Daily Archives: March 26, 2018
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Polygon plays Yo! Bartender
Think you can actually bartend? This game simulates just how hard it is
Yo Bartender! uses Wiimotes and real bottles to simulate making drinks in a hurry
Dante Douglas over at Polygon met one of our student teams at the Game Developers Conference, and wrote a little piece about Yo! Bartender.
[…] The bottles arrayed around the play area are slightly weighted and use six Wiimotes (one inside each bottle) to register when they are turned upside down […]
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Polygon plays Yo! Bartender
Think you can actually bartend? This game simulates just how hard it is
Yo Bartender! uses Wiimotes and real bottles to simulate making drinks in a hurry
Dante Douglas over at Polygon met one of our student teams at the Game Developers Conference, and wrote a little piece about Yo! Bartender.
[…] The bottles arrayed around the play area are slightly weighted and use six Wiimotes (one inside each bottle) to register when they are turned upside down […]
A reflection on “Postmortem” blog, by Vidar Grönros
sasadzigurski · Just now
Hi Vidar,
I’m glad that you are very satisfied with your game. I have played it and it is among the best versions of the Umibozu concept. Well, maybe a little “too realistic” moving mechanic, but still challenging and interesting.
I like that you had a retrospective meeting after the project’s closure. Something that not much of our colleagues did with their own groups. I did it as well. We do need to have this ending […]
A reflection on “Postmortem” blog, by Vidar Grönros
sasadzigurski · Just now
Hi Vidar,
I’m glad that you are very satisfied with your game. I have played it and it is among the best versions of the Umibozu concept. Well, maybe a little “too realistic” moving mechanic, but still challenging and interesting.
I like that you had a retrospective meeting after the project’s closure. Something that not much of our colleagues did with their own groups. I did it as well. We do need to have this ending […]