Daily Archives: September 26, 2014

Super Dungeon explorer!

For this week we chose to play Super Dungeon Explorer.

The best and the worst sides of the game.
The words part of the game was the loot system they had. They had a counter that went up every time a character did damage. On the counter there where loot tiles placed around every 4th tile. So the character that did the damage that would make the counter come to a loot tile have to draw a loot card […]

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Program: Graphics

Super Dungeon explorer!

For this week we chose to play Super Dungeon Explorer.

The best and the worst sides of the game.
The words part of the game was the loot system they had. They had a counter that went up every time a character did damage. On the counter there where loot tiles placed around every 4th tile. So the character that did the damage that would make the counter come to a loot tile have to draw a loot card […]

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Program: Graphics

Super Dungeon explorer!

For this week we chose to play Super Dungeon Explorer.

The best and the worst sides of the game.
The words part of the game was the loot system they had. They had a counter that went up every time a character did damage. On the counter there where loot tiles placed around every 4th tile. So the character that did the damage that would make the counter come to a loot tile have to draw a loot card […]

/ Comments Off on Super Dungeon explorer!
Program: Graphics

Super Dungeon explorer!

For this week we chose to play Super Dungeon Explorer.

The best and the worst sides of the game.
The words part of the game was the loot system they had. They had a counter that went up every time a character did damage. On the counter there where loot tiles placed around every 4th tile. So the character that did the damage that would make the counter come to a loot tile have to draw a loot card […]

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Program: Graphics

Board Game Analysis – Portobello Market

Time for another board game analysis, this time of the game Portobello Market.
This is a game where players compete by strategically placing Market Stalls on the game board, a representation of London (sort of), to score points.
The basics is that you spend an Action Token each turn and place either Market Stalls or randomized Market Visitors for the number of actions gained.
The Action Tokens each have a numeral representing the number of actions that the player will […]

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Program: Graphics

Board Game Analysis – Portobello Market

Time for another board game analysis, this time of the game Portobello Market.
This is a game where players compete by strategically placing Market Stalls on the game board, a representation of London (sort of), to score points.
The basics is that you spend an Action Token each turn and place either Market Stalls or randomized Market Visitors for the number of actions gained.
The Action Tokens each have a numeral representing the number of actions that the player will […]

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Program: Graphics

Board Game Analysis – Portobello Market

Time for another board game analysis, this time of the game Portobello Market.
This is a game where players compete by strategically placing Market Stalls on the game board, a representation of London (sort of), to score points.
The basics is that you spend an Action Token each turn and place either Market Stalls or randomized Market Visitors for the number of actions gained.
The Action Tokens each have a numeral representing the number of actions that the player will […]

/ Comments Off on Board Game Analysis – Portobello Market
Program: Graphics

Board Game Analysis – Portobello Market

Time for another board game analysis, this time of the game Portobello Market.
This is a game where players compete by strategically placing Market Stalls on the game board, a representation of London (sort of), to score points.
The basics is that you spend an Action Token each turn and place either Market Stalls or randomized Market Visitors for the number of actions gained.
The Action Tokens each have a numeral representing the number of actions that the player will […]

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Program: Graphics

Arkham horror analyzes

Introduction
For the second time I have analyzed a board game and this time my group and I choose to play and analyze the game Arkham Horror, it’s a game made by Fantasy Flight Games and was based and inspired by the horror writer H.P. Lovecraft.
The good things about the game
The thing I enjoyed most about the game was the freedom in the game you felt it never felt as thou you were forced to take a specific set of actions.
I […]

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Program: Programming

Arkham horror analyzes

Introduction
For the second time I have analyzed a board game and this time my group and I choose to play and analyze the game Arkham Horror, it’s a game made by Fantasy Flight Games and was based and inspired by the horror writer H.P. Lovecraft.
The good things about the game
The thing I enjoyed most about the game was the freedom in the game you felt it never felt as thou you were forced to take a specific set of actions.
I […]

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Program: Programming

Arkham horror analyzes

Introduction
For the second time I have analyzed a board game and this time my group and I choose to play and analyze the game Arkham Horror, it’s a game made by Fantasy Flight Games and was based and inspired by the horror writer H.P. Lovecraft.
The good things about the game
The thing I enjoyed most about the game was the freedom in the game you felt it never felt as thou you were forced to take a specific set of actions.
I […]

/ Comments Off on Arkham horror analyzes
Program: Programming

Arkham horror analyzes

Introduction
For the second time I have analyzed a board game and this time my group and I choose to play and analyze the game Arkham Horror, it’s a game made by Fantasy Flight Games and was based and inspired by the horror writer H.P. Lovecraft.
The good things about the game
The thing I enjoyed most about the game was the freedom in the game you felt it never felt as thou you were forced to take a specific set of actions.
I […]

