Monthly Archives: October 2014
Gentleman Primate
Defend your home using your arsenal of fruit
We are going to need a paper prototype
Gentleman Primate
Defend your home using your arsenal of fruit
We are going to need a paper prototype
Gentleman Primate
Defend your home using your arsenal of fruit
We are going to need a paper prototype
Gentleman Primate
Defend your home using your arsenal of fruit
We are going to need a paper prototype
Fail fast, fail better!
Made a game concept
Infectious Parasite Fungi
Fight trough jungle, caves, underwater – Get to the parasite “gravemind” – Stop the infection
Some small changes where made..
Orangotan flying a jetpack
Games
Fail fast, fail better!
Made a game concept
Infectious Parasite Fungi
Fight trough jungle, caves, underwater – Get to the parasite “gravemind” – Stop the infection
Some small changes where made..
Orangotan flying a jetpack
Games
Fail fast, fail better!
Made a game concept
Infectious Parasite Fungi
Fight trough jungle, caves, underwater – Get to the parasite “gravemind” – Stop the infection
Some small changes where made..
Orangotan flying a jetpack
Games
Fail fast, fail better!
Made a game concept
Infectious Parasite Fungi
Fight trough jungle, caves, underwater – Get to the parasite “gravemind” – Stop the infection
Some small changes where made..
Orangotan flying a jetpack
Games
3D I: Assignment 3 – Update
We are supposed to have a finished mesh by now for UV on Tuesday, but I am far from done. With all the school work we got on the game design course right now, I simply can’t keep up with everything. I also feel very unsure about both the head and the body of the model, as this is my first time modeling one. We ran through a wholly different technique in modeling faces (covered in my previous post), so […]
3D I: Assignment 3 – Update
We are supposed to have a finished mesh by now for UV on Tuesday, but I am far from done. With all the school work we got on the game design course right now, I simply can’t keep up with everything. I also feel very unsure about both the head and the body of the model, as this is my first time modeling one. We ran through a wholly different technique in modeling faces (covered in my previous post), so […]
3D I: Assignment 3 – Update
We are supposed to have a finished mesh by now for UV on Tuesday, but I am far from done. With all the school work we got on the game design course right now, I simply can’t keep up with everything. I also feel very unsure about both the head and the body of the model, as this is my first time modeling one. We ran through a wholly different technique in modeling faces (covered in my previous post), so […]
3D I: Assignment 3 – Update
We are supposed to have a finished mesh by now for UV on Tuesday, but I am far from done. With all the school work we got on the game design course right now, I simply can’t keep up with everything. I also feel very unsure about both the head and the body of the model, as this is my first time modeling one. We ran through a wholly different technique in modeling faces (covered in my previous post), so […]
My first ever working game!
Super simple sunshine!
Tried out Gamemaker for the first time and managed to make a game in an afternoon.
Milcoholic – Collect flying milk bottles and dodge flying cows
My first ever working game!
Super simple sunshine!
Tried out Gamemaker for the first time and managed to make a game in an afternoon.
Milcoholic – Collect flying milk bottles and dodge flying cows
My first ever working game!
Super simple sunshine!
Tried out Gamemaker for the first time and managed to make a game in an afternoon.
Milcoholic – Collect flying milk bottles and dodge flying cows
My first ever working game!
Super simple sunshine!
Tried out Gamemaker for the first time and managed to make a game in an afternoon.
Milcoholic – Collect flying milk bottles and dodge flying cows
Jill Markham
Lets make a point and click game about a Nazi-wizard who travels back in time to alter the present.
Jill Markham, who is searching for her boyfriend, gets dragged into more than she could have ever imagined
Jill Markham
Lets make a point and click game about a Nazi-wizard who travels back in time to alter the present.
Jill Markham, who is searching for her boyfriend, gets dragged into more than she could have ever imagined
Jill Markham
Lets make a point and click game about a Nazi-wizard who travels back in time to alter the present.
Jill Markham, who is searching for her boyfriend, gets dragged into more than she could have ever imagined
Jill Markham
Lets make a point and click game about a Nazi-wizard who travels back in time to alter the present.
Jill Markham, who is searching for her boyfriend, gets dragged into more than she could have ever imagined
3D Computer Graphics I: Face Modeling and ‘Photogrammetry’
Human faces has always been my favorite motif when drawing, so learning how to model a face obviously strikes my fancy right away. When looking at the theory behind a good edge flow in relation to actual anatomy, it’s very logical and therefor easy to grasp. But nevertheless, it’s not easy to master. I’ve only scraped on the surface of face sculpting and it’s very complicated in practice no matter how much sense the theory makes.
We got to try on […]
3D Computer Graphics I: Face Modeling and ‘Photogrammetry’
Human faces has always been my favorite motif when drawing, so learning how to model a face obviously strikes my fancy right away. When looking at the theory behind a good edge flow in relation to actual anatomy, it’s very logical and therefor easy to grasp. But nevertheless, it’s not easy to master. I’ve only scraped on the surface of face sculpting and it’s very complicated in practice no matter how much sense the theory makes.
We got to try on […]
3D Computer Graphics I: Face Modeling and ‘Photogrammetry’
Human faces has always been my favorite motif when drawing, so learning how to model a face obviously strikes my fancy right away. When looking at the theory behind a good edge flow in relation to actual anatomy, it’s very logical and therefor easy to grasp. But nevertheless, it’s not easy to master. I’ve only scraped on the surface of face sculpting and it’s very complicated in practice no matter how much sense the theory makes.
We got to try on […]
3D Computer Graphics I: Face Modeling and ‘Photogrammetry’
Human faces has always been my favorite motif when drawing, so learning how to model a face obviously strikes my fancy right away. When looking at the theory behind a good edge flow in relation to actual anatomy, it’s very logical and therefor easy to grasp. But nevertheless, it’s not easy to master. I’ve only scraped on the surface of face sculpting and it’s very complicated in practice no matter how much sense the theory makes.
We got to try on […]