Daily Archives: September 27, 2014

4-week milestone

I hit the 4-week “milestone” in the studies of game design. What did we do in the four weeks’ time? Below’s a summary.
Swedish communication course:
* compose a popular science article about a topic related to your studies (in Swedish)
* discuss the article in a group of 5, make the suggested changes; provide a brief summary of what you changed (in Swedish)
* compose an essay about a topic related to your studies (in Swedish)
* read an essay about an author’s personal relationship to writing and […]

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Program: Programming

4-week milestone

I hit the 4-week “milestone” in the studies of game design. What did we do in the four weeks’ time? Below’s a summary.
Swedish communication course:
* compose a popular science article about a topic related to your studies (in Swedish)
* discuss the article in a group of 5, make the suggested changes; provide a brief summary of what you changed (in Swedish)
* compose an essay about a topic related to your studies (in Swedish)
* read an essay about an author’s personal relationship to writing and […]

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Program: Programming

Photoshop dump

Painting, and hell, drawing in general is a funny thing. By all accounts I whine more about it than anything else. I get bored and lose interest in a piece or I become increasingly frustrated trying to finish it. Spend hours upon hours on something I wind up hating after a week.
So the fact that I inevitably keep starting up new pieces really says something about how satisfying it is to have finished creating something. Anyway, here’s some recent stuff […]

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Program: Graphics

Photoshop dump

Painting, and hell, drawing in general is a funny thing. By all accounts I whine more about it than anything else. I get bored and lose interest in a piece or I become increasingly frustrated trying to finish it. Spend hours upon hours on something I wind up hating after a week.
So the fact that I inevitably keep starting up new pieces really says something about how satisfying it is to have finished creating something. Anyway, here’s some recent stuff […]

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Program: Graphics

Postmortem Board Game

A little less than a week ago we got an assignment in class: pick a game, determine the core experience, and try to emulate that with some kind of board game. My group, figuring we’d better pick a game that was generally well known, and specifically known and played by all of us as the subject of our assignment, we chose the Worms series to base it on. It had the added bonus of a relatively high likelihood of translating […]

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Program: Graphics

Postmortem Board Game

A little less than a week ago we got an assignment in class: pick a game, determine the core experience, and try to emulate that with some kind of board game. My group, figuring we’d better pick a game that was generally well known, and specifically known and played by all of us as the subject of our assignment, we chose the Worms series to base it on. It had the added bonus of a relatively high likelihood of translating […]

/ Comments Off on Postmortem Board Game
Program: Graphics

Photoshop dump

Painting, and hell, drawing in general is a funny thing. By all accounts I whine more about it than anything else. I get bored and lose interest in a piece or I become increasingly frustrated trying to finish it. Spend hours upon hours on something I wind up hating after a week.
So the fact that I inevitably keep starting up new pieces really says something about how satisfying it is to have finished creating something. Anyway, here’s some recent stuff […]

/ Comments Off on Photoshop dump
Program: Graphics

Photoshop dump

Painting, and hell, drawing in general is a funny thing. By all accounts I whine more about it than anything else. I get bored and lose interest in a piece or I become increasingly frustrated trying to finish it. Spend hours upon hours on something I wind up hating after a week.
So the fact that I inevitably keep starting up new pieces really says something about how satisfying it is to have finished creating something. Anyway, here’s some recent stuff […]

/ Comments Off on Photoshop dump
Program: Graphics

Postmortem Board Game

A little less than a week ago we got an assignment in class: pick a game, determine the core experience, and try to emulate that with some kind of board game. My group, figuring we’d better pick a game that was generally well known, and specifically known and played by all of us as the subject of our assignment, we chose the Worms series to base it on. It had the added bonus of a relatively high likelihood of translating […]

/ Comments Off on Postmortem Board Game
Program: Graphics

Postmortem Board Game

A little less than a week ago we got an assignment in class: pick a game, determine the core experience, and try to emulate that with some kind of board game. My group, figuring we’d better pick a game that was generally well known, and specifically known and played by all of us as the subject of our assignment, we chose the Worms series to base it on. It had the added bonus of a relatively high likelihood of translating […]

/ Comments Off on Postmortem Board Game
Program: Graphics

Board game understanding 2


This week I have played “Super Dungeon Explorer”.
Super Dungeon Explorer is a board game where the players controls their units on a grid in order to kill their opponents. One or two player will play as the evil consul and the rest as heroes. The consuls mission is to spawn and control monsters/creeps/bosses on the battlefield in order to kill all the heroes. The heroes mission is to kill the main boss, this by moving, attacking or taking other […]

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Program: Programming

Board game understanding 2


This week I have played “Super Dungeon Explorer”.
Super Dungeon Explorer is a board game where the players controls their units on a grid in order to kill their opponents. One or two player will play as the evil consul and the rest as heroes. The consuls mission is to spawn and control monsters/creeps/bosses on the battlefield in order to kill all the heroes. The heroes mission is to kill the main boss, this by moving, attacking or taking other […]

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Program: Programming

Board game understanding 2


This week I have played “Super Dungeon Explorer”.
Super Dungeon Explorer is a board game where the players controls their units on a grid in order to kill their opponents. One or two player will play as the evil consul and the rest as heroes. The consuls mission is to spawn and control monsters/creeps/bosses on the battlefield in order to kill all the heroes. The heroes mission is to kill the main boss, this by moving, attacking or taking other […]

/ Comments Off on Board game understanding 2
Program: Programming

Board game understanding 2


This week I have played “Super Dungeon Explorer”.
Super Dungeon Explorer is a board game where the players controls their units on a grid in order to kill their opponents. One or two player will play as the evil consul and the rest as heroes. The consuls mission is to spawn and control monsters/creeps/bosses on the battlefield in order to kill all the heroes. The heroes mission is to kill the main boss, this by moving, attacking or taking other […]

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Program: Programming

Old projects

So, last year I started studying game development at Blekinge Tekniska Högskola (BTH) but I dropped out after a few months because I didn’t particularly like it there. I like it a lot better here. However, we did do some cool stuff.
We had a one week crash course in Gamemaker, and at the end of the week we had about one and a half day to make our own game. The game I made is called Up is down and you […]

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Program: Graphics

Old projects

So, last year I started studying game development at Blekinge Tekniska Högskola (BTH) but I dropped out after a few months because I didn’t particularly like it there. I like it a lot better here. However, we did do some cool stuff.
We had a one week crash course in Gamemaker, and at the end of the week we had about one and a half day to make our own game. The game I made is called Up is down and you […]

/ Comments Off on Old projects
Program: Graphics

Old projects

So, last year I started studying game development at Blekinge Tekniska Högskola (BTH) but I dropped out after a few months because I didn’t particularly like it there. I like it a lot better here. However, we did do some cool stuff.
We had a one week crash course in Gamemaker, and at the end of the week we had about one and a half day to make our own game. The game I made is called Up is down and you […]

/ Comments Off on Old projects
Program: Graphics

Old projects

So, last year I started studying game development at Blekinge Tekniska Högskola (BTH) but I dropped out after a few months because I didn’t particularly like it there. I like it a lot better here. However, we did do some cool stuff.
We had a one week crash course in Gamemaker, and at the end of the week we had about one and a half day to make our own game. The game I made is called Up is down and you […]

/ Comments Off on Old projects
Program: Graphics