Daily Archives: September 28, 2014

3D Computer Graphics I: Week 4

This week has been devoted to the basics of creating a texture for our models. Also, for the theory lesson we got a recap of color theory to refresh and deepen our understanding of color and light. Here I will show my chosen model with its diffuse map and explain how I’ve chosen its look, in terms of visual style and color theory.
I decided to go further with my cartoon style crate for two reasons. First reason is that I […]

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Program: Graphics

3D Computer Graphics I: Week 4

This week has been devoted to the basics of creating a texture for our models. Also, for the theory lesson we got a recap of color theory to refresh and deepen our understanding of color and light. Here I will show my chosen model with its diffuse map and explain how I’ve chosen its look, in terms of visual style and color theory.
I decided to go further with my cartoon style crate for two reasons. First reason is that I […]

/ Comments Off on 3D Computer Graphics I: Week 4
Program: Graphics

3D Computer Graphics I: Week 4

This week has been devoted to the basics of creating a texture for our models. Also, for the theory lesson we got a recap of color theory to refresh and deepen our understanding of color and light. Here I will show my chosen model with its diffuse map and explain how I’ve chosen its look, in terms of visual style and color theory.
I decided to go further with my cartoon style crate for two reasons. First reason is that I […]

/ Comments Off on 3D Computer Graphics I: Week 4
Program: Graphics

3D Computer Graphics I: Week 4

This week has been devoted to the basics of creating a texture for our models. Also, for the theory lesson we got a recap of color theory to refresh and deepen our understanding of color and light. Here I will show my chosen model with its diffuse map and explain how I’ve chosen its look, in terms of visual style and color theory.
I decided to go further with my cartoon style crate for two reasons. First reason is that I […]

/ Comments Off on 3D Computer Graphics I: Week 4
Program: Graphics

3D Week 4 – A Chest of Gold

Greetings!
This week I’ve been working on the diffuse texture for the medieval chest model. Diffuse texture being the colors of the object.
I went with a realistic sort of style. A chest that is in a wealthy person’s possession during the middle ages. Perhaps more beautiful than practical.
I used a simple color scheme that has a lot of red in it just because of red being a very rare and expensive color during those times. The colors are rather saturated in […]

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Program: Graphics

3D Week 4 – A Chest of Gold

Greetings!
This week I’ve been working on the diffuse texture for the medieval chest model. Diffuse texture being the colors of the object.
I went with a realistic sort of style. A chest that is in a wealthy person’s possession during the middle ages. Perhaps more beautiful than practical.
I used a simple color scheme that has a lot of red in it just because of red being a very rare and expensive color during those times. The colors are rather saturated in […]

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Program: Graphics

3D Week 04 – Texturing

Hello. It’s time for an update on my sci-fi crate, so here we go!
The inspiration for my crate is all from the Halo and Portal games. Well for shape and model I was looking more at the Portal’s “companion cube” as I hope you can tell from the rough and hard edges I have in my crate. When it comes to texture mostly of what I aimed for is from Halo I would say, as the crate I am trying […]

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Program: Graphics

3D Week 04 – Texturing

Hello. It’s time for an update on my sci-fi crate, so here we go!
The inspiration for my crate is all from the Halo and Portal games. Well for shape and model I was looking more at the Portal’s “companion cube” as I hope you can tell from the rough and hard edges I have in my crate. When it comes to texture mostly of what I aimed for is from Halo I would say, as the crate I am trying […]

/ Comments Off on 3D Week 04 – Texturing
Program: Graphics

3D Week 04 – Texturing

Hello. It’s time for an update on my sci-fi crate, so here we go!
The inspiration for my crate is all from the Halo and Portal games. Well for shape and model I was looking more at the Portal’s “companion cube” as I hope you can tell from the rough and hard edges I have in my crate. When it comes to texture mostly of what I aimed for is from Halo I would say, as the crate I am trying […]

/ Comments Off on 3D Week 04 – Texturing
Program: Graphics

3D Week 04 – Texturing

Hello. It’s time for an update on my sci-fi crate, so here we go!
The inspiration for my crate is all from the Halo and Portal games. Well for shape and model I was looking more at the Portal’s “companion cube” as I hope you can tell from the rough and hard edges I have in my crate. When it comes to texture mostly of what I aimed for is from Halo I would say, as the crate I am trying […]

