Monthly Archives: February 2017

Power Up #1

Hi my name is Kevin Johansson and i am one of the programmers for the group Fenrir. Our group is making the game Bullet hack and this week i have been making the first power up. In our game you play as a object shooting other object in certain segments like a traditional shoot em up. So our first power up is increased fire rate for the player. The power ups are picked up in another segment of the game […]

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Program: Programming

Power Up #1

Hi my name is Kevin Johansson and i am one of the programmers for the group Fenrir. Our group is making the game Bullet hack and this week i have been making the first power up. In our game you play as a object shooting other object in certain segments like a traditional shoot em up. So our first power up is increased fire rate for the player. The power ups are picked up in another segment of the game […]

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Program: Programming

Sprite animation

My main task for this week has been to create and animate a sprite, in this case the main character for the game my team Amarok is creating. I have started out by making several different drafts and rough animations during the previous weeks, but this week I set out to properly finish the sprite, and undoubtedly this has been the most time consuming artifact I’ve been working on this week. I made two animations for the sprite: an idle/movement animation as well […]

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Program: Graphics

Sprite animation

My main task for this week has been to create and animate a sprite, in this case the main character for the game my team Amarok is creating. I have started out by making several different drafts and rough animations during the previous weeks, but this week I set out to properly finish the sprite, and undoubtedly this has been the most time consuming artifact I’ve been working on this week. I made two animations for the sprite: an idle/movement animation as well […]

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Program: Graphics

Filling in the SCRUM backlog.

The first week of the course we were assigned with the task to fill out a scrum template. A scrum template is a list of assets/artifacts which should be worked on in order to complete the project. Since I’m the project manager/producer of my group I took the responsibility of being in charge of making sure the product backlog was easy to understand as well as selecting a priority system. As this was our very first time applying scrum theory […]

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Filling in the SCRUM backlog.

The first week of the course we were assigned with the task to fill out a scrum template. A scrum template is a list of assets/artifacts which should be worked on in order to complete the project. Since I’m the project manager/producer of my group I took the responsibility of being in charge of making sure the product backlog was easy to understand as well as selecting a priority system. As this was our very first time applying scrum theory […]

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Lighting System

One of the most core elements of our game is the lighting, as such, this post is about how we managed to implement it, and the part I’ve done in getting it working. This is how the lighting system currently works, although we plan to refine it a bit more later on.
The concept “Echo” requires a dark map where the player navigates around and finds stuff. To implement this in any way, a lighting system is necessary. We decided to […]

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Program: Programming

Lighting System

One of the most core elements of our game is the lighting, as such, this post is about how we managed to implement it, and the part I’ve done in getting it working. This is how the lighting system currently works, although we plan to refine it a bit more later on.
The concept “Echo” requires a dark map where the player navigates around and finds stuff. To implement this in any way, a lighting system is necessary. We decided to […]

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Program: Programming

About Scrum

    Hi my name is Lee and I am the project manager for the group Fenrir. For this post I am going to write about the method the group used to organize the project. “The Scrum”.
    Scrum is an agile method for small teams. In the scrum, you would first decide the product backlog. It is breaking the project into big chunks. After that you break down the chunks again into smaller chunks which are sprints. Scrum is supposed to […]

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About Scrum

    Hi my name is Lee and I am the project manager for the group Fenrir. For this post I am going to write about the method the group used to organize the project. “The Scrum”.
    Scrum is an agile method for small teams. In the scrum, you would first decide the product backlog. It is breaking the project into big chunks. After that you break down the chunks again into smaller chunks which are sprints. Scrum is supposed to […]

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The Artefact of a Designer

As a designer, my job is to create meaningful design and mechanics that works with work towards the general vision of the game. This week what I created was a system, which is a group of mechanics that all together creates something the player can do in the game. The system that I created was a AI system of sorts, we decided to create AI that would be programmed with a set pattern of movement since creating intelligent AI is […]

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Program: Game Design

The Artefact of a Designer

As a designer, my job is to create meaningful design and mechanics that works with work towards the general vision of the game. This week what I created was a system, which is a group of mechanics that all together creates something the player can do in the game. The system that I created was a AI system of sorts, we decided to create AI that would be programmed with a set pattern of movement since creating intelligent AI is […]

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Program: Game Design

Movement and rotation

The game that my group picked to work on is Burn, Witch, Burn! In this specific game you are riding on a floating broomstick and as such the movement of the player character is supposed to feel floaty and have some kind of air friction and acceleration. I also wanted the direction the character is facing correspond to the direction of the velocity vector.
At first we tried to code the movement completely without using the built-in physics of rigidbodies […]

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Program: Programming

Movement and rotation

The game that my group picked to work on is Burn, Witch, Burn! In this specific game you are riding on a floating broomstick and as such the movement of the player character is supposed to feel floaty and have some kind of air friction and acceleration. I also wanted the direction the character is facing correspond to the direction of the velocity vector.
At first we tried to code the movement completely without using the built-in physics of rigidbodies […]

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Program: Programming

Penta…Power? Yes please.

