Daily Archives: September 4, 2014

Here we go

Hi!
I’m Anders Hagström and this blog is intended to be the ongoing chronicle of my work as a game design student at GAME, the Department of Game Design at Campus Gotland.
I am a music producer since 15 years and I decided to study Game Design when I composed the music and made the sound FX for the critically acclaimed iOS game Darkin. A huge game nerd since the 90s making music for a game was an awesome experience but I […]

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Program: Graphics

Here we go

Hi!
I’m Anders Hagström and this blog is intended to be the ongoing chronicle of my work as a game design student at GAME, the Department of Game Design at Campus Gotland.
I am a music producer since 15 years and I decided to study Game Design when I composed the music and made the sound FX for the critically acclaimed iOS game Darkin. A huge game nerd since the 90s making music for a game was an awesome experience but I […]

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Program: Graphics

The first assignments, done and done!

Assignments:

Analyze the exciting game ‘Space Invaders’.
Learn how do generate a character in the roleplaying game ‘D&D 5th Edition’.

The first written assignment is about breaking down the game into objects, and the objects properties. And of course the relations between all of the objects.
Some examples of objects in that game is: Player Craft (The ship you are playing), Enemy crafts (The ships that are trying to kill you) and the missiles you are shooting etc.
And the property-section of the assignment is […]

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Program: Programming

The first assignments, done and done!

Assignments:

Analyze the exciting game ‘Space Invaders’.
Learn how do generate a character in the roleplaying game ‘D&D 5th Edition’.

The first written assignment is about breaking down the game into objects, and the objects properties. And of course the relations between all of the objects.
Some examples of objects in that game is: Player Craft (The ship you are playing), Enemy crafts (The ships that are trying to kill you) and the missiles you are shooting etc.
And the property-section of the assignment is […]

/ Comments Off on The first assignments, done and done!
Program: Programming

Relationships and character making!

Good evening readers!
 
Tonight I finally finished my assignment about the game Space Invaders. What I did was to divide different concrete objects into three ”subcategories” which were:
Objects, properties and behaviors.
For an example, the player craft in the game is an object. The speed which the player craft possesses is a property. Finally, a behavior to this is movement. This is roughly what I did in my assignment, but with all the objects in the entire game. (Of course it is […]

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Program: Graphics

Relationships and character making!

Good evening readers!
 
Tonight I finally finished my assignment about the game Space Invaders. What I did was to divide different concrete objects into three ”subcategories” which were:
Objects, properties and behaviors.
For an example, the player craft in the game is an object. The speed which the player craft possesses is a property. Finally, a behavior to this is movement. This is roughly what I did in my assignment, but with all the objects in the entire game. (Of course it is […]

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Program: Graphics

Assignment 1 – Space Invaders analysis

 Objects/Properties/behaviors:

Bullets – position, speed, colour, graphic, not/active, damage, hitbox, sound Fx. Moving in a forward direction (upwards) from the spawned location and destroying object of collision (will dissapear if not). 
Player Craft – Graphic, location, speed, hitbox, player controlled, HP, 1 bullet on screen. Moves from side to side inside of the screen and spawns bullets when fire button are pressed by player. 
Enemy #1 – Graphic, location, speed, hitbox, HP, Several bullets on screen, points. Moves around on the screen simultaneously with […]

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Program: Graphics

Assignment 1 – Space Invaders analysis

 Objects/Properties/behaviors:

Bullets – position, speed, colour, graphic, not/active, damage, hitbox, sound Fx. Moving in a forward direction (upwards) from the spawned location and destroying object of collision (will dissapear if not). 
Player Craft – Graphic, location, speed, hitbox, player controlled, HP, 1 bullet on screen. Moves from side to side inside of the screen and spawns bullets when fire button are pressed by player. 
Enemy #1 – Graphic, location, speed, hitbox, HP, Several bullets on screen, points. Moves around on the screen simultaneously with […]

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Program: Graphics

Starting Point

Hi!
This marks the start of my very first blog and also my first week back in school again after quite a few years away from it. Not much for an introduction for the place that shall spread my coming work and knowledge but soon enough it will be.
Best regards

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Program: Programming

Starting Point

Hi!
This marks the start of my very first blog and also my first week back in school again after quite a few years away from it. Not much for an introduction for the place that shall spread my coming work and knowledge but soon enough it will be.
Best regards

/ Comments Off on Starting Point
Program: Programming

Assignment 1 – Space Invaders analysis

 Objects/Properties/behaviors:

Bullets – position, speed, colour, graphic, not/active, damage, hitbox, sound Fx. Moving in a forward direction (upwards) from the spawned location and destroying object of collision (will dissapear if not). 
Player Craft – Graphic, location, speed, hitbox, player controlled, HP, 1 bullet on screen. Moves from side to side inside of the screen and spawns bullets when fire button are pressed by player. 
Enemy #1 – Graphic, location, speed, hitbox, HP, Several bullets on screen, points. Moves around on the screen simultaneously with […]

/ Comments Off on Assignment 1 – Space Invaders analysis
Program: Graphics

Assignment 1 – Space Invaders analysis

 Objects/Properties/behaviors:

Bullets – position, speed, colour, graphic, not/active, damage, hitbox, sound Fx. Moving in a forward direction (upwards) from the spawned location and destroying object of collision (will dissapear if not). 
Player Craft – Graphic, location, speed, hitbox, player controlled, HP, 1 bullet on screen. Moves from side to side inside of the screen and spawns bullets when fire button are pressed by player. 
Enemy #1 – Graphic, location, speed, hitbox, HP, Several bullets on screen, points. Moves around on the screen simultaneously with […]

/ Comments Off on Assignment 1 – Space Invaders analysis
Program: Graphics

Starting Point

Hi!
This marks the start of my very first blog and also my first week back in school again after quite a few years away from it. Not much for an introduction for the place that shall spread my coming work and knowledge but soon enough it will be.
Best regards

/ Comments Off on Starting Point
Program: Programming

Starting Point

Hi!
This marks the start of my very first blog and also my first week back in school again after quite a few years away from it. Not much for an introduction for the place that shall spread my coming work and knowledge but soon enough it will be.
Best regards

/ Comments Off on Starting Point
Program: Programming

Game design first post

Spent the class today trying to figure out how to fill in a Dungeons and Dragons paper, which turned out quite good after some supervising in class. The exercise for Spaceinvaders will be handed in later today.

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Program: Programming

Game design first post

Spent the class today trying to figure out how to fill in a Dungeons and Dragons paper, which turned out quite good after some supervising in class. The exercise for Spaceinvaders will be handed in later today.

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Program: Programming

Introducing my new blog

Thanks for stopping by and welcome to my new blog! This is just an introductory post so I’ll keep it short and sweet.
During the upcoming years, I’ll be posting the projects regarding my studies about game design and programming.

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Program: Programming

Introducing my new blog

Thanks for stopping by and welcome to my new blog! This is just an introductory post so I’ll keep it short and sweet.
During the upcoming years, I’ll be posting the projects regarding my studies about game design and programming.

/ Comments Off on Introducing my new blog
Program: Programming

Game design first post

Spent the class today trying to figure out how to fill in a Dungeons and Dragons paper, which turned out quite good after some supervising in class. The exercise for Spaceinvaders will be handed in later today.

/ Comments Off on Game design first post
Program: Programming

Game design first post

Spent the class today trying to figure out how to fill in a Dungeons and Dragons paper, which turned out quite good after some supervising in class. The exercise for Spaceinvaders will be handed in later today.

/ Comments Off on Game design first post
Program: Programming

Introducing my new blog

Thanks for stopping by and welcome to my new blog! This is just an introductory post so I’ll keep it short and sweet.
During the upcoming years, I’ll be posting the projects regarding my studies about game design and programming.

/ Comments Off on Introducing my new blog
Program: Programming

Introducing my new blog

Thanks for stopping by and welcome to my new blog! This is just an introductory post so I’ll keep it short and sweet.
During the upcoming years, I’ll be posting the projects regarding my studies about game design and programming.

/ Comments Off on Introducing my new blog
Program: Programming

Dungeons & Dragons!

One of our first game designing experiences were when we got introduced to a board game called Dungeons and Dragons. This is a very old board game that has been inspiration to many board games today. Our task was to create a own character with different attributes and learn that the different stats would completely change the gameplay. If you play a mage you would need more wisdom to be able to cast your spells more effective and if you […]

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Program: Graphics

Dungeons & Dragons!

One of our first game designing experiences were when we got introduced to a board game called Dungeons and Dragons. This is a very old board game that has been inspiration to many board games today. Our task was to create a own character with different attributes and learn that the different stats would completely change the gameplay. If you play a mage you would need more wisdom to be able to cast your spells more effective and if you […]

/ Comments Off on Dungeons & Dragons!
Program: Graphics