Yearly Archives: 2017

BGP – Day 19

Halfway through BGP
We have finally gotten the server to work for everyone, this means we can start to implement our work into one collective project. Other than that I’ve looked into implementing the animations and working together with one of our programmers/Lead sound. We had some issues with having the character to stay in place when walking as we changed it in unreal. Since it didn’t work we instead choose to change this in the animation program, which worked fine. […]

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Program: Graphics

BGP – Day 19

Halfway through BGP
We have finally gotten the server to work for everyone, this means we can start to implement our work into one collective project. Other than that I’ve looked into implementing the animations and working together with one of our programmers/Lead sound. We had some issues with having the character to stay in place when walking as we changed it in unreal. Since it didn’t work we instead choose to change this in the animation program, which worked fine. […]

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Program: Graphics

Big Game Project!

New Year, New Course, New Project
The last thing I posted on this blog was a project we made during our first year, in the program, which was way back in 2015. And now, almost two years later, I’m back at it again with the Big Game Project (BGP). During this course we have eight weeks to take a game all the way from idea to reality. The game will also have has the possibility to be featured on the Gotland […]

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Program: Graphics

Big Game Project!

New Year, New Course, New Project
The last thing I posted on this blog was a project we made during our first year, in the program, which was way back in 2015. And now, almost two years later, I’m back at it again with the Big Game Project (BGP). During this course we have eight weeks to take a game all the way from idea to reality. The game will also have has the possibility to be featured on the Gotland […]

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Program: Graphics

Getting started..

Week three in an eight week production is coming to and end. These weeks have been productive yet scary in a way, since it is very hard to tell if you are on the right track both with the game as a whole and with your time schedule.
My role in this new Amenti Game is primarily two things. I am the lead designer, which means planning the mechanics of the game, the feeling of the ”fun” of the game is on me. […]

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Program: Graphics

Getting started..

Week three in an eight week production is coming to and end. These weeks have been productive yet scary in a way, since it is very hard to tell if you are on the right track both with the game as a whole and with your time schedule.
My role in this new Amenti Game is primarily two things. I am the lead designer, which means planning the mechanics of the game, the feeling of the ”fun” of the game is on me. […]

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Program: Graphics

The human player class

Our game ”The Summoning” are an asymetric game where two players are battling eachother. One of the players plays as the Demon Lord whom is trying to kill the Human  with an army of minions. The Human player has to stay alive while keep going forward to the Demon Lords’ castle/lair (work is still in progress on this area) and summon the Demon Lord. When summoned the Demon Lord is risking to die by the Humans’ hands.
As mentioned above, the Human player is fighting against the Demon player whom got an army of […]

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Program: Programming

The human player class

Our game ”The Summoning” are an asymetric game where two players are battling eachother. One of the players plays as the Demon Lord whom is trying to kill the Human  with an army of minions. The Human player has to stay alive while keep going forward to the Demon Lords’ castle/lair (work is still in progress on this area) and summon the Demon Lord. When summoned the Demon Lord is risking to die by the Humans’ hands.
As mentioned above, the Human player is fighting against the Demon player whom got an army of […]

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Program: Programming

BGP – Day 18

A day of unclean… animation
So today I got all the animations into the animation program and dusted them of just enough so that they can be imported to the engine as soon as possible. Also a lot of my time was spent on trying to connect my computer to our server/unreal project. Which is where our whole project will be accessed and worked through. Above you can see the character come alive. That was all, take care!
 

April 20, 2017 / Comments Off on BGP – Day 18
Program: Graphics

BGP – Day 18

A day of unclean… animation
So today I got all the animations into the animation program and dusted them of just enough so that they can be imported to the engine as soon as possible. Also a lot of my time was spent on trying to connect my computer to our server/unreal project. Which is where our whole project will be accessed and worked through. Above you can see the character come alive. That was all, take care!
 

