Daily Archives: March 26, 2018
Polygon plays Yo! Bartender
Think you can actually bartend? This game simulates just how hard it is
Yo Bartender! uses Wiimotes and real bottles to simulate making drinks in a hurry
Dante Douglas over at Polygon met one of our student teams at the Game Developers Conference, and wrote a little piece about Yo! Bartender.
[…] The bottles arrayed around the play area are slightly weighted and use six Wiimotes (one inside each bottle) to register when they are turned upside down […]
Polygon plays Yo! Bartender
Think you can actually bartend? This game simulates just how hard it is
Yo Bartender! uses Wiimotes and real bottles to simulate making drinks in a hurry
Dante Douglas over at Polygon met one of our student teams at the Game Developers Conference, and wrote a little piece about Yo! Bartender.
[…] The bottles arrayed around the play area are slightly weighted and use six Wiimotes (one inside each bottle) to register when they are turned upside down […]
A reflection on “Postmortem” blog, by Vidar Grönros
sasadzigurski · Just now
Hi Vidar,
I’m glad that you are very satisfied with your game. I have played it and it is among the best versions of the Umibozu concept. Well, maybe a little “too realistic” moving mechanic, but still challenging and interesting.
I like that you had a retrospective meeting after the project’s closure. Something that not much of our colleagues did with their own groups. I did it as well. We do need to have this ending […]
A reflection on “Postmortem” blog, by Vidar Grönros
sasadzigurski · Just now
Hi Vidar,
I’m glad that you are very satisfied with your game. I have played it and it is among the best versions of the Umibozu concept. Well, maybe a little “too realistic” moving mechanic, but still challenging and interesting.
I like that you had a retrospective meeting after the project’s closure. Something that not much of our colleagues did with their own groups. I did it as well. We do need to have this ending […]