Monthly Archives: October 2017

Game-design in practice, group post #2

The first week of the project we decided to sit down and make a plan on how to create our game, what we should include and exclude from the project. To minimize the risk of letting the project get to big so that we wont have time to finish a MVP(Minimal Viable Product). We chose to work with a tool named “KanBanFlow”, which are a method for visualizing the flow of work, in order to balance demand with available capacity and […]

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Program: Programming

Game-design in practice, group post #2

The first week of the project we decided to sit down and make a plan on how to create our game, what we should include and exclude from the project. To minimize the risk of letting the project get to big so that we wont have time to finish a MVP(Minimal Viable Product). We chose to work with a tool named “KanBanFlow”, which are a method for visualizing the flow of work, in order to balance demand with available capacity and […]

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Program: Programming

Game-design in practice, group post #1

We have gotten an assignment where we have to make a product and have a succeeding marketing so you can sell it to an audience. As a group we decided to make a 2D game with a isometric camera view, a twin stick shooter game in a arena setting with different game modes(capture the flag, battle royal etc.). The genre of the game would be pixel like with a steampunk theme to it. 
Our group contains a total of 6 members, […]

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Program: Programming

Game-design in practice, group post #1

We have gotten an assignment where we have to make a product and have a succeeding marketing so you can sell it to an audience. As a group we decided to make a 2D game with a isometric camera view, a twin stick shooter game in a arena setting with different game modes(capture the flag, battle royal etc.). The genre of the game would be pixel like with a steampunk theme to it. 
Our group contains a total of 6 members, […]

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Program: Programming

Sweden Game Conference 2017

Brie Code at the Swedish Game Conference 2017

A bunch of us in the GAME Department – Magnus Johansson, Adam Mayes, Jakob Berglund, Ulf Benjaminsson and Danielle Uneus (student rep) – visited the “Sweden” Game Conference in Skövde this week. We went primarily to network and meet friends, old and new. Brie Code – who in large parts was the inspiration for last years’ Gotland Game Conference theme – was there.
As was Åsa Roos, Constance Steinkuehler, […]

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Sweden Game Conference 2017

Brie Code at the Swedish Game Conference 2017

A bunch of us in the GAME Department – Magnus Johansson, Adam Mayes, Jakob Berglund, Ulf Benjaminsson and Danielle Uneus (student rep) – visited the “Sweden” Game Conference in Skövde this week. We went primarily to network and meet friends, old and new. Brie Code – who in large parts was the inspiration for last years’ Gotland Game Conference theme – was there.
As was Åsa Roos, Constance Steinkuehler, […]

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Lighting for Health Revision

During the development of Four Days Before School I worked on using lighting to represent the amount of health the player had. The decision to use lighting for health was made because we had one programmer and two artists, so since we would have more man hours for graphics work, we wanted to focus on the aesthetic and atmosphere of the game and chose a concept based on that. Since the game depicted a child dreaming, the idea of using […]

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Program: Programming

Lighting for Health Revision

During the development of Four Days Before School I worked on using lighting to represent the amount of health the player had. The decision to use lighting for health was made because we had one programmer and two artists, so since we would have more man hours for graphics work, we wanted to focus on the aesthetic and atmosphere of the game and chose a concept based on that. Since the game depicted a child dreaming, the idea of using […]

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Program: Programming

City builders: Zeus/Poseidon

Note: To see the screenshots properly you have to enlarge the whole page. Free WordPress doesn’t allow enlarging images separately, unfortunately.
During this summer I only had the access to my laptop for most of the time. Unfortunately, it’s too much of a toaster to play any serious games for too long, so instead, I played some of my guilty pleasure games from the days bygone. Since the guilty pleasure I picked for my summer activity were old city building games, […]

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Program: Game Design

City builders: Zeus/Poseidon

Note: To see the screenshots properly you have to enlarge the whole page. Free WordPress doesn’t allow enlarging images separately, unfortunately.
During this summer I only had the access to my laptop for most of the time. Unfortunately, it’s too much of a toaster to play any serious games for too long, so instead, I played some of my guilty pleasure games from the days bygone. Since the guilty pleasure I picked for my summer activity were old city building games, […]

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Program: Game Design

The Stream Scheme

At the time of writing this post I am now a third year student, things have gotten a little bit more serious and we have been tasked with developing a product for a specific target audience with a final goal of releasing the product. The idea is that after this course we’ll have learned how to market ourselves as well as our product and of course, the importance of finding an audience that is actually into whatever it is you’re […]

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Program: Graphics

The Stream Scheme

At the time of writing this post I am now a third year student, things have gotten a little bit more serious and we have been tasked with developing a product for a specific target audience with a final goal of releasing the product. The idea is that after this course we’ll have learned how to market ourselves as well as our product and of course, the importance of finding an audience that is actually into whatever it is you’re […]

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Program: Graphics