Daily Archives: November 7, 2014
Final in assignment 3 Character Jorm is done!
And finally, the moment no one have been waiting for but me! The character model is done.
I added the texture and did a little finishing touch with the glow in the eyes and the liquid on his body! Moss and rock texture to resemble the rocky nature of him! And here we GOOOOO
And how i did the textures?
Diffuse map
The glow map This is the new thing i added to get the […]
Final in assignment 3 Character Jorm is done!
And finally, the moment no one have been waiting for but me! The character model is done.
I added the texture and did a little finishing touch with the glow in the eyes and the liquid on his body! Moss and rock texture to resemble the rocky nature of him! And here we GOOOOO
And how i did the textures?
Diffuse map
The glow map This is the new thing i added to get the […]
Final in assignment 3 Character Jorm is done!
And finally, the moment no one have been waiting for but me! The character model is done.
I added the texture and did a little finishing touch with the glow in the eyes and the liquid on his body! Moss and rock texture to resemble the rocky nature of him! And here we GOOOOO
And how i did the textures?
Diffuse map
The glow map This is the new thing i added to get the […]
Final in assignment 3 Character Jorm is done!
And finally, the moment no one have been waiting for but me! The character model is done.
I added the texture and did a little finishing touch with the glow in the eyes and the liquid on his body! Moss and rock texture to resemble the rocky nature of him! And here we GOOOOO
And how i did the textures?
Diffuse map
The glow map This is the new thing i added to get the […]
Week 9: Completion of Space Shooter Project
This week we have finally completed the space shooter project. All in all, the week has been pretty uneventful. Most of the time has gone to working on the pitch, where we would show off our work and try to sell it to our classmates, as they are the ones who will decide which games to actually develop later on. Our pitch I felt was quite successful. Other than that, work went into the One Page and Concept Document. On […]
Week 9: Completion of Space Shooter Project
This week we have finally completed the space shooter project. All in all, the week has been pretty uneventful. Most of the time has gone to working on the pitch, where we would show off our work and try to sell it to our classmates, as they are the ones who will decide which games to actually develop later on. Our pitch I felt was quite successful. Other than that, work went into the One Page and Concept Document. On […]
Week 9: Completion of Space Shooter Project
This week we have finally completed the space shooter project. All in all, the week has been pretty uneventful. Most of the time has gone to working on the pitch, where we would show off our work and try to sell it to our classmates, as they are the ones who will decide which games to actually develop later on. Our pitch I felt was quite successful. Other than that, work went into the One Page and Concept Document. On […]
Week 9: Completion of Space Shooter Project
This week we have finally completed the space shooter project. All in all, the week has been pretty uneventful. Most of the time has gone to working on the pitch, where we would show off our work and try to sell it to our classmates, as they are the ones who will decide which games to actually develop later on. Our pitch I felt was quite successful. Other than that, work went into the One Page and Concept Document. On […]
Gungineer
GUNGINEER is a game concept created for an assignment with the following restrictions and criteria:
Restrictions
– 2D (But you are free to decide perspective)
– No Gravity (Not requiring a gravity system)
– PC controls (Keyboard and/or mouse)
– 10 weeks (The scope of the production time of the concept should be 10 weeks)
– No network (Not requiring network)
– Single-player (Multiplayer or Co-Op can be optional, but the game must be playable
for one player first and foremost)
Requirements
– Theme
– Minimum 1 type of projectiles
– […]
Gungineer
GUNGINEER is a game concept created for an assignment with the following restrictions and criteria:
Restrictions
– 2D (But you are free to decide perspective)
– No Gravity (Not requiring a gravity system)
– PC controls (Keyboard and/or mouse)
– 10 weeks (The scope of the production time of the concept should be 10 weeks)
– No network (Not requiring network)
– Single-player (Multiplayer or Co-Op can be optional, but the game must be playable
for one player first and foremost)
Requirements
– Theme
– Minimum 1 type of projectiles
– […]
Gungineer
GUNGINEER is a game concept created for an assignment with the following restrictions and criteria:
Restrictions
– 2D (But you are free to decide perspective)
– No Gravity (Not requiring a gravity system)
– PC controls (Keyboard and/or mouse)
– 10 weeks (The scope of the production time of the concept should be 10 weeks)
– No network (Not requiring network)
– Single-player (Multiplayer or Co-Op can be optional, but the game must be playable
for one player first and foremost)
Requirements
– Theme
– Minimum 1 type of projectiles
– […]
Gungineer
GUNGINEER is a game concept created for an assignment with the following restrictions and criteria:
Restrictions
– 2D (But you are free to decide perspective)
– No Gravity (Not requiring a gravity system)
– PC controls (Keyboard and/or mouse)
– 10 weeks (The scope of the production time of the concept should be 10 weeks)
– No network (Not requiring network)
– Single-player (Multiplayer or Co-Op can be optional, but the game must be playable
for one player first and foremost)
Requirements
– Theme
– Minimum 1 type of projectiles
– […]
Day of the Piñata – one page design
Click through to view the one page design we made for our space shooter, Day of the Piñata:
The picture is absolutely massive.