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Program: Programming

Board game analysis: Betrayal at House on the Hill™

By: Niklas Svantesson

Introduction
Betrayal at House on the Hill™ is a family board game for 3-6 players of ages 12 and up. The scenario is that a group of people decide to explore an old abandoned house, on a hill. Eventually, one of the players will betray the others. The game then becomes a fight between the Traitor and the rest of the players. However, the fight between the players can be quite different between play sessions, as there are […]

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Program: Programming

Board game analysis: Betrayal at House on the Hill™

By: Niklas Svantesson

Introduction
Betrayal at House on the Hill™ is a family board game for 3-6 players of ages 12 and up. The scenario is that a group of people decide to explore an old abandoned house, on a hill. Eventually, one of the players will betray the others. The game then becomes a fight between the Traitor and the rest of the players. However, the fight between the players can be quite different between play sessions, as there are […]

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Program: Programming

Stratego Analysis

This week we got to choose a new game to write an analysis about. We picked the game Stratego; a game that I would describe as “Chess meets Memory meets Roshambo”.
Stratego is a game made for two players and takes place on a field of 10*10 squares. There are two lakes close to the middle and no units can walk on them.
This is the game space:

Each player is given 40 game pieces and gets to place them however he […]

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Program: Programming

Stratego Analysis

This week we got to choose a new game to write an analysis about. We picked the game Stratego; a game that I would describe as “Chess meets Memory meets Roshambo”.
Stratego is a game made for two players and takes place on a field of 10*10 squares. There are two lakes close to the middle and no units can walk on them.
This is the game space:

Each player is given 40 game pieces and gets to place them however he […]

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Program: Programming

Board Game Analysis 2

This week we picked another board game to play and analyze. We chose Classic Stratego, I am not exactly sure which edition it was, but I think it was one from 1999 because the rulebook were copyrighted that year.

Game Overview
Stratego is a two player turn based strategy game where the objective is to capture the enemy flag. The board is divided into a 10×10 grid. The game has two phases, the first is the “setup phase” and the second is […]

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Program: Programming

Board Game Analysis 2

This week we picked another board game to play and analyze. We chose Classic Stratego, I am not exactly sure which edition it was, but I think it was one from 1999 because the rulebook were copyrighted that year.

Game Overview
Stratego is a two player turn based strategy game where the objective is to capture the enemy flag. The board is divided into a 10×10 grid. The game has two phases, the first is the “setup phase” and the second is […]

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Program: Programming

Board Game Analysis #2 – Pandemic


Introduction to the game
Pandemic is a cooperative game, for 2-4 players, where you play as different disease-fighting specialists whose quest is to treat different diseased cities all over the world while researching cures for each of the four different diseases plaguing the world. Each of you will assume a unique role within the team, with special abilities that will improve your team’s chances if applied wisely.

The game-board depicts several major cities on Earth, e.g. New York, Washington, Buenos Aires […]

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Program: Graphics

Board Game Analysis #2 – Pandemic


Introduction to the game
Pandemic is a cooperative game, for 2-4 players, where you play as different disease-fighting specialists whose quest is to treat different diseased cities all over the world while researching cures for each of the four different diseases plaguing the world. Each of you will assume a unique role within the team, with special abilities that will improve your team’s chances if applied wisely.

The game-board depicts several major cities on Earth, e.g. New York, Washington, Buenos Aires […]

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Program: Graphics

System Analysis – The Last Night on Earth

This is an analysis of the board game Last Night on Earth. A game where you play either the heroes trying to survive and complete the scenario, or the zombie horde trying to kill and stop them. I will first go through the different systems the game has and summarize how all of them work with each other. Then I will move on to things I did/didn’t like about these systems and the full game. And lastly discuss what audience […]

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Program: Graphics

System Analysis – The Last Night on Earth

This is an analysis of the board game Last Night on Earth. A game where you play either the heroes trying to survive and complete the scenario, or the zombie horde trying to kill and stop them. I will first go through the different systems the game has and summarize how all of them work with each other. Then I will move on to things I did/didn’t like about these systems and the full game. And lastly discuss what audience […]

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Program: Graphics

Board game analysis: Betrayal at House on the Hill™

By: Niklas Svantesson

Introduction
Betrayal at House on the Hill™ is a family board game for 3-6 players of ages 12 and up. The scenario is that a group of people decide to explore an old abandoned house, on a hill. Eventually, one of the players will betray the others. The game then becomes a fight between the Traitor and the rest of the players. However, the fight between the players can be quite different between play sessions, as there are […]

/ Comments Off on Board game analysis: Betrayal at House on the Hill™
Program: Programming

Board game analysis: Betrayal at House on the Hill™

By: Niklas Svantesson

Introduction
Betrayal at House on the Hill™ is a family board game for 3-6 players of ages 12 and up. The scenario is that a group of people decide to explore an old abandoned house, on a hill. Eventually, one of the players will betray the others. The game then becomes a fight between the Traitor and the rest of the players. However, the fight between the players can be quite different between play sessions, as there are […]

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Program: Programming