Author Archives: Mohamad Saleh

About Mohamad Saleh

2016 Graphics

HUD Creation

Last week I talked about the design decisions for the GUI I created for our game in development, and promised to continue from where I stopped, by talking about how I created the HUD and the stages this task went through.
Basically, the reasons why the HUD design looks as it is now (displayed in Fig1) is almost the same as some of those for the GUI so I won’t be talking in details about that as much as explaining what […]

/ Comments Off on HUD Creation
Program: Graphics

HUD Creation

Last week I talked about the design decisions for the GUI I created for our game in development, and promised to continue from where I stopped, by talking about how I created the HUD and the stages this task went through.
Basically, the reasons why the HUD design looks as it is now (displayed in Fig1) is almost the same as some of those for the GUI so I won’t be talking in details about that as much as explaining what […]

/ Comments Off on HUD Creation
Program: Graphics

GUI Draft Design

I’ve been working lately on designing a user interface for our game in development. It is as well a deliverable for our 2D2 class in our minor program as graphic design students. To design a user interface, you need to take into consideration the theme of your game, its type, the art style used in it, and also making things noticeable without affecting the visibility of the game.
The game I’m part of its development team is about a kid’s nightmare […]

/ Comments Off on GUI Draft Design
Program: Graphics

GUI Draft Design

I’ve been working lately on designing a user interface for our game in development. It is as well a deliverable for our 2D2 class in our minor program as graphic design students. To design a user interface, you need to take into consideration the theme of your game, its type, the art style used in it, and also making things noticeable without affecting the visibility of the game.
The game I’m part of its development team is about a kid’s nightmare […]

/ Comments Off on GUI Draft Design
Program: Graphics

Bubble Gun Design

What
Designing power-ups and pick-ups is one of my tasks in the project process. We needed a pick-up for the pre-alpha, and there it was; a bubble gun for a 7 year old boy stuck in his nightmare and fighting his fears about school. It’s a gun that shoots lots of bubbles, and once a bubble hits an enemy, it becomes big enough to capture them inside and poison them until they gradually lose health points and die.
How
I started to search […]

/ Comments Off on Bubble Gun Design
Program: Graphics

Bubble Gun Design

What
Designing power-ups and pick-ups is one of my tasks in the project process. We needed a pick-up for the pre-alpha, and there it was; a bubble gun for a 7 year old boy stuck in his nightmare and fighting his fears about school. It’s a gun that shoots lots of bubbles, and once a bubble hits an enemy, it becomes big enough to capture them inside and poison them until they gradually lose health points and die.
How
I started to search […]

/ Comments Off on Bubble Gun Design
Program: Graphics

Bubble Popping Animation

What
Last week, one of my tasks for the Sprint was to create a popping cycle animation for a bubble. The bubble is a projectile for a power-up bubble gun; once it hits an enemy, it gets bigger and captures it inside until it suffocates to death, and when the enemy dies, the bubble pops and disappears.
How
To create a good quality animation, I had to look up the different frames for the cycle I wanted to design. I started by searching […]

/ Comments Off on Bubble Popping Animation
Program: Graphics

Bubble Popping Animation

What
Last week, one of my tasks for the Sprint was to create a popping cycle animation for a bubble. The bubble is a projectile for a power-up bubble gun; once it hits an enemy, it gets bigger and captures it inside until it suffocates to death, and when the enemy dies, the bubble pops and disappears.
How
To create a good quality animation, I had to look up the different frames for the cycle I wanted to design. I started by searching […]

/ Comments Off on Bubble Popping Animation
Program: Graphics

Different Programs, Different Renderings

Who
I am a graphic design student in a game design program. During the first 10 weeks of our second semester in the program; Spring 2017, game design students are assigned to develop a game in an academic process as a group project where the game to be built is based on a concept created by another group during the previous semester. Each team consists of graphic and game designers, programmers, and project managers, all using Scrum as a management method, and […]

/ Comments Off on Different Programs, Different Renderings
Program: Graphics

Different Programs, Different Renderings

Who
I am a graphic design student in a game design program. During the first 10 weeks of our second semester in the program; Spring 2017, game design students are assigned to develop a game in an academic process as a group project where the game to be built is based on a concept created by another group during the previous semester. Each team consists of graphic and game designers, programmers, and project managers, all using Scrum as a management method, and […]

/ Comments Off on Different Programs, Different Renderings
Program: Graphics