Daily Archives: September 28, 2014
3D I – Textured Crate
This week we were supposed to take one of the themed crates we created a couple of weeks ago and apply diffuse maps on it.
When I created the model I was going for the Contemporary Urban theme, so after a bit of pondering I decided on making something along the lines of a fruit- or farmers crate, focusing more on the basic function of the crate rather than something lavish.
The crate with an applied UV-Checker.
As for the […]
3D I – Textured Crate
This week we were supposed to take one of the themed crates we created a couple of weeks ago and apply diffuse maps on it.
When I created the model I was going for the Contemporary Urban theme, so after a bit of pondering I decided on making something along the lines of a fruit- or farmers crate, focusing more on the basic function of the crate rather than something lavish.
The crate with an applied UV-Checker.
As for the […]
3D I – Textured Crate
This week we were supposed to take one of the themed crates we created a couple of weeks ago and apply diffuse maps on it.
When I created the model I was going for the Contemporary Urban theme, so after a bit of pondering I decided on making something along the lines of a fruit- or farmers crate, focusing more on the basic function of the crate rather than something lavish.
The crate with an applied UV-Checker.
As for the […]
3D I – Textured Crate
This week we were supposed to take one of the themed crates we created a couple of weeks ago and apply diffuse maps on it.
When I created the model I was going for the Contemporary Urban theme, so after a bit of pondering I decided on making something along the lines of a fruit- or farmers crate, focusing more on the basic function of the crate rather than something lavish.
The crate with an applied UV-Checker.
As for the […]
Portobello Market
This week my group played the game Portobello Market. The goal of the game is to achieve and maintain the highest score when the game ends.
In order to get score you get to place down market stands along the roads that goes between the eleven squares. Next to the road where you place down your markets there are numbers indicated how much score you will receive when the road has been completed.
Just having the road filled with market stands alone […]
Portobello Market
This week my group played the game Portobello Market. The goal of the game is to achieve and maintain the highest score when the game ends.
In order to get score you get to place down market stands along the roads that goes between the eleven squares. Next to the road where you place down your markets there are numbers indicated how much score you will receive when the road has been completed.
Just having the road filled with market stands alone […]
3D I – Object for Assignment II
When visiting the museum the object that I decided to go with was a not entirely complete baptismal font from the 12th century. It was crafted by stonemasons working in what was called Byzantios craft, which was a particular style that the local craftsmen used (quite evidently a reference to the Byzanthine Empire, which appears to have been a main influence even though the style originated in northern Europe), and appears to have been a part of Linde church.
Part […]
3D I – Object for Assignment II
When visiting the museum the object that I decided to go with was a not entirely complete baptismal font from the 12th century. It was crafted by stonemasons working in what was called Byzantios craft, which was a particular style that the local craftsmen used (quite evidently a reference to the Byzanthine Empire, which appears to have been a main influence even though the style originated in northern Europe), and appears to have been a part of Linde church.
Part […]
3D I – Object for Assignment II
When visiting the museum the object that I decided to go with was a not entirely complete baptismal font from the 12th century. It was crafted by stonemasons working in what was called Byzantios craft, which was a particular style that the local craftsmen used (quite evidently a reference to the Byzanthine Empire, which appears to have been a main influence even though the style originated in northern Europe), and appears to have been a part of Linde church.
Part […]
3D I – Object for Assignment II
When visiting the museum the object that I decided to go with was a not entirely complete baptismal font from the 12th century. It was crafted by stonemasons working in what was called Byzantios craft, which was a particular style that the local craftsmen used (quite evidently a reference to the Byzanthine Empire, which appears to have been a main influence even though the style originated in northern Europe), and appears to have been a part of Linde church.
Part […]
Betrayal at House on the Hill, board game analysis number two.
Betrayal at House on the Hill is a board game with two phases. In the first phase you and the other players work together to explore the house and find all the things that is hidden inside. In the other phase one of the players will turn into a traitor, he or she might turn into a monster or maybe he or she will create a monster haunting you. Or you might all still be friends and the house turns […]
Betrayal at House on the Hill, board game analysis number two.
