Monthly Archives: February 2018

Comment blog 2 – Maximilian

Hi Maximilian!
Thanks for letting me read an interesting post.
It feels very clear to me as a reader, that this post is about the design of the boss in your game, the bear that is attacking the beehive. You describe how it was designed from the start, and that the solutions you decided on from the beginning did not work out when the team started to build this bear for the game.
After that, you describe changes that you and the team […]

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Program: Game Design

Comment blog 2 – Maximilian

Hi Maximilian!
Thanks for letting me read an interesting post.
It feels very clear to me as a reader, that this post is about the design of the boss in your game, the bear that is attacking the beehive. You describe how it was designed from the start, and that the solutions you decided on from the beginning did not work out when the team started to build this bear for the game.
After that, you describe changes that you and the team […]

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Program: Game Design

Comment Week 2 (Kentaro Hayashida)

 
https://ouroboroshamtaro.wordpress.com/2018/02/15/water-like-no-other/
:
”Hey Kentaro!
Fredrik Here,
Very Impressive work. The game looks absolutely astonishing. It looks something that I’d expect from a released title, not from the first game project from school. Very well explained as well, especially how you allow the reader to follow your process as you went through the different iterations and encountered different problems. I also enjoyed the very nice usage of GIFs so the game could be appreciated in its full glory. The thing that matters most […]

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Program: Programming

Comment Week 2 (Kentaro Hayashida)

 
https://ouroboroshamtaro.wordpress.com/2018/02/15/water-like-no-other/
:
”Hey Kentaro!
Fredrik Here,
Very Impressive work. The game looks absolutely astonishing. It looks something that I’d expect from a released title, not from the first game project from school. Very well explained as well, especially how you allow the reader to follow your process as you went through the different iterations and encountered different problems. I also enjoyed the very nice usage of GIFs so the game could be appreciated in its full glory. The thing that matters most […]

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Program: Programming

Comment, week #3

Blog I commented on: https://devourerdevblog.wordpress.com/2018/02/22/dev-blog-3-how-we-work/
“Hello Magdalena! I am pleased that Scrum seems to be working out well for you and the rest of team Devourer!
Your blog post provides a good introduction to what Scrum is, and I can imagine that a reader with limited understanding or experience of Scrum would be able to read this post without feeling too lost in the subject matter.
Whilst your post is sufficient in explaining some reasoning behind the decision to not use User Stories, I […]

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Comment, week #3

Blog I commented on: https://devourerdevblog.wordpress.com/2018/02/22/dev-blog-3-how-we-work/
“Hello Magdalena! I am pleased that Scrum seems to be working out well for you and the rest of team Devourer!
Your blog post provides a good introduction to what Scrum is, and I can imagine that a reader with limited understanding or experience of Scrum would be able to read this post without feeling too lost in the subject matter.
Whilst your post is sufficient in explaining some reasoning behind the decision to not use User Stories, I […]

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Comment, week #2

Commented on this blog: https://sirblupm.wordpress.com/2018/02/15/blog-post-2-monster-approach-sound/
“Hello Siri,
I liked reading your post on sound design and can relate to it as I am also currently working on producing sound assets to our game. Your blog post is very informative and provides an easy to understand overview of how you produced this sound effect. I especially enjoyed reading the section on how you used Audacity and multiple sound layers to create a final sound asset. The goal (fitting the sound with the monster’s design) […]

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Comment, week #2

Commented on this blog: https://sirblupm.wordpress.com/2018/02/15/blog-post-2-monster-approach-sound/
“Hello Siri,
I liked reading your post on sound design and can relate to it as I am also currently working on producing sound assets to our game. Your blog post is very informative and provides an easy to understand overview of how you produced this sound effect. I especially enjoyed reading the section on how you used Audacity and multiple sound layers to create a final sound asset. The goal (fitting the sound with the monster’s design) […]

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Comment, week #1

Commented on https://wordpress.com/read/blogs/142429956/posts/9:
“First off, I enjoy your blog post not being about a subject that I expected from a year 1 Game Design & Project Management student. The undervalued issue of creating a positive workspace is interesting to read about. Especially in our environment where the Project Manager is required to find creative solutions to this as available funds and spaces are limited to say the least.
You have clearly communicated the actions taken to create a work environment within you limitations […]

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Comment, week #1

Commented on https://wordpress.com/read/blogs/142429956/posts/9:
“First off, I enjoy your blog post not being about a subject that I expected from a year 1 Game Design & Project Management student. The undervalued issue of creating a positive workspace is interesting to read about. Especially in our environment where the Project Manager is required to find creative solutions to this as available funds and spaces are limited to say the least.
You have clearly communicated the actions taken to create a work environment within you limitations […]

