Daily Archives: May 10, 2016

Stone textures and PP-presentations Week 5

Stone textures! I wanted to make the rocks a bit more interesting than ordinary stone so I made small rounded spaces, as if sand had smoothed and worn points along the edges of the stone. It looks a little bit like meteorite, or space rocks.
The rock needed to be as round as possible to fit into the game mechanics. One of them is supposed to be used as a ramp in steep corners of the level.
In case somebody couldn’t get […]

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Program: Graphics

Stone textures and PP-presentations Week 5

Stone textures! I wanted to make the rocks a bit more interesting than ordinary stone so I made small rounded spaces, as if sand had smoothed and worn points along the edges of the stone. It looks a little bit like meteorite, or space rocks.
The rock needed to be as round as possible to fit into the game mechanics. One of them is supposed to be used as a ramp in steep corners of the level.
In case somebody couldn’t get […]

/ Comments Off on Stone textures and PP-presentations Week 5
Program: Graphics

Sam & Nicole part 6

Last week was once again a week of working on both this and that. I can start with sharing probably our final background, Kungsträdgården. Beta is closing in on us and we have decided we won’t hav time to implement more functional areas to visit in the game. So here it is!

I’ve started editing the trailer as well. It will be available at this blog and our facebook page next week.
Other than writing dialogue into xml […]

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Program: Graphics

Sam & Nicole part 6

Last week was once again a week of working on both this and that. I can start with sharing probably our final background, Kungsträdgården. Beta is closing in on us and we have decided we won’t hav time to implement more functional areas to visit in the game. So here it is!

I’ve started editing the trailer as well. It will be available at this blog and our facebook page next week.
Other than writing dialogue into xml […]

/ Comments Off on Sam & Nicole part 6
Program: Graphics