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Program: Graphics

Project 2

Super secret stuff
Stay posted for further details

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Program: Graphics

Project 2

Super secret stuff
Stay posted for further details

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Program: Graphics

Road to pop

Lead artist for a quick workshop, concept for this teen poptrainer

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Program: Graphics

Road to pop

Lead artist for a quick workshop, concept for this teen poptrainer

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Program: Graphics

First post

Hi,
My name is Kim and I’m 26 years old, I’m from Stockholm but I recently moved to Gotland Visby as I start my three year education at Uppsala University Campus Gotland, gamedesigner-graphic.
This blogg will contain some school projects that I will recive and you will be able to see my progress with all kinds of work, such as art, gamedesign and more!

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Program: Graphics

First post

Hi,
My name is Kim and I’m 26 years old, I’m from Stockholm but I recently moved to Gotland Visby as I start my three year education at Uppsala University Campus Gotland, gamedesigner-graphic.
This blogg will contain some school projects that I will recive and you will be able to see my progress with all kinds of work, such as art, gamedesign and more!

/ Comments Off on First post
Program: Graphics

First post

Hi,
My name is Kim and I’m 26 years old, I’m from Stockholm but I recently moved to Gotland Visby as I start my three year education at Uppsala University Campus Gotland, gamedesigner-graphic.
This blogg will contain some school projects that I will recive and you will be able to see my progress with all kinds of work, such as art, gamedesign and more!

/ Comments Off on First post
Program: Graphics

First post

Hi,
My name is Kim and I’m 26 years old, I’m from Stockholm but I recently moved to Gotland Visby as I start my three year education at Uppsala University Campus Gotland, gamedesigner-graphic.
This blogg will contain some school projects that I will recive and you will be able to see my progress with all kinds of work, such as art, gamedesign and more!

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Program: Graphics

Jumbo Snack Cake

Sissy fight remake response

As a minor assignment we we’re given the task to give a response to other team’s sissy fight remakes, which was an assignment for all of us a week back or so. The game our team received was Jumbo Snack Cake. In the given game’s memo it was given the task to adapt an advertising touch for particular sweeties. To put it simply, to be able to play the game they would need the appropriate snacks. Then […]

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Program: Graphics

Jumbo Snack Cake

Sissy fight remake response

As a minor assignment we we’re given the task to give a response to other team’s sissy fight remakes, which was an assignment for all of us a week back or so. The game our team received was Jumbo Snack Cake. In the given game’s memo it was given the task to adapt an advertising touch for particular sweeties. To put it simply, to be able to play the game they would need the appropriate snacks. Then […]

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Program: Graphics

Betrayal at House on the Hill, board game analysis number two.

Betrayal at House on the Hill is a board game with two phases. In the first phase you and the other players work together to explore the house and find all the things that is hidden inside. In the other phase one of the players will turn into a traitor, he or she might turn into a monster or maybe he or she will create a monster haunting you. Or you might all still be friends and the house turns […]

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Program: Programming

Betrayal at House on the Hill, board game analysis number two.

Betrayal at House on the Hill is a board game with two phases. In the first phase you and the other players work together to explore the house and find all the things that is hidden inside. In the other phase one of the players will turn into a traitor, he or she might turn into a monster or maybe he or she will create a monster haunting you. Or you might all still be friends and the house turns […]

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Program: Programming

Game System Analysis – Portobello Market


How the game board can look after a typical four-player session.

Portobello Market is a strategy game where players strive to earn the most points by expanding their markets to the most valuable positions on the board. Portobello Market is played by two to four players. Each game takes from about half an hour to an hour.

Core Mechanics

The game does not have many parts compared to the previously analysed game; Drakborgen and the […]

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Program: Programming

Game System Analysis – Portobello Market


How the game board can look after a typical four-player session.

Portobello Market is a strategy game where players strive to earn the most points by expanding their markets to the most valuable positions on the board. Portobello Market is played by two to four players. Each game takes from about half an hour to an hour.

Core Mechanics

The game does not have many parts compared to the previously analysed game; Drakborgen and the […]

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Program: Programming