Author Archives: Henrik Forsman

Board Game Analysis #2 – Pandemic


Introduction to the game
Pandemic is a cooperative game, for 2-4 players, where you play as different disease-fighting specialists whose quest is to treat different diseased cities all over the world while researching cures for each of the four different diseases plaguing the world. Each of you will assume a unique role within the team, with special abilities that will improve your team’s chances if applied wisely.

The game-board depicts several major cities on Earth, e.g. New York, Washington, Buenos Aires […]

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Program: Graphics

Board Game Analysis #2 – Pandemic


Introduction to the game
Pandemic is a cooperative game, for 2-4 players, where you play as different disease-fighting specialists whose quest is to treat different diseased cities all over the world while researching cures for each of the four different diseases plaguing the world. Each of you will assume a unique role within the team, with special abilities that will improve your team’s chances if applied wisely.

The game-board depicts several major cities on Earth, e.g. New York, Washington, Buenos Aires […]

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Program: Graphics

Board Game Analysis #2 – Pandemic


Introduction to the game
Pandemic is a cooperative game, for 2-4 players, where you play as different disease-fighting specialists whose quest is to treat different diseased cities all over the world while researching cures for each of the four different diseases plaguing the world. Each of you will assume a unique role within the team, with special abilities that will improve your team’s chances if applied wisely.

The game-board depicts several major cities on Earth, e.g. New York, Washington, Buenos Aires […]

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Program: Graphics

Board Game Analysis #2 – Pandemic


Introduction to the game
Pandemic is a cooperative game, for 2-4 players, where you play as different disease-fighting specialists whose quest is to treat different diseased cities all over the world while researching cures for each of the four different diseases plaguing the world. Each of you will assume a unique role within the team, with special abilities that will improve your team’s chances if applied wisely.

The game-board depicts several major cities on Earth, e.g. New York, Washington, Buenos Aires […]

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Program: Graphics

Board Game Analysis #1 – Small World


Introduction to the game
Small World is a turn-based board game, for 2-5 players, where players battle for control over a world which is too small for everybody to live peacefully.
The game box includes:
Several different boards that are used depending on how many players there are.

4 Maps of Small World.
6 Player summary cheat sheets- These explain the different abilities granted by the different races and special powers.
14 Races.
20 special powers.
Tokens for every race.
Plenty of victory coins.
Several special pieces, like Fortresses, Mountains or […]

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Program: Graphics

Board Game Analysis #1 – Small World


Introduction to the game
Small World is a turn-based board game, for 2-5 players, where players battle for control over a world which is too small for everybody to live peacefully.
The game box includes:
Several different boards that are used depending on how many players there are.

4 Maps of Small World.
6 Player summary cheat sheets- These explain the different abilities granted by the different races and special powers.
14 Races.
20 special powers.
Tokens for every race.
Plenty of victory coins.
Several special pieces, like Fortresses, Mountains or […]

/ Comments Off on Board Game Analysis #1 – Small World
Program: Graphics

Board Game Analysis #1 – Small World


Introduction to the game
Small World is a turn-based board game, for 2-5 players, where players battle for control over a world which is too small for everybody to live peacefully.
The game box includes:
Several different boards that are used depending on how many players there are.

4 Maps of Small World.
6 Player summary cheat sheets- These explain the different abilities granted by the different races and special powers.
14 Races.
20 special powers.
Tokens for every race.
Plenty of victory coins.
Several special pieces, like Fortresses, Mountains or […]

/ Comments Off on Board Game Analysis #1 – Small World
Program: Graphics

Board Game Analysis #1 – Small World


Introduction to the game
Small World is a turn-based board game, for 2-5 players, where players battle for control over a world which is too small for everybody to live peacefully.
The game box includes:
Several different boards that are used depending on how many players there are.

4 Maps of Small World.
6 Player summary cheat sheets- These explain the different abilities granted by the different races and special powers.
14 Races.
20 special powers.
Tokens for every race.
Plenty of victory coins.
Several special pieces, like Fortresses, Mountains or […]

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Program: Graphics

Story ‘Intro’

This week, I’ve been working on an intro ”cutscene” which we will play when you play the game for the first time. We wanted some sort of intro to give the player a sense of context. It is supposed to answer the questions ”What am I doing? Why am I here? Who am I?”.
The first stage was figuring out how much we wanted to tell the player. What can be told through the environment? What can’t?
Theodor made a few concepts […]

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Program: Graphics

Story ‘Intro’

This week, I’ve been working on an intro ”cutscene” which we will play when you play the game for the first time. We wanted some sort of intro to give the player a sense of context. It is supposed to answer the questions ”What am I doing? Why am I here? Who am I?”.
The first stage was figuring out how much we wanted to tell the player. What can be told through the environment? What can’t?
Theodor made a few concepts […]

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Program: Graphics

Story ‘Intro’

This week, I’ve been working on an intro ”cutscene” which we will play when you play the game for the first time. We wanted some sort of intro to give the player a sense of context. It is supposed to answer the questions ”What am I doing? Why am I here? Who am I?”.
The first stage was figuring out how much we wanted to tell the player. What can be told through the environment? What can’t?
Theodor made a few concepts […]

/ Comments Off on Story ‘Intro’
Program: Graphics

Story ‘Intro’

This week, I’ve been working on an intro ”cutscene” which we will play when you play the game for the first time. We wanted some sort of intro to give the player a sense of context. It is supposed to answer the questions ”What am I doing? Why am I here? Who am I?”.
The first stage was figuring out how much we wanted to tell the player. What can be told through the environment? What can’t?
Theodor made a few concepts […]

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Program: Graphics

Backgrounds and .. Movies?