Betrayal at House on the Hill is a board game with two phases. In the first phase you and the other players work together to explore the house and find all the things that is hidden inside. In the other phase one of the players will turn into a traitor, he or she might turn into a monster or maybe he or she will create a monster haunting you. Or you might all still be friends and the house turns […]
Pit of Doom – a Impending Doom Game
Pit of Doom
”Pit of Doom” is a multiplayer impending doom game for the PC. The game brings the players to the role of a person that has fallen into a pit with polar bears at the zoo, and her friend, desperately trying to pull her out of the pit. Both players are locked together in a chain which makes the situation deadly even […]
Pit of Doom – a Impending Doom Game
Pit of Doom
”Pit of Doom” is a multiplayer impending doom game for the PC. The game brings the players to the role of a person that has fallen into a pit with polar bears at the zoo, and her friend, desperately trying to pull her out of the pit. Both players are locked together in a chain which makes the situation deadly even […]
Game System Analysis – Portobello Market
How the game board can look after a typical four-player session.
Portobello Market is a strategy game where players strive to earn the most points by expanding their markets to the most valuable positions on the board. Portobello Market is played by two to four players. Each game takes from about half an hour to an hour.
Core Mechanics
The game does not have many parts compared to the previously analysed game; Drakborgen and the […]
Game System Analysis – Portobello Market
How the game board can look after a typical four-player session.
Portobello Market is a strategy game where players strive to earn the most points by expanding their markets to the most valuable positions on the board. Portobello Market is played by two to four players. Each game takes from about half an hour to an hour.
Core Mechanics
The game does not have many parts compared to the previously analysed game; Drakborgen and the […]
Portobello Market
This week my group played the game Portobello Market. The goal of the game is to achieve and maintain the highest score when the game ends.
In order to get score you get to place down market stands along the roads that goes between the eleven squares. Next to the road where you place down your markets there are numbers indicated how much score you will receive when the road has been completed.
Just having the road filled with market stands alone […]
Portobello Market
This week my group played the game Portobello Market. The goal of the game is to achieve and maintain the highest score when the game ends.
In order to get score you get to place down market stands along the roads that goes between the eleven squares. Next to the road where you place down your markets there are numbers indicated how much score you will receive when the road has been completed.
Just having the road filled with market stands alone […]
Impending Doom
Introduction
The Impending Doom game is where the player will lose in the end no matter what, although the player has to feel that he or she will be able to make it. This Impending Doom game that I have created takes places on a mountain. Two climbers are on an excursion when suddenly the female character slips and falls down. The challenge is to control the grip of the female character with the mouse keys. The game is set up […]
Impending Doom
Introduction
The Impending Doom game is where the player will lose in the end no matter what, although the player has to feel that he or she will be able to make it. This Impending Doom game that I have created takes places on a mountain. Two climbers are on an excursion when suddenly the female character slips and falls down. The challenge is to control the grip of the female character with the mouse keys. The game is set up […]
Impending Doom
Introduction
The Impending Doom game is where the player will lose in the end no matter what, although the player has to feel that he or she will be able to make it. This Impending Doom game that I have created takes places on a mountain. Two climbers are on an excursion when suddenly the female character slips and falls down. The challenge is to control the grip of the female character with the mouse keys. The game is set up […]
Impending Doom
Introduction
The Impending Doom game is where the player will lose in the end no matter what, although the player has to feel that he or she will be able to make it. This Impending Doom game that I have created takes places on a mountain. Two climbers are on an excursion when suddenly the female character slips and falls down. The challenge is to control the grip of the female character with the mouse keys. The game is set up […]
Wall jumping!
Today I continued on Project SlashR. I decided to work on the player and his movement. I deleted the code for the movement I did last time because it felt a little bit wonky. This time I chose to handle all movement of the player with forces. When I move the joystick left and right I apply a force in that direction and when I’m not using the joystick I apply force in the opposite direction to stop the player.
Using only forces like in real life I […]
Wall jumping!
Today I continued on Project SlashR. I decided to work on the player and his movement. I deleted the code for the movement I did last time because it felt a little bit wonky. This time I chose to handle all movement of the player with forces. When I move the joystick left and right I apply a force in that direction and when I’m not using the joystick I apply force in the opposite direction to stop the player.
Using only forces like in real life I […]