Hello, again!
In this post I’ll discuss some assets I’ve recently made for the game I’m currently working on with my group as part of my education.
I’m a member of team Golem and we’re making a Shoot ‘Em Up game called “Burn, Witch, Burn!” about a witch being chased by a mob.
I’ve taken it upon myself to make the spell icons for the game, to show when it’s possible to cast a spell, and to implement the code for it to actually […]

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Program: Graphics

Penta…Power? Yes please.

Hello, again!
In this post I’ll discuss some assets I’ve recently made for the game I’m currently working on with my group as part of my education.
I’m a member of team Golem and we’re making a Shoot ‘Em Up game called “Burn, Witch, Burn!” about a witch being chased by a mob.
I’ve taken it upon myself to make the spell icons for the game, to show when it’s possible to cast a spell, and to implement the code for it to actually […]

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Program: Graphics

Enemy Design

This one enemy I made for our game ‘Crown of Creation’.
This is a melee enemy that can attack the protagonist with its pincers. I made several researches on insects behaviors and looks before designing one. I based this character on a horned beetle because this type of insect looks more bulky and strong. It corresponds to a melee character. Firstly, I thought of making it have two horns on top of each other on its head like I designed it […]

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Program: Graphics

Enemy Design

This one enemy I made for our game ‘Crown of Creation’.
This is a melee enemy that can attack the protagonist with its pincers. I made several researches on insects behaviors and looks before designing one. I based this character on a horned beetle because this type of insect looks more bulky and strong. It corresponds to a melee character. Firstly, I thought of making it have two horns on top of each other on its head like I designed it […]

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Program: Graphics

Working together physically is more rewarding than working from home as a group.

Me and my group members have noticed that it is far more superior to work together in school as a group than sitting at home using skype as our main communication. Our group tries to meet up as much as possible. In general we manage to meet up and work around 4 times a week. We book a room and then just sit down and work together and discuss, even on days we normally have no lectures. 
 
We decide over slack […]

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Working together physically is more rewarding than working from home as a group.

Me and my group members have noticed that it is far more superior to work together in school as a group than sitting at home using skype as our main communication. Our group tries to meet up as much as possible. In general we manage to meet up and work around 4 times a week. We book a room and then just sit down and work together and discuss, even on days we normally have no lectures. 
 
We decide over slack […]

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Different Programs, Different Renderings

Who
I am a graphic design student in a game design program. During the first 10 weeks of our second semester in the program; Spring 2017, game design students are assigned to develop a game in an academic process as a group project where the game to be built is based on a concept created by another group during the previous semester. Each team consists of graphic and game designers, programmers, and project managers, all using Scrum as a management method, and […]

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Program: Graphics

Different Programs, Different Renderings

Who
I am a graphic design student in a game design program. During the first 10 weeks of our second semester in the program; Spring 2017, game design students are assigned to develop a game in an academic process as a group project where the game to be built is based on a concept created by another group during the previous semester. Each team consists of graphic and game designers, programmers, and project managers, all using Scrum as a management method, and […]

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Program: Graphics

Blog Post 2/9/17 Animation 5SD064

The main project I spend most my time working on this week was animations for our game Bullet Hack. The Animation Sprite Sheet above is one of three I have been working on this week on for the Beta Version of our game. The animation is for the main character’s Side-ward Walking Animations (walking left or right). I have also been working on the Upward Walking Animation of our main character this week, but I have been running into problems […]

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Program: Graphics

Blog Post 2/9/17 Animation 5SD064

The main project I spend most my time working on this week was animations for our game Bullet Hack. The Animation Sprite Sheet above is one of three I have been working on this week on for the Beta Version of our game. The animation is for the main character’s Side-ward Walking Animations (walking left or right). I have also been working on the Upward Walking Animation of our main character this week, but I have been running into problems […]

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Program: Graphics