Daily Archives: September 20, 2014

3D Week 03 – Optimizing Crates

Hi!
This week we have been working on our 3D-crates and how to optimize the models for game usage. First of we have learnt that a 3D-model or mesh should only contain polygons with a maximum of four sides otherwise they won’t be handled well and the mesh might end up distorted and not looking like your original model.  Any polygon with a number of sides greater than 4 is called an N-gon (I guess the N stands for any number, […]

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Program: Graphics

3D Week 03 – Optimizing Crates

Hi!
This week we have been working on our 3D-crates and how to optimize the models for game usage. First of we have learnt that a 3D-model or mesh should only contain polygons with a maximum of four sides otherwise they won’t be handled well and the mesh might end up distorted and not looking like your original model.  Any polygon with a number of sides greater than 4 is called an N-gon (I guess the N stands for any number, […]

/ Comments Off on 3D Week 03 – Optimizing Crates
Program: Graphics

3D Week 03 – Optimizing Crates

Hi!
This week we have been working on our 3D-crates and how to optimize the models for game usage. First of we have learnt that a 3D-model or mesh should only contain polygons with a maximum of four sides otherwise they won’t be handled well and the mesh might end up distorted and not looking like your original model.  Any polygon with a number of sides greater than 4 is called an N-gon (I guess the N stands for any number, […]

/ Comments Off on 3D Week 03 – Optimizing Crates
Program: Graphics

3D Week 03 – Optimizing Crates

Hi!
This week we have been working on our 3D-crates and how to optimize the models for game usage. First of we have learnt that a 3D-model or mesh should only contain polygons with a maximum of four sides otherwise they won’t be handled well and the mesh might end up distorted and not looking like your original model.  Any polygon with a number of sides greater than 4 is called an N-gon (I guess the N stands for any number, […]

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Program: Graphics

Cooperative chess game

Fundamentals of game design chapter 1 exercise 2: Use a chessboard and chesspieces and the ways they move to create a cooperative game where two players work together to achieve a victory condition.My first idea on this is to have the colors represent each player. This makes it easier for the players to consider themselves important and also guides them in what they can move. I want the enemy to start on the other side of the board and have a system […]

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Program: Programming

Cooperative chess game

Fundamentals of game design chapter 1 exercise 2: Use a chessboard and chesspieces and the ways they move to create a cooperative game where two players work together to achieve a victory condition.My first idea on this is to have the colors represent each player. This makes it easier for the players to consider themselves important and also guides them in what they can move. I want the enemy to start on the other side of the board and have a system […]

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Program: Programming

Assignment 2, Part 1: Item of Choice

My item of choice from Gotland’s museum:

The reason why I chose this item is because, frankly, I’m a big nerd for axes. It’s a tool and weapon of war that tells us so much about the people who used them through the centuries. From the Saxons, the Franks to the Norsemen of the Scandinavian Peninsula and beyond this was the most popular weapon on the battlefield throughout Europe. To understand why you must understand how it worked. It was […]

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Program: Graphics

Assignment 2, Part 1: Item of Choice

My item of choice from Gotland’s museum:

The reason why I chose this item is because, frankly, I’m a big nerd for axes. It’s a tool and weapon of war that tells us so much about the people who used them through the centuries. From the Saxons, the Franks to the Norsemen of the Scandinavian Peninsula and beyond this was the most popular weapon on the battlefield throughout Europe. To understand why you must understand how it worked. It was […]

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Program: Graphics

Advanced Hard Surface Modeling Assignment – Prepping

As the first few weeks have passed of our first 3D modeling course at the university, our teacher saw that some of the students already knew the basics. So, she was kind enough to create a more advanced assignment for a select few.
This assignment consists of modeling an ingame vehicle based on existing concept art. (Seen above) and also chose a game where this vehicle could be from and try to make our models fit that theme. 

I chose to model […]

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Program: Graphics

Advanced Hard Surface Modeling Assignment – Prepping

As the first few weeks have passed of our first 3D modeling course at the university, our teacher saw that some of the students already knew the basics. So, she was kind enough to create a more advanced assignment for a select few.
This assignment consists of modeling an ingame vehicle based on existing concept art. (Seen above) and also chose a game where this vehicle could be from and try to make our models fit that theme. 