April 20, 2017 / Comments Off on BGP – Day 18
Program: Graphics

Logo and handmade textures

The last few days I’ve been working on texturing a well and learning more about unity what you need to do with materials to make your handpainted textures show in unity in the same way they look like in substance painter. In unity we’ve had this problem that they look kinda grayish and not so good, it took some time to find the thing that made this problem, which was the ”specular highlights” option that was ticked in. When unticking […]

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Program: Graphics

Logo and handmade textures

The last few days I’ve been working on texturing a well and learning more about unity what you need to do with materials to make your handpainted textures show in unity in the same way they look like in substance painter. In unity we’ve had this problem that they look kinda grayish and not so good, it took some time to find the thing that made this problem, which was the ”specular highlights” option that was ticked in. When unticking […]

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Program: Graphics

The Summoning 01

 

 
I’m part of a group that will develop this game for the course Big Game Project. I’m the lead artist in this group and the game that I’m working on is called The Summoning.
The Summoning is a top-down perspective 3D game that will pitch players against each other in an environment of asymmetrical gameplay. The game combines some of the mechanics of a real time strategy game and an action adventure. It is set in a fictional world inspired by […]

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Program: Graphics

The Summoning 01

 

 
I’m part of a group that will develop this game for the course Big Game Project. I’m the lead artist in this group and the game that I’m working on is called The Summoning.
The Summoning is a top-down perspective 3D game that will pitch players against each other in an environment of asymmetrical gameplay. The game combines some of the mechanics of a real time strategy game and an action adventure. It is set in a fictional world inspired by […]

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Program: Graphics

BGP – Day 17

A day of cleaning
During this day we went to the office to set up our server, which is a computer we all will connect our own computers to, this server will help us work on the same project. Also I Imported all the animations to motionbuilder but some problems appeared and haven’t been solved yet. Most of the day was went into looking into those problems and helping the programmers with some of the particle effects and other questions. We […]

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Program: Graphics

BGP – Day 17

A day of cleaning
During this day we went to the office to set up our server, which is a computer we all will connect our own computers to, this server will help us work on the same project. Also I Imported all the animations to motionbuilder but some problems appeared and haven’t been solved yet. Most of the day was went into looking into those problems and helping the programmers with some of the particle effects and other questions. We […]

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Program: Graphics

Big Game Project Post 2

With my role in this project being the lead animator it isn’t all that surprising that most of my time has been spent with our main character and the many animations he needs for the finished game. Much of that time was spent trying to work out the various little difficulties that tends to arise when someone deals with software one is not an expert with. Seeing as our game is made with 3d assets we and mostly i get […]

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Program: Graphics

Big Game Project Post 2

With my role in this project being the lead animator it isn’t all that surprising that most of my time has been spent with our main character and the many animations he needs for the finished game. Much of that time was spent trying to work out the various little difficulties that tends to arise when someone deals with software one is not an expert with. Seeing as our game is made with 3d assets we and mostly i get […]

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Program: Graphics

BGP – Day 16

Subtle glow
On my last post I mentioned working on the animations, that didn’t happen since the character had to be re-skinned. Therefore I cleaned up the material for the hand a little more, where I added some variation to the emissive, now it increase and decrease over time. Here is what it looks like now.

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Program: Graphics

BGP – Day 16

Subtle glow
On my last post I mentioned working on the animations, that didn’t happen since the character had to be re-skinned. Therefore I cleaned up the material for the hand a little more, where I added some variation to the emissive, now it increase and decrease over time. Here is what it looks like now.

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Program: Graphics

Project Blog 1

Let’s start this one back up again.
In the upcoming weeks this will be the place to find updates on my current work with the project currently known as Alien Station.
I will act as the Leading Artist on the project witch gives me responsibility for the over all look of the end product.

Concept
The concept for the game is that it will be a story driven sci-fi adventure about a human being dragged in to a mystery with conspiracy and strange characters […]

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Program: Graphics

Project Blog 1

Let’s start this one back up again.
In the upcoming weeks this will be the place to find updates on my current work with the project currently known as Alien Station.
I will act as the Leading Artist on the project witch gives me responsibility for the over all look of the end product.

Concept
The concept for the game is that it will be a story driven sci-fi adventure about a human being dragged in to a mystery with conspiracy and strange characters […]

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Program: Graphics

Please Behave and introduce yourselves!

To start of this series of posts, I will talk about my role in the project as well as what the project actually is.
During the coming weeks i will primarily take the role as lead programmer in the project Rune Mages which is a turn based strategy game that is played from a top-down perspective. You take control of a couple of Rune Mages that combine elemental runes to cast different spells such as fireballs, earth walls and water sprays. […]

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Program: Programming

Please Behave and introduce yourselves!

To start of this series of posts, I will talk about my role in the project as well as what the project actually is.
During the coming weeks i will primarily take the role as lead programmer in the project Rune Mages which is a turn based strategy game that is played from a top-down perspective. You take control of a couple of Rune Mages that combine elemental runes to cast different spells such as fireballs, earth walls and water sprays. […]

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Program: Programming