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Comment on blog post 2

oksar karlsson
URL to my second blogg post comment for Nicolas Gerards blogg Lightning in Umibozu and the commnet itself.
https://ferngameblog.wordpress.com/2018/02/15/lighting-in-umibozu/
Your blog post is good in general and it has all the things that is needed in the post. And the context in the beginning is good to have so that the reader knows what the rest of the blog post is about. And what is done could have been clearer in the beginning of the text if you had […]

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Program: Programming

Comment on blog post 2

oksar karlsson
URL to my second blogg post comment for Nicolas Gerards blogg Lightning in Umibozu and the commnet itself.
https://ferngameblog.wordpress.com/2018/02/15/lighting-in-umibozu/
Your blog post is good in general and it has all the things that is needed in the post. And the context in the beginning is good to have so that the reader knows what the rest of the blog post is about. And what is done could have been clearer in the beginning of the text if you had […]

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Program: Programming

Blog Feedback #3

Link to Linda’s blog post: https://lindakhamphoukeo.wordpress.com/2018/02/22/scrum-for-making-boaty/
My comment:
Hi, Linda
You have explained how Scrum works and how you guys are working with it (sprint reviews and planning meetings) in a short, but quite effective way, although I would’ve liked to hear more about what you guys are exactly doing during those meetings. Not all teams do the retrospective during sprint reviews for example. My team’s dear scrum master (second year manager) has taught me all about it, and it helps […]

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Blog Feedback #3

Link to Linda’s blog post: https://lindakhamphoukeo.wordpress.com/2018/02/22/scrum-for-making-boaty/
My comment:
Hi, Linda
You have explained how Scrum works and how you guys are working with it (sprint reviews and planning meetings) in a short, but quite effective way, although I would’ve liked to hear more about what you guys are exactly doing during those meetings. Not all teams do the retrospective during sprint reviews for example. My team’s dear scrum master (second year manager) has taught me all about it, and it helps […]

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Blog feedback #2

Link to Lina’s post: https://linafemling.wordpress.com/2018/02/15/alpha-presentation/
My comment:
“Hi, Lina!
It is awesome that you have shared your true thoughts and feelings regarding the presentation. I personally could relate to every word, from the fear of failing to loving make PowerPoints that convey meaning through pictures and visual effects.
You have described your inner fight very clear and I’m glad that you weren’t presenting alone! It is really not easy to present something in front of such a big crowd (or at least I think 50 […]

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Blog feedback #2

Link to Lina’s post: https://linafemling.wordpress.com/2018/02/15/alpha-presentation/
My comment:
“Hi, Lina!
It is awesome that you have shared your true thoughts and feelings regarding the presentation. I personally could relate to every word, from the fear of failing to loving make PowerPoints that convey meaning through pictures and visual effects.
You have described your inner fight very clear and I’m glad that you weren’t presenting alone! It is really not easy to present something in front of such a big crowd (or at least I think 50 […]

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Blog 2: Comment

Hi!
Sad to here that your asset got cancelled and that it won’t be used in the finished game I would have loved to see it!
When it comes to the review of your post I have to say that it is easy to understand what you have done, in this case the menu buttons. One question I have is, did you ask your group that they were going to use the buttons to start the game and they changed their mind […]

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Program: Graphics

Blog 2: Comment

Hi!
Sad to here that your asset got cancelled and that it won’t be used in the finished game I would have loved to see it!
When it comes to the review of your post I have to say that it is easy to understand what you have done, in this case the menu buttons. One question I have is, did you ask your group that they were going to use the buttons to start the game and they changed their mind […]

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Program: Graphics

Blog comment 6

Hi Samantha!
First of all, I want to say that I really liked your game! It was fun, interesting, clear and very beautiful! Your game had a consistent quality, a unique aesthetic and it stood out from the other Behemoth games. Good job!
I think your blog post was very informative and structured and I like how you began with writing a little bit about how the whole development of Behemoth started.
You were also very clear about writing what went well and what […]

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Program: Graphics

Blog comment 6

Hi Samantha!
First of all, I want to say that I really liked your game! It was fun, interesting, clear and very beautiful! Your game had a consistent quality, a unique aesthetic and it stood out from the other Behemoth games. Good job!
I think your blog post was very informative and structured and I like how you began with writing a little bit about how the whole development of Behemoth started.
You were also very clear about writing what went well and what […]

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Program: Graphics

Comment 3

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Program: Graphics

Comment 3

r

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Program: Graphics