This is the last day of the project, and it feels good. We have handed in our one page design and our concept document, and I have also handed in my personal project report. So everything’s done! What a trip it was.
Overall I’m pleased with my contribution to this project. I have drawn a lot during the past few […]
Day of the Piñata – one page design
Click through to view the one page design we made for our space shooter, Day of the Piñata:
The picture is absolutely massive.
This is the last day of the project, and it feels good. We have handed in our one page design and our concept document, and I have also handed in my personal project report. So everything’s done! What a trip it was.
Overall I’m pleased with my contribution to this project. I have drawn a lot during the past few […]
Day of the Piñata – one page design
Click through to view the one page design we made for our space shooter, Day of the Piñata:
The picture is absolutely massive.
This is the last day of the project, and it feels good. We have handed in our one page design and our concept document, and I have also handed in my personal project report. So everything’s done! What a trip it was.
Overall I’m pleased with my contribution to this project. I have drawn a lot during the past few […]
Day of the Piñata – one page design
Click through to view the one page design we made for our space shooter, Day of the Piñata:
The picture is absolutely massive.
This is the last day of the project, and it feels good. We have handed in our one page design and our concept document, and I have also handed in my personal project report. So everything’s done! What a trip it was.
Overall I’m pleased with my contribution to this project. I have drawn a lot during the past few […]
3D – Wolf character
A little while ago I started working on a character model for school. The assignment was to first choose concept art of a character and give it a backstory. After pre-production you are to make a low poly with a good organic edgeflow, maximum 3k tris. It is then to be UV mapped and textured at a 1024×1024 resolution so you’re really limited with both tris and resolution.
I haven’t completed my model yet but I believe I’m well on my […]
3D – Wolf character
A little while ago I started working on a character model for school. The assignment was to first choose concept art of a character and give it a backstory. After pre-production you are to make a low poly with a good organic edgeflow, maximum 3k tris. It is then to be UV mapped and textured at a 1024×1024 resolution so you’re really limited with both tris and resolution.
I haven’t completed my model yet but I believe I’m well on my […]
3D Course – Assignment 3 Update
This is an update post for assignment 3, and since the deadline is just in a few days and I’m a bit behind, I’m going to keep this very brief.
This is the final model for the character JigTick, a sand goblin.
(created by Max http://maxmaekvidya.wordpress.com/)
It’s been a bit troublesome to model this fellow, due to his unusual legs and seperate parts, but I think I managed to get it right. Organic modelling has been a lot more […]
3D Course – Assignment 3 Update
This is an update post for assignment 3, and since the deadline is just in a few days and I’m a bit behind, I’m going to keep this very brief.
This is the final model for the character JigTick, a sand goblin.
(created by Max http://maxmaekvidya.wordpress.com/)
It’s been a bit troublesome to model this fellow, due to his unusual legs and seperate parts, but I think I managed to get it right. Organic modelling has been a lot more […]
3D Course – Assignment 3 Update
This is an update post for assignment 3, and since the deadline is just in a few days and I’m a bit behind, I’m going to keep this very brief.
This is the final model for the character JigTick, a sand goblin.
(created by Max http://maxmaekvidya.wordpress.com/)
It’s been a bit troublesome to model this fellow, due to his unusual legs and seperate parts, but I think I managed to get it right. Organic modelling has been a lot more […]
3D Course – Assignment 3 Update
This is an update post for assignment 3, and since the deadline is just in a few days and I’m a bit behind, I’m going to keep this very brief.
This is the final model for the character JigTick, a sand goblin.
(created by Max http://maxmaekvidya.wordpress.com/)
It’s been a bit troublesome to model this fellow, due to his unusual legs and seperate parts, but I think I managed to get it right. Organic modelling has been a lot more […]