Daily Archives: November 28, 2014
Week 12: Fleshing Out a Character
This week we were tasked to choose one of the thumbnails we created from the first week and further develop it, creating a backstory and personality for it. I chose my engineer thumb, because I felt it was right for the setting I had originally envisioned her in, which is a post-apocalyptic society set in the 27th century. Below is my process from a doodle to a finished sketch.
For the assignment our job was to draw our character in […]
Week 12: Fleshing Out a Character
This week we were tasked to choose one of the thumbnails we created from the first week and further develop it, creating a backstory and personality for it. I chose my engineer thumb, because I felt it was right for the setting I had originally envisioned her in, which is a post-apocalyptic society set in the 27th century. Below is my process from a doodle to a finished sketch.
For the assignment our job was to draw our character in […]
Week 12: Fleshing Out a Character
This week we were tasked to choose one of the thumbnails we created from the first week and further develop it, creating a backstory and personality for it. I chose my engineer thumb, because I felt it was right for the setting I had originally envisioned her in, which is a post-apocalyptic society set in the 27th century. Below is my process from a doodle to a finished sketch.
For the assignment our job was to draw our character in […]
Week 12: Fleshing Out a Character
This week we were tasked to choose one of the thumbnails we created from the first week and further develop it, creating a backstory and personality for it. I chose my engineer thumb, because I felt it was right for the setting I had originally envisioned her in, which is a post-apocalyptic society set in the 27th century. Below is my process from a doodle to a finished sketch.
For the assignment our job was to draw our character in […]
Tredje veckan
Under denna vecka gick vi igenom klasser, klasser och lite mer klasser samt arv.
Nu under fredagen presenterade vissa för klassen hur deras variant av en uppgift var gjord. Så man kunde få en bild av hur koden för uppgifterna kunde skrivas.
Nedanför är koden för ett program som räknar antalet bokstäver i en sträng. Jag använde här algorithm för att underlätta och hålla koden kort. Detta var inte medvetet och det skulle ha gått lika bra att använda loopar och if […]
Tredje veckan
Under denna vecka gick vi igenom klasser, klasser och lite mer klasser samt arv.
Nu under fredagen presenterade vissa för klassen hur deras variant av en uppgift var gjord. Så man kunde få en bild av hur koden för uppgifterna kunde skrivas.
Nedanför är koden för ett program som räknar antalet bokstäver i en sträng. Jag använde här algorithm för att underlätta och hålla koden kort. Detta var inte medvetet och det skulle ha gått lika bra att använda loopar och if […]
Week 3
Hello!
Now three weeks have gone since I started with programming and I feel like it really picking up now.
This week we went through classes and inheritance which was a completley new concept to me besides the little dipping in structs last week. While I immediately grasped and liked the use of structs as a way to structure your code and clump variables, classes were more confusing. They were similar to structs in that they were used in a way to structure […]
Week 3
Hello!
Now three weeks have gone since I started with programming and I feel like it really picking up now.
This week we went through classes and inheritance which was a completley new concept to me besides the little dipping in structs last week. While I immediately grasped and liked the use of structs as a way to structure your code and clump variables, classes were more confusing. They were similar to structs in that they were used in a way to structure […]
Game programming week 3 – Classes, classes, classes
This week in game programming, we’ve been going through classes a lot. A class is a data structure that apart from variables, also can contain functions. Therefore, a class is often used to store a lot of functions in, so they can be used again within the program without having to rewrite them. A class is created in a header-file, and then called to when it’s used in the ”int main” function call. We also went through class inheritance, which […]
Game programming week 3 – Classes, classes, classes
This week in game programming, we’ve been going through classes a lot. A class is a data structure that apart from variables, also can contain functions. Therefore, a class is often used to store a lot of functions in, so they can be used again within the program without having to rewrite them. A class is created in a header-file, and then called to when it’s used in the ”int main” function call. We also went through class inheritance, which […]
Game programming week 3 – Classes, classes, classes
This week in game programming, we’ve been going through classes a lot. A class is a data structure that apart from variables, also can contain functions. Therefore, a class is often used to store a lot of functions in, so they can be used again within the program without having to rewrite them. A class is created in a header-file, and then called to when it’s used in the ”int main” function call. We also went through class inheritance, which […]
Game programming week 3 – Classes, classes, classes
This week in game programming, we’ve been going through classes a lot. A class is a data structure that apart from variables, also can contain functions. Therefore, a class is often used to store a lot of functions in, so they can be used again within the program without having to rewrite them. A class is created in a header-file, and then called to when it’s used in the ”int main” function call. We also went through class inheritance, which […]
28.11.14
Spelprogrammering I fortsätter på i samma snabba tempo med en massa nya saker varje föreläsning! Förra veckan gick vi igenom functions, arrays och memory.
