Daily Archives: February 22, 2018
How Scrum has affected my development
At first, scrum didn’t really affect me at all, but that was mostly because I didn’t really “do it” properly. I kept working like I had done in the past, that is, postpone things as much as possible until I only had a day (or in worst case, hours) to finish all of the tasks I had agreed to finish by the weeks end. This is obviously not a very good way of working, not for yourself but especially not […]
How Scrum has affected my development
At first, scrum didn’t really affect me at all, but that was mostly because I didn’t really “do it” properly. I kept working like I had done in the past, that is, postpone things as much as possible until I only had a day (or in worst case, hours) to finish all of the tasks I had agreed to finish by the weeks end. This is obviously not a very good way of working, not for yourself but especially not […]
Working with Scrum
This week I am going to talk about how the scrum development framework has affected the development process of our game. Scrum is a development framework that is based on the agile manifesto which has a few core values and principles such as adjusting to change rather than following a concrete plan, and valuing the individual team members and the interaction between them over the working processes or the tools used as mentioned in the course book “Agile Game Development […]
Working with Scrum
This week I am going to talk about how the scrum development framework has affected the development process of our game. Scrum is a development framework that is based on the agile manifesto which has a few core values and principles such as adjusting to change rather than following a concrete plan, and valuing the individual team members and the interaction between them over the working processes or the tools used as mentioned in the course book “Agile Game Development […]
боги
Unseen. Unheard. Unspoken off
In the houses of echoes. In the house in the woods
On the paintings in walls. On the benches in parks
Among leaves in the forest. Waiting in a doctor’s office.
Out of sounds and Out of sights
In the streets and In the hearts
They have lived here and will always
Try to
hear
feel
see
spot them
боги
Unseen. Unheard. Unspoken off
In the houses of echoes. In the house in the woods
On the paintings in walls. On the benches in parks
Among leaves in the forest. Waiting in a doctor’s office.
Out of sounds and Out of sights
In the streets and In the hearts
They have lived here and will always
Try to
hear
feel
see
spot them
Blog Post 3 – Scrum
So far Scrum has, in my opinion, been a positive experience. At first it felt a bit wonky and complicated with all the different spreadsheets that had to be filled in, daily stand up meetings to attend, but by now I’ve grown accustomed to it and understand the purpose of at least most aspects of the method.
One of my favorite aspects of the method is the product backlog. While it is annoying to fill in, having a definite list over […]
Blog Post 3 – Scrum
So far Scrum has, in my opinion, been a positive experience. At first it felt a bit wonky and complicated with all the different spreadsheets that had to be filled in, daily stand up meetings to attend, but by now I’ve grown accustomed to it and understand the purpose of at least most aspects of the method.
One of my favorite aspects of the method is the product backlog. While it is annoying to fill in, having a definite list over […]
Blog #3: The importance of sprint retrospectives
Hello and welcome to my third blog entry!
For the development of our Shoot ‘em Up game we were instructed to apply the Scrum framework. Scrum is an Agile framework that is extensively applied in the software development industry (and thus applicable to game development). By placing high value on the Agile philosophy and preserving Scrum principles, game development teams can become very effective and ensure a valuable product is being developed. An emphasis on iterative development, incremental […]
Blog #3: The importance of sprint retrospectives
Hello and welcome to my third blog entry!
For the development of our Shoot ‘em Up game we were instructed to apply the Scrum framework. Scrum is an Agile framework that is extensively applied in the software development industry (and thus applicable to game development). By placing high value on the Agile philosophy and preserving Scrum principles, game development teams can become very effective and ensure a valuable product is being developed. An emphasis on iterative development, incremental […]
2/22/18 Scrum
The first time I heard about scrum I thought it was going to be a hassle and a bunch of unnecessary meetings (I still think there are a bunch of unnecessary meetings). However I have come to think that scrum is very helpful to get in a very productive workflow, to work in a team and to keep on track. I will point out a few of the things that have helped me personally and why.
Sprint plannings have helped me […]
2/22/18 Scrum
The first time I heard about scrum I thought it was going to be a hassle and a bunch of unnecessary meetings (I still think there are a bunch of unnecessary meetings). However I have come to think that scrum is very helpful to get in a very productive workflow, to work in a team and to keep on track. I will point out a few of the things that have helped me personally and why.
