Daily Archives: February 22, 2018

Dum-du-dum Scrum!

Today I want to talk about… Uhm… Scrum.
Yes, I know to all my new visitors, the word Scrum might seem like a new, strange word, or if not, good! You’ve done your homework in game design! But for the rest of us game design students, scrum is a planning device that the people that I’ve met in my course either love or hate. Or maybe I should say, in the time that I have used Scrum, I have both loved […]

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Program: Programming

Dum-du-dum Scrum!

Today I want to talk about… Uhm… Scrum.
Yes, I know to all my new visitors, the word Scrum might seem like a new, strange word, or if not, good! You’ve done your homework in game design! But for the rest of us game design students, scrum is a planning device that the people that I’ve met in my course either love or hate. Or maybe I should say, in the time that I have used Scrum, I have both loved […]

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Program: Programming

Review of the Scrum pattern

It has been five weeks since we start to follow the Scrum working pattern, I got fully used to it and realized a reliable project management will increase the efficiency and cooperation of the group to a large extend.
“The Scrum is a lightweight framework designed to help small, close-knit teams of people develop complex products. A scrum team typically consists of around seven people who work together in short, sustainable bursts of activity called sprints, with plenty of time for […]

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Program: Programming

Review of the Scrum pattern

It has been five weeks since we start to follow the Scrum working pattern, I got fully used to it and realized a reliable project management will increase the efficiency and cooperation of the group to a large extend.
“The Scrum is a lightweight framework designed to help small, close-knit teams of people develop complex products. A scrum team typically consists of around seven people who work together in short, sustainable bursts of activity called sprints, with plenty of time for […]

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Program: Programming

Blog Post #3 – Scrum

Scrum is a method of development in which certain portions of the work are divided into weekly packages called Sprints. Scrum also calls for daily standup meetings which are simply short meetings to go over the previous day.
I think the scrum method has been extremely helpful in the development of Behemoth. I have found it makes keeping track of everything that needs to be done very well and also prevents each member of the group from getting too bogged […]

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Program: Graphics

Blog Post #3 – Scrum

Scrum is a method of development in which certain portions of the work are divided into weekly packages called Sprints. Scrum also calls for daily standup meetings which are simply short meetings to go over the previous day.
I think the scrum method has been extremely helpful in the development of Behemoth. I have found it makes keeping track of everything that needs to be done very well and also prevents each member of the group from getting too bogged […]

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Program: Graphics

Cut my life into stand-ups, this is my Scrum approach… Correlation, No waterfall…. Don’t give a truck, if you click this post, reading

Hello!
Today I will be sharing my experiences with Scrum as a producer (Scrum master??) for team Kraken.
Don’t mind the title, just follow the tune
Sprints and tasks
For this project, the sprint length was pre-determined to be 1 week long (although 2-4 week long sprints are most effective), which I am not very content with. However looking from another perspective, it makes fellow team members work pretty much every day. Starting with small steps is good for them, rather than starting with […]

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Cut my life into stand-ups, this is my Scrum approach… Correlation, No waterfall…. Don’t give a truck, if you click this post, reading

Hello!
Today I will be sharing my experiences with Scrum as a producer (Scrum master??) for team Kraken.
Don’t mind the title, just follow the tune
Sprints and tasks
For this project, the sprint length was pre-determined to be 1 week long (although 2-4 week long sprints are most effective), which I am not very content with. However looking from another perspective, it makes fellow team members work pretty much every day. Starting with small steps is good for them, rather than starting with […]

/ Comments Off on Cut my life into stand-ups, this is my Scrum approach… Correlation, No waterfall…. Don’t give a truck, if you click this post, reading

2018.02.22 – Agile-ish Game Development w/ Scrum

A primer on Scrum
Source: https://blog.ganttpro.com/en/waterfall-project-management-methodology-pros-and-cons/
Today we will be tackling a topic many of your may have heard of, SCRUM. Some call it agile development, some lean, others yet have referred to it as Kanban practices. All of them are fulfilling a certain need to move away from traditional management, often called waterfall management due to the way it plans, schedule and executes projects.
SCRUM has been the preferred management methodology for software development for a while.  However, it has […]

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Program: Programming

2018.02.22 – Agile-ish Game Development w/ Scrum

A primer on Scrum
Source: https://blog.ganttpro.com/en/waterfall-project-management-methodology-pros-and-cons/
Today we will be tackling a topic many of your may have heard of, SCRUM. Some call it agile development, some lean, others yet have referred to it as Kanban practices. All of them are fulfilling a certain need to move away from traditional management, often called waterfall management due to the way it plans, schedule and executes projects.
SCRUM has been the preferred management methodology for software development for a while.  However, it has […]

/ Comments Off on 2018.02.22 – Agile-ish Game Development w/ Scrum
Program: Programming

Visual design choices in conjunction with SCRUM

 
Friendship Down is the first form of concrete game development that our group, a squad of first year students, undertake. Lack of prior experience – potentially both within the field of our respective minors and in the processes of development as a whole – was initially present in all of us. It was important to consider this context as we moved into the production of the game. SCRUM encourages an early assessment of risks and potential causes of project failure, […]

