Monthly Archives: May 2016
Big Game Project, Week 5.
This is a late post. Again. My spontaneous bout of stomach illness last week has apparently compromised my immune system because I am now combating a sinus infection/flu hybrid. It is unpleasant.
The week went by abnormally fast, either to my joy or dismay have yet to prove itself.
Sounds are coming along great, as well as music too. I’ve taken liberal help from Alex(ander?) in the staff to help create the music, considering my lackluster composing skills. The rest of the […]
Big Game Project, Week 5.
This is a late post. Again. My spontaneous bout of stomach illness last week has apparently compromised my immune system because I am now combating a sinus infection/flu hybrid. It is unpleasant.
The week went by abnormally fast, either to my joy or dismay have yet to prove itself.
Sounds are coming along great, as well as music too. I’ve taken liberal help from Alex(ander?) in the staff to help create the music, considering my lackluster composing skills. The rest of the […]
#6 Big Game Project | Abilities and loadout
Hello again!
During the past week I have mainly been working on abilities and a loadout building, I have also been tinkering with some smaller stuff like particle effects when shooting, cutting wood/stone.
In order to create the abilities in our game I had to redo our weapon system. Previously a settler was only assigned a role, either melee or ranged. And there was a set value of damage and range depending on which role. Now I have created a weapon system […]
#6 Big Game Project | Abilities and loadout
Hello again!
During the past week I have mainly been working on abilities and a loadout building, I have also been tinkering with some smaller stuff like particle effects when shooting, cutting wood/stone.
In order to create the abilities in our game I had to redo our weapon system. Previously a settler was only assigned a role, either melee or ranged. And there was a set value of damage and range depending on which role. Now I have created a weapon system […]
Creating ruins
I am currently constructing ruins for our game Tale. The one I am building now is inspired by a ruin located here in Visby. The challenge when creating these types of assets is to construct the mesh in regards to the uv mapping that will occur later on in the process. The texture is supposed to tile in order to give a convincing look for the mesh.
As i have mentioned before, we are creating our game in Unity. In unity […]
Creating ruins
I am currently constructing ruins for our game Tale. The one I am building now is inspired by a ruin located here in Visby. The challenge when creating these types of assets is to construct the mesh in regards to the uv mapping that will occur later on in the process. The texture is supposed to tile in order to give a convincing look for the mesh.
As i have mentioned before, we are creating our game in Unity. In unity […]
Week 5
Hello
Since The last time i wrote a blogg post lots of things have happend. The enemies of the game works much better and loads of minor tweeks have been done. My focus since the alpha has been to redo the levels to make the feel more fiting with the rest of the game experience. It feels like we have done some improvements and the levels are working better now. Even thought the levels and challegnes feels better then before, it feels […]
Week 5
Hello
Since The last time i wrote a blogg post lots of things have happend. The enemies of the game works much better and loads of minor tweeks have been done. My focus since the alpha has been to redo the levels to make the feel more fiting with the rest of the game experience. It feels like we have done some improvements and the levels are working better now. Even thought the levels and challegnes feels better then before, it feels […]
Trailer
This week I started working on graphics for our GGC trailer. The trailer will feature different motion graphics and gameplay.
Given that I already have assets form the game, I chose to use these for the trailer. I will be working in after effects and premiere to create a one minute long trailer.
Trailer
This week I started working on graphics for our GGC trailer. The trailer will feature different motion graphics and gameplay.
Given that I already have assets form the game, I chose to use these for the trailer. I will be working in after effects and premiere to create a one minute long trailer.
Big Game Project Week 5
Hi guys just a quick update. This week I have been working on getting the visual settings for the camera. As you saw last week I played around with Bloom effects on the camera and got something that looked like it was fog on the camera lens. Now the effect is a lot more subtle and I am quite happy with the result.
More images will come soon. Stay tuned!
Big Game Project Week 5
Hi guys just a quick update. This week I have been working on getting the visual settings for the camera. As you saw last week I played around with Bloom effects on the camera and got something that looked like it was fog on the camera lens. Now the effect is a lot more subtle and I am quite happy with the result.
More images will come soon. Stay tuned!
Texture and modeling
These last couple of weeks has been all about finishing all the assets required for our alpha prototype of Tale. Much focus has been on developing an environment for the first real level of the game. We have worked on creating environment assets such as trees, vegetation, man made objects among others.
I have worked on the manmade objects in the game. The assets i have constructed are various ruins, weapon holder, amphi theater, fence and walls. It goes without […]
Texture and modeling
These last couple of weeks has been all about finishing all the assets required for our alpha prototype of Tale. Much focus has been on developing an environment for the first real level of the game. We have worked on creating environment assets such as trees, vegetation, man made objects among others.
I have worked on the manmade objects in the game. The assets i have constructed are various ruins, weapon holder, amphi theater, fence and walls. It goes without […]
So this week, Sickness.
As the title dictates this past week has been a sick week with fever and that has affected my work to that extant that I haven’t been able to make any solid progress at all. What changes I have made has been clean up on the minimap script and summarizing what i am currently working on and what i would need to start working on.
Currently I am working on:
1) Minimap script, displaying images for object, guards and such. As well […]
So this week, Sickness.
As the title dictates this past week has been a sick week with fever and that has affected my work to that extant that I haven’t been able to make any solid progress at all. What changes I have made has been clean up on the minimap script and summarizing what i am currently working on and what i would need to start working on.
Currently I am working on:
1) Minimap script, displaying images for object, guards and such. As well […]
In Production: Week Six
It’s been another busy week for the Zombie Crawler team (the Overwatch open beta this weekend hasn’t actually helped either ;)) though we’ve managed to get a lot of things done and are basically on schedule. The two wooden frames for the treadmill controller are pretty much both complete, however, our technician still has a lot of work ahead of her with getting the actual treadmillband attached and adjusting it. We are hoping to have it all finished and ready […]
In Production: Week Six
It’s been another busy week for the Zombie Crawler team (the Overwatch open beta this weekend hasn’t actually helped either ;)) though we’ve managed to get a lot of things done and are basically on schedule. The two wooden frames for the treadmill controller are pretty much both complete, however, our technician still has a lot of work ahead of her with getting the actual treadmillband attached and adjusting it. We are hoping to have it all finished and ready […]
Week 5 – One week from BETA
Hello again everyone!
This week has been very interesting. Five out of six members have been sick the entire week. So we all worked from home, which was something we really did not want to do as working together increased productivity. But we were sick so there was not much we could have done about that. This all resulted in a low productivity from all the members but we still tried as hard as we could.
We have now pasted the alpha […]
Week 5 – One week from BETA
Hello again everyone!
This week has been very interesting. Five out of six members have been sick the entire week. So we all worked from home, which was something we really did not want to do as working together increased productivity. But we were sick so there was not much we could have done about that. This all resulted in a low productivity from all the members but we still tried as hard as we could.
We have now pasted the alpha […]
Week 6 – Yet another week
Our team most certainly have run into a ton of bad luck when it comes to health.
This week, almost the entire team succumbed to sickness once again. The most probable reason is lack of eating properly and lack of sleep, and that can be attributed to the fact that we crunched last week in order to make it for the alpha.
This leads to an inevitable revelation that crunching… costs more than it gives, at least I can imagine it does […]
Week 6 – Yet another week
Our team most certainly have run into a ton of bad luck when it comes to health.
This week, almost the entire team succumbed to sickness once again. The most probable reason is lack of eating properly and lack of sleep, and that can be attributed to the fact that we crunched last week in order to make it for the alpha.
This leads to an inevitable revelation that crunching… costs more than it gives, at least I can imagine it does […]