Yearly Archives: 2017
Lighting for Health Revision
During the development of Four Days Before School I worked on using lighting to represent the amount of health the player had. The decision to use lighting for health was made because we had one programmer and two artists, so since we would have more man hours for graphics work, we wanted to focus on the aesthetic and atmosphere of the game and chose a concept based on that. Since the game depicted a child dreaming, the idea of using […]
Lighting for Health Revision
During the development of Four Days Before School I worked on using lighting to represent the amount of health the player had. The decision to use lighting for health was made because we had one programmer and two artists, so since we would have more man hours for graphics work, we wanted to focus on the aesthetic and atmosphere of the game and chose a concept based on that. Since the game depicted a child dreaming, the idea of using […]
City builders: Zeus/Poseidon
Note: To see the screenshots properly you have to enlarge the whole page. Free WordPress doesn’t allow enlarging images separately, unfortunately.
During this summer I only had the access to my laptop for most of the time. Unfortunately, it’s too much of a toaster to play any serious games for too long, so instead, I played some of my guilty pleasure games from the days bygone. Since the guilty pleasure I picked for my summer activity were old city building games, […]
City builders: Zeus/Poseidon
Note: To see the screenshots properly you have to enlarge the whole page. Free WordPress doesn’t allow enlarging images separately, unfortunately.
During this summer I only had the access to my laptop for most of the time. Unfortunately, it’s too much of a toaster to play any serious games for too long, so instead, I played some of my guilty pleasure games from the days bygone. Since the guilty pleasure I picked for my summer activity were old city building games, […]
The Stream Scheme
At the time of writing this post I am now a third year student, things have gotten a little bit more serious and we have been tasked with developing a product for a specific target audience with a final goal of releasing the product. The idea is that after this course we’ll have learned how to market ourselves as well as our product and of course, the importance of finding an audience that is actually into whatever it is you’re […]
The Stream Scheme
At the time of writing this post I am now a third year student, things have gotten a little bit more serious and we have been tasked with developing a product for a specific target audience with a final goal of releasing the product. The idea is that after this course we’ll have learned how to market ourselves as well as our product and of course, the importance of finding an audience that is actually into whatever it is you’re […]
What Knytt Stories taught me.
Finally, back to the blog after a scandalous amount of procrastinating…
Our first assignment of the year was to build a level in a game called Knytt Stories. It’s a platformer game with a minimum amount of mechanics that is easy to grasp and play. This game also has a very simple though limited level editor that the students were required to use for the construction of the level. The assignment itself stated that we had to convey a dramatic narrative […]
What Knytt Stories taught me.
Finally, back to the blog after a scandalous amount of procrastinating…
Our first assignment of the year was to build a level in a game called Knytt Stories. It’s a platformer game with a minimum amount of mechanics that is easy to grasp and play. This game also has a very simple though limited level editor that the students were required to use for the construction of the level. The assignment itself stated that we had to convey a dramatic narrative […]
A look back at the creatures of Trust!
I am refreshing my blog with some of the creatures from the game Trust that didn’t make it to the blog in time. I will just show the different creatures! The blog is a great way for me to remember the things I’ve done and I realised that there were many of them absent!
Sleeping rock troll!
Waking rock troll!
Water troll!
The arms, coming out of the water to try and grab the kids!
Tree Troll!
Tree troll arms! Suddenly these could come out […]
A look back at the creatures of Trust!
I am refreshing my blog with some of the creatures from the game Trust that didn’t make it to the blog in time. I will just show the different creatures! The blog is a great way for me to remember the things I’ve done and I realised that there were many of them absent!
Sleeping rock troll!
Waking rock troll!
Water troll!
The arms, coming out of the water to try and grab the kids!
Tree Troll!
Tree troll arms! Suddenly these could come out […]
The Heartbeakers
Hello everybirdy!
I was recently invited to join the development of a friend’s game, which is super exciting! Before I joined the team was only two people, an artist/designer and a programmer. They asked me to do the writing for the game and of course I jumped at the opportunity!
As much as I love 2D and 3D work, narrative writing has a special place in my heart.
So, it’s a strategy game called The Heartbeakers, in which you play as a small […]
The Heartbeakers
Hello everybirdy!
I was recently invited to join the development of a friend’s game, which is super exciting! Before I joined the team was only two people, an artist/designer and a programmer. They asked me to do the writing for the game and of course I jumped at the opportunity!
As much as I love 2D and 3D work, narrative writing has a special place in my heart.