I chose to model […]

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Program: Graphics

3D – Week 3 – Optimizing crates

I’ll be posting two 3D-related posts this week, this first one about optimizing our crate-models from last week. As you’ll know if you read last weeks’ post I’ve created three different crate-models, based on three different themes. During this weeks’ workshop the class split into groups of three, and in the groups exchanged models with each other, so that we all got to clean up one model from each member in the group. Two of my three models have been […]

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Program: Graphics

3D – Week 3 – Optimizing crates

I’ll be posting two 3D-related posts this week, this first one about optimizing our crate-models from last week. As you’ll know if you read last weeks’ post I’ve created three different crate-models, based on three different themes. During this weeks’ workshop the class split into groups of three, and in the groups exchanged models with each other, so that we all got to clean up one model from each member in the group. Two of my three models have been […]

/ Comments Off on 3D – Week 3 – Optimizing crates
Program: Graphics

3D – Week 3 – Optimizing crates

I’ll be posting two 3D-related posts this week, this first one about optimizing our crate-models from last week. As you’ll know if you read last weeks’ post I’ve created three different crate-models, based on three different themes. During this weeks’ workshop the class split into groups of three, and in the groups exchanged models with each other, so that we all got to clean up one model from each member in the group. Two of my three models have been […]

/ Comments Off on 3D – Week 3 – Optimizing crates
Program: Graphics

3D – Week 3 – Optimizing crates

I’ll be posting two 3D-related posts this week, this first one about optimizing our crate-models from last week. As you’ll know if you read last weeks’ post I’ve created three different crate-models, based on three different themes. During this weeks’ workshop the class split into groups of three, and in the groups exchanged models with each other, so that we all got to clean up one model from each member in the group. Two of my three models have been […]

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Program: Graphics

Third week complete!

Academic writing & Essays
This week, as said in previous post, started with two lectures on academic writing, documenting and pitching your games. We were given an assignment to design an Impending Doom game, which means that you cannot win, you will always lose at some point. We were then asked to write an essay on this game and on our ideas about it. Writing an essay on a game design was a bit tricky, since it is not regularly done, […]

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Program: Graphics

Third week complete!

Academic writing & Essays
This week, as said in previous post, started with two lectures on academic writing, documenting and pitching your games. We were given an assignment to design an Impending Doom game, which means that you cannot win, you will always lose at some point. We were then asked to write an essay on this game and on our ideas about it. Writing an essay on a game design was a bit tricky, since it is not regularly done, […]

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Program: Graphics

Week 3.

As week three comes to an end, so does another week full of exciting new ways to construct and design games.
At the first days of the week, we were given a lecture on pitch, documentation, and design documents, and the importance of these. By documenting the things we design, by keeping track of what we’re doing, it gets harder to get lost. There seems to be a heavy focus on getting us all used to writing academically, something I’m not […]

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Program: Graphics

Week 3.

As week three comes to an end, so does another week full of exciting new ways to construct and design games.
At the first days of the week, we were given a lecture on pitch, documentation, and design documents, and the importance of these. By documenting the things we design, by keeping track of what we’re doing, it gets harder to get lost. There seems to be a heavy focus on getting us all used to writing academically, something I’m not […]

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Program: Graphics

Game workshop with Ernest Adams

During Thursday afternoon and Friday morning we had a workshop with Ernest Adams, who has written one of the books in our course literature (Fundamentals of Game Design). First, he had a lecture that was very interesting. Ernest said he made the lecture before the MDA concept was even a thing, but you could still hear bits and pieces of it during the lecture, although it might’ve been under other names.
For the workshop we were divided into groups of five and […]

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Program: Graphics

Game workshop with Ernest Adams

During Thursday afternoon and Friday morning we had a workshop with Ernest Adams, who has written one of the books in our course literature (Fundamentals of Game Design). First, he had a lecture that was very interesting. Ernest said he made the lecture before the MDA concept was even a thing, but you could still hear bits and pieces of it during the lecture, although it might’ve been under other names.
For the workshop we were divided into groups of five and […]

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Program: Graphics

Week 3.

As week three comes to an end, so does another week full of exciting new ways to construct and design games.
At the first days of the week, we were given a lecture on pitch, documentation, and design documents, and the importance of these. By documenting the things we design, by keeping track of what we’re doing, it gets harder to get lost. There seems to be a heavy focus on getting us all used to writing academically, something I’m not […]

/ Comments Off on Week 3.
Program: Graphics

Week 3.

As week three comes to an end, so does another week full of exciting new ways to construct and design games.
At the first days of the week, we were given a lecture on pitch, documentation, and design documents, and the importance of these. By documenting the things we design, by keeping track of what we’re doing, it gets harder to get lost. There seems to be a heavy focus on getting us all used to writing academically, something I’m not […]

/ Comments Off on Week 3.
Program: Graphics