Sprint plannings have helped me […]
Working with Scrum
This week I will talk about how scrum affected our development.
As you know scrum is a framework for team collaboration on complex software projects. It involves the scrum master and the team to work together, and provide effective results in a short period of time. The below graphic briefly describes how the scrum works.
In light of the info above, we have been having sprint planning on Monday, stand up meetings from Tuesday to Thursday and sprint review on Friday. Sprint […]
Working with Scrum
This week I will talk about how scrum affected our development.
As you know scrum is a framework for team collaboration on complex software projects. It involves the scrum master and the team to work together, and provide effective results in a short period of time. The below graphic briefly describes how the scrum works.
In light of the info above, we have been having sprint planning on Monday, stand up meetings from Tuesday to Thursday and sprint review on Friday. Sprint […]
SCRUM, What is it? How did we do?
What is the process?
Scrum is the iterative process of software or developing projects.A backlog of all the items that need to be developed is created at first (although it can always be changed).
After that the sprint planning comes after and can be up to a month but usually a shorter period.Within the sprint planning you need to make sure you know what will be done and by who, also if there is some risk to the item(s) and a Quality […]
SCRUM, What is it? How did we do?
What is the process?
Scrum is the iterative process of software or developing projects.A backlog of all the items that need to be developed is created at first (although it can always be changed).
After that the sprint planning comes after and can be up to a month but usually a shorter period.Within the sprint planning you need to make sure you know what will be done and by who, also if there is some risk to the item(s) and a Quality […]
Working with Scrum
In our game project we’re working in we’re using the agile scrum method. Scrum is a method widely used in software development for breaking down development projects into the components within the project. This allows for the team to get a better overview of what needs to be implemented and helps in the planing process.
Scrum helps teams to handle volatility during the development process since often things change during development and the team needs to be able to adjust accordingly.
The […]
Working with Scrum
In our game project we’re working in we’re using the agile scrum method. Scrum is a method widely used in software development for breaking down development projects into the components within the project. This allows for the team to get a better overview of what needs to be implemented and helps in the planing process.
Scrum helps teams to handle volatility during the development process since often things change during development and the team needs to be able to adjust accordingly.
The […]
Blog post 3 – Scrum
It is important to have control over all the work when you develop games. It is easy to forget things or put work in the wrong places. That’s where scrum come in. Scrum is a framework for managing work. Within scrum there is something called sprints. These sprints are tasks that need to be completed within a certain time. Our group had one sprint every week. We had sprint planning on Monday and sprint reviews on Fridays.
On Mondays we would […]
Blog post 3 – Scrum
It is important to have control over all the work when you develop games. It is easy to forget things or put work in the wrong places. That’s where scrum come in. Scrum is a framework for managing work. Within scrum there is something called sprints. These sprints are tasks that need to be completed within a certain time. Our group had one sprint every week. We had sprint planning on Monday and sprint reviews on Fridays.
On Mondays we would […]
The Effects of Scrum on my Game’s Development
Today, I am going to explain how working with Scrum in its agile state has benefitted me as a programmer and as a game designer. As a programmer I have picked up a terrible habit, I tend to focus on multiple things at the same time and when one of my assets isn’t working I… Continue reading The Effects of Scrum on my Game’s Development
The Effects of Scrum on my Game’s Development
Today, I am going to explain how working with Scrum in its agile state has benefitted me as a programmer and as a game designer. As a programmer I have picked up a terrible habit, I tend to focus on multiple things at the same time and when one of my assets isn’t working I… Continue reading The Effects of Scrum on my Game’s Development
To Scrum or not to Scrum – Blog post 3: 20180222
Our way into Scrum
In my group (as in other groups as well I believe) it became obvious, that only the ones with design as a minor had knowledge about the Scrum framework when this course started. Not that we were experts in any way, but we had at least read about it in the previous course. The project managers started to learn about it now in their minor, but since both courses started at the same time, at least my […]
To Scrum or not to Scrum – Blog post 3: 20180222
Our way into Scrum
In my group (as in other groups as well I believe) it became obvious, that only the ones with design as a minor had knowledge about the Scrum framework when this course started. Not that we were experts in any way, but we had at least read about it in the previous course. The project managers started to learn about it now in their minor, but since both courses started at the same time, at least my […]