So, it’s a strategy game called The Heartbeakers, in which you play as a small […]
Om att bli kallad söt och känna sig förminskad
Under gårdagen var jag med i Invest in Games 2017 som utställare. Jag representerade Sam and Nicole och var där för att mingla och skapade nya kontakter. På plats fanns Sveriges radio och de ville fråga mig lite om hur det är att vara kvinna i spelindustrin nu när Dataspelsbranchen har släppt nya siffror där det framkommer att bara 2 av 10 i industrin identifierar sig som kvinna. Som en ung tjej i industrin och hoppas på en förändring så […]
Om att bli kallad söt och känna sig förminskad
Under gårdagen var jag med i Invest in Games 2017 som utställare. Jag representerade Sam and Nicole och var där för att mingla och skapade nya kontakter. På plats fanns Sveriges radio och de ville fråga mig lite om hur det är att vara kvinna i spelindustrin nu när Dataspelsbranchen har släppt nya siffror där det framkommer att bara 2 av 10 i industrin identifierar sig som kvinna. Som en ung tjej i industrin och hoppas på en förändring så […]
ZBrush Mouth Modeling!
Woho! Zbrush has started!
Ok so, we are one week into the zbrush course and I think it’s time I share my work progress. Our first assignment is to model mouths, ears, noses and eye’s, 3-sets of each.
Mouth 1
Starting of in zbrush I was very confused to how to do my work. Luckily some tutorials helped me get started. I started by choosing 3 images of people with different types of mouths to use as reference images when modeling.
This was my […]
ZBrush Mouth Modeling!
Woho! Zbrush has started!
Ok so, we are one week into the zbrush course and I think it’s time I share my work progress. Our first assignment is to model mouths, ears, noses and eye’s, 3-sets of each.
Mouth 1
Starting of in zbrush I was very confused to how to do my work. Luckily some tutorials helped me get started. I started by choosing 3 images of people with different types of mouths to use as reference images when modeling.
This was my […]
Interacting with tools and changing stats
Messaging
In order to dictate when the intractable objects should activate its animations and other functions, i used the built in messaging system in unity. This is used to send a command to use a certain function within another script. This is an easy way to control a small amount of functions on a global scale.
Shower
The shower is composed by a collision box, a particle effect and a static 3D model. The whole system starts when the player touches the screen […]
Interacting with tools and changing stats
Messaging
In order to dictate when the intractable objects should activate its animations and other functions, i used the built in messaging system in unity. This is used to send a command to use a certain function within another script. This is an easy way to control a small amount of functions on a global scale.
Shower
The shower is composed by a collision box, a particle effect and a static 3D model. The whole system starts when the player touches the screen […]
Eating
Eating
We now have a way to throw food to the critter by the use of the touchscreen. In this game you are supposed to care for your critter and raise it as you wish it to become in its adult stage. To do this you are suppose to treat it well (or not so well) in order to get the wished result. Here i was assigned to create a system that firstly keeps track of the amount of different food […]
Eating
Eating
We now have a way to throw food to the critter by the use of the touchscreen. In this game you are supposed to care for your critter and raise it as you wish it to become in its adult stage. To do this you are suppose to treat it well (or not so well) in order to get the wished result. Here i was assigned to create a system that firstly keeps track of the amount of different food […]
Interacting with tools and changing stats
Messaging
In order to dictate when the intractable objects should activate its animations and other functions, i used the built in messaging system in unity. This is used to send a command to use a certain function within another script. This is an easy way to control a small amount of functions on a global scale.
Shower
The shower is composed by a collision box, a particle effect and a static 3D model. The whole system starts when the player touches the screen […]
Interacting with tools and changing stats
Messaging
In order to dictate when the intractable objects should activate its animations and other functions, i used the built in messaging system in unity. This is used to send a command to use a certain function within another script. This is an easy way to control a small amount of functions on a global scale.
Shower
The shower is composed by a collision box, a particle effect and a static 3D model. The whole system starts when the player touches the screen […]
Movement
With the use of the previous posts function, the touching of the screen. I continued to create some form of movement for the critter. When you touch the screen so that the created ray collides with the floor of the map, i save the point of collision as a coordinate. This coordinate is then sent to the critter to be evaluated. The critter receives a value for an X, Y and Z coordinate, with these the critter knows where the […]
Movement
With the use of the previous posts function, the touching of the screen. I continued to create some form of movement for the critter. When you touch the screen so that the created ray collides with the floor of the map, i save the point of collision as a coordinate. This coordinate is then sent to the critter to be evaluated. The critter receives a value for an X, Y and Z coordinate, with these the critter knows where the […]