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Program: Graphics

Visual design choices in conjunction with SCRUM

 
Friendship Down is the first form of concrete game development that our group, a squad of first year students, undertake. Lack of prior experience – potentially both within the field of our respective minors and in the processes of development as a whole – was initially present in all of us. It was important to consider this context as we moved into the production of the game. SCRUM encourages an early assessment of risks and potential causes of project failure, […]

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Program: Graphics

Development blog 3: Sprint and scrum

(This blog crashed and everything was lost due to the bad connection of Eduroam. I rushed this blog to meet the deadline so things may not look pretty.)
Good morning all. As one of the artist in group Zombie. I am excited to present you our third development blog – Sprint and scrum. Unlike before, this time I will talk about how has scrum affected the development of our newest exploration game- Umibozu.
So let me start off with discussing what are […]

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Program: Graphics

Development blog 3: Sprint and scrum

(This blog crashed and everything was lost due to the bad connection of Eduroam. I rushed this blog to meet the deadline so things may not look pretty.)
Good morning all. As one of the artist in group Zombie. I am excited to present you our third development blog – Sprint and scrum. Unlike before, this time I will talk about how has scrum affected the development of our newest exploration game- Umibozu.
So let me start off with discussing what are […]

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Program: Graphics

Project Aetherial Blog Three

Introduction
Time for blog number three! The ALPHA is behind us and we look forward unto the second playtesting session and the BETA. After two blogs describing the design and creation process of enemies in the game, this week’s blog will venture into the topic of scrum. I will mention the pieces of the development procedure which I appreciate the most.
Before this course, I personally had no experience working with scrum and if I had to guess, none of my teammates […]

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Program: Graphics

Project Aetherial Blog Three

Introduction
Time for blog number three! The ALPHA is behind us and we look forward unto the second playtesting session and the BETA. After two blogs describing the design and creation process of enemies in the game, this week’s blog will venture into the topic of scrum. I will mention the pieces of the development procedure which I appreciate the most.
Before this course, I personally had no experience working with scrum and if I had to guess, none of my teammates […]

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Program: Graphics

Agileception

Scrum, or any flavor of agile development is a good tool for structuring work. But depending on the environment and tool it can vary from good to outright awful. I have experience working professionally as a software developer on large projects. When working several months or years on a larger project where you have to adapt to changes from customers, it’s a must have, to be able to keep track of rapid changes and still keeping on track.
When working professionally […]

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Program: Programming

Agileception

Scrum, or any flavor of agile development is a good tool for structuring work. But depending on the environment and tool it can vary from good to outright awful. I have experience working professionally as a software developer on large projects. When working several months or years on a larger project where you have to adapt to changes from customers, it’s a must have, to be able to keep track of rapid changes and still keeping on track.
When working professionally […]

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Program: Programming

Scrums effect on our development

Working with scrum as our framework has aided us with scheduling our workload efficiently, for the most part. I cannot speak for everyone, but at least in my group we feel like the milestones set by by our course representative are diminishing the freedom that scrum is supposed to give the team. I can understand that it is easier to judge how far a project has progressed if they pass all the set criterias, but it feels like it makes […]

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Program: Game Design

Scrums effect on our development

Working with scrum as our framework has aided us with scheduling our workload efficiently, for the most part. I cannot speak for everyone, but at least in my group we feel like the milestones set by by our course representative are diminishing the freedom that scrum is supposed to give the team. I can understand that it is easier to judge how far a project has progressed if they pass all the set criterias, but it feels like it makes […]

/ Comments Off on Scrums effect on our development
Program: Game Design

Blog 3

Working with Scrum
For this blog the goal is to describe and analyse how working with Scrum has affected the development of  this project. As usual I will try to provide some reasoning and reflection around the topic.
The main idea with Scrum is that with frequent communication and clearly defined requirements make sure that everyone knows what needs to be done, and who is working on what. This in turn allows for a faster and more flexible workflow. Scum also emphasises […]

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Program: Graphics

Blog 3

Working with Scrum
For this blog the goal is to describe and analyse how working with Scrum has affected the development of  this project. As usual I will try to provide some reasoning and reflection around the topic.
The main idea with Scrum is that with frequent communication and clearly defined requirements make sure that everyone knows what needs to be done, and who is working on what. This in turn allows for a faster and more flexible workflow. Scum also emphasises […]

/ Comments Off on Blog 3
Program: Graphics

Scrum and Game development

Scrum is the method of working that we have been using during this development process of the shoot ‘em up game. It involves having a stand up meeting with the team for 5 minutes every work day. And each week is divided into “sprints” that are planned in the beginning of the week and then reviewed in the end of the week. So each Monday and Friday there are longer meetings for planning and reviewing the sprints.
The sprint planning is […]

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Program: Graphics

Scrum and Game development

Scrum is the method of working that we have been using during this development process of the shoot ‘em up game. It involves having a stand up meeting with the team for 5 minutes every work day. And each week is divided into “sprints” that are planned in the beginning of the week and then reviewed in the end of the week. So each Monday and Friday there are longer meetings for planning and reviewing the sprints.
The sprint planning is […]

/ Comments Off on Scrum and Game development
Program: Graphics