So; What’s been going on this week?
Background, mostly.

I knew that we needed a Win/Lose screen, so I took it upon myself to create some.
I started out checking some resources. Old Soviet propaganda was my first thought, as the main character is a russian spy in Langley, Virginia (At the CIA’s Headquarters).
I then started drawing up a concept for the ‘Win’-screen. I chose a font with a cyrillic vibe to it, and printed the Russian National Anthem in the background. Below […]

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Program: Graphics

Backgrounds and .. Movies?

So; What’s been going on this week?
Background, mostly.

I knew that we needed a Win/Lose screen, so I took it upon myself to create some.
I started out checking some resources. Old Soviet propaganda was my first thought, as the main character is a russian spy in Langley, Virginia (At the CIA’s Headquarters).
I then started drawing up a concept for the ‘Win’-screen. I chose a font with a cyrillic vibe to it, and printed the Russian National Anthem in the background. Below […]

/ Comments Off on Backgrounds and .. Movies?
Program: Graphics

Backgrounds and .. Movies?

So; What’s been going on this week?
Background, mostly.

I knew that we needed a Win/Lose screen, so I took it upon myself to create some.
I started out checking some resources. Old Soviet propaganda was my first thought, as the main character is a russian spy in Langley, Virginia (At the CIA’s Headquarters).
I then started drawing up a concept for the ‘Win’-screen. I chose a font with a cyrillic vibe to it, and printed the Russian National Anthem in the background. Below […]

/ Comments Off on Backgrounds and .. Movies?
Program: Graphics

Backgrounds and .. Movies?

So; What’s been going on this week?
Background, mostly.

I knew that we needed a Win/Lose screen, so I took it upon myself to create some.
I started out checking some resources. Old Soviet propaganda was my first thought, as the main character is a russian spy in Langley, Virginia (At the CIA’s Headquarters).
I then started drawing up a concept for the ‘Win’-screen. I chose a font with a cyrillic vibe to it, and printed the Russian National Anthem in the background. Below […]

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Program: Graphics

A week of polish.

This week has been spent doing all sorts of small, often un-noticeable things.

I created a key, which will act like an indicator- To show the player which keys has been collected. This is the only piece of actual HUD we’ll use, but we deem it necessary as we do not want to confuse the player; which key did he just pick up? Was it blue? Maybe green?
Below is the first Mockup I created with HUD in mind:

And here’s the […]

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Program: Graphics

A week of polish.

This week has been spent doing all sorts of small, often un-noticeable things.

I created a key, which will act like an indicator- To show the player which keys has been collected. This is the only piece of actual HUD we’ll use, but we deem it necessary as we do not want to confuse the player; which key did he just pick up? Was it blue? Maybe green?
Below is the first Mockup I created with HUD in mind:

And here’s the […]

/ Comments Off on A week of polish.
Program: Graphics

A week of polish.

This week has been spent doing all sorts of small, often un-noticeable things.
I created a key, which will act like an indicator- To show the player which keys has been collected. This is the only piece of actual HUD we’ll use, but we deem it necessary as we do not want to confuse the player; which key did he just pick up? Was it blue? Maybe green?
Below is the first Mockup I created with HUD in mind:

And here’s the […]

/ Comments Off on A week of polish.
Program: Graphics

A week of polish.

This week has been spent doing all sorts of small, often un-noticeable things.
I created a key, which will act like an indicator- To show the player which keys has been collected. This is the only piece of actual HUD we’ll use, but we deem it necessary as we do not want to confuse the player; which key did he just pick up? Was it blue? Maybe green?
Below is the first Mockup I created with HUD in mind:

And here’s the […]

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Program: Graphics

Animations, Level Design and Credits Menu!

This week, in contrast to last week, I’ve mostly been doing some practical work. One of the tasks of the week has been to improve upon the animations we’ve been using so far in the proejct.
Simon Fredell did the original, few, frames while I have been improving on his work, turning 4 frames into 7, 8 into 15, etc, manually tweening between each frame.
Below is two images to illustrate what I’ve been doing.
 —– >
Tweening, or inbetweening […]

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Program: Graphics

Animations, Level Design and Credits Menu!

This week, in contrast to last week, I’ve mostly been doing some practical work. One of the tasks of the week has been to improve upon the animations we’ve been using so far in the proejct.
Simon Fredell did the original, few, frames while I have been improving on his work, turning 4 frames into 7, 8 into 15, etc, manually tweening between each frame.
Below is two images to illustrate what I’ve been doing.
 —– >
Tweening, or inbetweening […]

/ Comments Off on Animations, Level Design and Credits Menu!
Program: Graphics

Animations, Level Design and Credits Menu!

This week, in contrast to last week, I’ve mostly been doing some practical work. One of the tasks of the week has been to improve upon the animations we’ve been using so far in the proejct.
Simon Fredell did the original, few, frames while I have been improving on his work, turning 4 frames into 7, 8 into 15, etc, manually tweening between each frame.
Below is two images to illustrate what I’ve been doing.
 —– >
Tweening, or inbetweening […]

/ Comments Off on Animations, Level Design and Credits Menu!
Program: Graphics

Animations, Level Design and Credits Menu!

This week, in contrast to last week, I’ve mostly been doing some practical work. One of the tasks of the week has been to improve upon the animations we’ve been using so far in the proejct.
Simon Fredell did the original, few, frames while I have been improving on his work, turning 4 frames into 7, 8 into 15, etc, manually tweening between each frame.
Below is two images to illustrate what I’ve been doing.
 —– >
Tweening, or inbetweening […]

/ Comments Off on Animations, Level Design and Credits Menu!
Program: Graphics