Hello my name is Peter and this is a post assigned ONLY for programmers and not a part of my weekly blog posts, this is to aid in optimize and improve another groups code by “decouple” the code allowing it to be easier modified without having to tamper with several different areas of the code, this post is to Group no. 13.
So starting off it took me a while to decipher your code (mostly because I’m a novice) due to […]

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Program: Programming

Sound and more Sound

Hello readers and/or fellow classmates!
This week I’ll be talking about the sound effects for the game and how I’ve been working on how to implement several sound effects into every needed category within the game.
So I got music up and working last week and what I’ve been working on this week (which took way more time then it should because I’ve been sick most of the week) is implementing callouts of different sound effects, allowing me to keep sound in a separate category.
So […]

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Program: Programming

Sound and more Sound

Hello readers and/or fellow classmates!
This week I’ll be talking about the sound effects for the game and how I’ve been working on how to implement several sound effects into every needed category within the game.
So I got music up and working last week and what I’ve been working on this week (which took way more time then it should because I’ve been sick most of the week) is implementing callouts of different sound effects, allowing me to keep sound in a separate category.
So […]

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Program: Programming

Sounds of the deep, group 12 #3

Hello readers!, another week passes on with our work on Colossus Core steaming on at it’s normal pace, this week I’ve delved into many tutorials on various matters that was in need of taking care of however, this weeks main focus for me has been one thing and that has been sound!.
So what I’ve worked on is a basic sound manager featuring our sounds for the game (which doesn’t exist yet.) which made my situation interesting, making the basic code […]

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Program: Programming

Sounds of the deep, group 12 #3

Hello readers!, another week passes on with our work on Colossus Core steaming on at it’s normal pace, this week I’ve delved into many tutorials on various matters that was in need of taking care of however, this weeks main focus for me has been one thing and that has been sound!.
So what I’ve worked on is a basic sound manager featuring our sounds for the game (which doesn’t exist yet.) which made my situation interesting, making the basic code […]

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Program: Programming

Collision with and without AABB #2 Group 12

Hello readers!, today I’ll be speaking about Axis-Aligned Bounding Box, Circular Collision aswell as the Seperate Axis Theorem, so lets get right at it!, the reason I’ve worked on collision is because my group has been preparing for the official date of our alpha, which is 19/02/16 and due to this I’ve finally included a collision system into the game.
So you might ask yourself, “why do you need to go through three different collision systems when you only need one?” […]

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Program: Programming

Collision with and without AABB #2 Group 12

Hello readers!, today I’ll be speaking about Axis-Aligned Bounding Box, Circular Collision aswell as the Seperate Axis Theorem, so lets get right at it!, the reason I’ve worked on collision is because my group has been preparing for the official date of our alpha, which is 19/02/16 and due to this I’ve finally included a collision system into the game.
So you might ask yourself, “why do you need to go through three different collision systems when you only need one?” […]

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Program: Programming

Making of Enemies in Colossus Core

Hello readers!,
my name is Peter aka. Baein which is my online alias. I’m one of three programmers in group 12 and I’m currently working on a game which spawned of the concept document which group 15 had made which was called Colossus Core.
Earth is dying and to save earth you need to gather life element from the core of alien planets, which is done by defeating the core colossus thus harvesting the life element and (hopefully) save planet Earth. You’re represented by a ship of the name of […]

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Program: Programming

Making of Enemies in Colossus Core

Hello readers!,
my name is Peter aka. Baein which is my online alias. I’m one of three programmers in group 12 and I’m currently working on a game which spawned of the concept document which group 15 had made which was called Colossus Core.
Earth is dying and to save earth you need to gather life element from the core of alien planets, which is done by defeating the core colossus thus harvesting the life element and (hopefully) save planet Earth. You’re represented by a ship of the name of […]

/ Comments Off on Making of Enemies in Colossus Core
Program: Programming