– Write a program that converts a std::string to The Robber language– Let the user input a string of characters
Vi gick också genom steg för steg hur man gör spelet Pong under två dagars workshop. Där fick vi se alla olika delar vi har gått igenom tidigare och vad de gör i […]
28.11.14
Spelprogrammering I fortsätter på i samma snabba tempo med en massa nya saker varje föreläsning! Förra veckan gick vi igenom functions, arrays och memory.
– Write a program that converts a std::string to The Robber language– Let the user input a string of characters
Vi gick också genom steg för steg hur man gör spelet Pong under två dagars workshop. Där fick vi se alla olika delar vi har gått igenom tidigare och vad de gör i […]
Character turn around
Following to the thumbnail assignment we now were to choose just one of them, and construct a character out of it. I choose this one.
The reason was because I couldn’t choose. So I decided to challenge myself and do a female character, as I’ve had difficulties with females. This one was the one I liked the most of the female thumbnails I had, because of the linear highlights which speaks to the image I have of […]
Character turn around
Following to the thumbnail assignment we now were to choose just one of them, and construct a character out of it. I choose this one.
The reason was because I couldn’t choose. So I decided to challenge myself and do a female character, as I’ve had difficulties with females. This one was the one I liked the most of the female thumbnails I had, because of the linear highlights which speaks to the image I have of […]
The day i asked for help and made a cube.
Got to school a proper time today as I was hoping to finish the first assignment and also ask for help with some things I was unsure about. Thanks to asking around I was able to fix the issues I was having with my traversal functions. The issue was solved by moving the node struct to the top of the class rather than the end. This was because the function called for a node to be used as an argument […]
The day i asked for help and made a cube.
Got to school a proper time today as I was hoping to finish the first assignment and also ask for help with some things I was unsure about. Thanks to asking around I was able to fix the issues I was having with my traversal functions. The issue was solved by moving the node struct to the top of the class rather than the end. This was because the function called for a node to be used as an argument […]
Game Programming III – the third week, binary search tree part one (1)
Hello!
This week I finally managed to finalize the binary search tree that I’ve been working on. I’ve had a lot of trouble since I did not have the sense to look up tutorials on the subject even though that is usually the first thing I do. I guess I got too cocky and figured I should be able to do it all on my own pretty quick. I was wrong, and I would have saved myself a lot of […]
Game Programming III – the third week, binary search tree part one (1)
Hello!
This week I finally managed to finalize the binary search tree that I’ve been working on. I’ve had a lot of trouble since I did not have the sense to look up tutorials on the subject even though that is usually the first thing I do. I guess I got too cocky and figured I should be able to do it all on my own pretty quick. I was wrong, and I would have saved myself a lot of […]
Game Programming III – the third week, binary search tree part one (1)
Hello!
This week I finally managed to finalize the binary search tree that I’ve been working on. I’ve had a lot of trouble since I did not have the sense to look up tutorials on the subject even though that is usually the first thing I do. I guess I got too cocky and figured I should be able to do it all on my own pretty quick. I was wrong, and I would have saved myself a lot of […]
Game Programming III – the third week, binary search tree part one (1)
Hello!
This week I finally managed to finalize the binary search tree that I’ve been working on. I’ve had a lot of trouble since I did not have the sense to look up tutorials on the subject even though that is usually the first thing I do. I guess I got too cocky and figured I should be able to do it all on my own pretty quick. I was wrong, and I would have saved myself a lot of […]