Daily Archives: May 15, 2016

Big Game Project Week 6

Hey guys! Another quick update. This week I have been working on getting some clips for the trailer that we have to do for our game. Unfortunately the timing is as always bad and the time would have been better spent on fixing stuff on the game rather than fixing with this but it has to be done by someone so.
Anyways this is what I have done. Two short clips that will be in the beginning of our trailer showing […]

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Program: Graphics

Big Game Project Week 6

Hey guys! Another quick update. This week I have been working on getting some clips for the trailer that we have to do for our game. Unfortunately the timing is as always bad and the time would have been better spent on fixing stuff on the game rather than fixing with this but it has to be done by someone so.
Anyways this is what I have done. Two short clips that will be in the beginning of our trailer showing […]

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Program: Graphics

Big Game Project: Week 6

We, Do It Youself Games, have been working on our game, Kei, for six weeks now. We are approaching the point where no more content should be added to the game (“feature complete”) and where the developmental work should be focused on polishing and bug-fixing.
Yet up to this sixth week (May 9 – May 13) there still was one big feature that was an absolute must – that is Kei’s ranged attack (the Chakra). Adding this type of attack is the […]

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Program: Programming

Big Game Project: Week 6

We, Do It Youself Games, have been working on our game, Kei, for six weeks now. We are approaching the point where no more content should be added to the game (“feature complete”) and where the developmental work should be focused on polishing and bug-fixing.
Yet up to this sixth week (May 9 – May 13) there still was one big feature that was an absolute must – that is Kei’s ranged attack (the Chakra). Adding this type of attack is the […]

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Program: Programming

Final week

So here we are my friends. Final week already? Wow, the planning did not work out the way I planned. I´ve been pondering this last week about how things have been going so far. I am the product owner / producer of this project and the “boss” so to say. I had it all planned out and thought that I could avoid a lot of problems through my planning. I made sure that we only worked Mon- Fri, eight in […]

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Program: Graphics

Final week

So here we are my friends. Final week already? Wow, the planning did not work out the way I planned. I´ve been pondering this last week about how things have been going so far. I am the product owner / producer of this project and the “boss” so to say. I had it all planned out and thought that I could avoid a lot of problems through my planning. I made sure that we only worked Mon- Fri, eight in […]

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Program: Graphics

BGP: Sixth post

So I discovered the statistics page. Shout-out to the person who found their way here from the states, hope you were as amused as I am now anxious knowing that this thing is indexed in search engines. Do not judge me too harshly.

This week poking around with different things like little effects, animations on the HUD to better communicate loss and gain of life and other such things happened. I threw together an interface for the weapons shop from the terminal-window assets. […]

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Program: Graphics

BGP: Sixth post

So I discovered the statistics page. Shout-out to the person who found their way here from the states, hope you were as amused as I am now anxious knowing that this thing is indexed in search engines. Do not judge me too harshly.

This week poking around with different things like little effects, animations on the HUD to better communicate loss and gain of life and other such things happened. I threw together an interface for the weapons shop from the terminal-window assets. […]

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Program: Graphics

Big Game Project: Week 5

The fifth week (May 2 – May 6) development of our game “Kei” is halfway through. This week I worked on the second enemy type, dubbed Beta. According to the Project Plan, this enemy type should have both a ranged and a melee attack.
I implemented a ranged attack for the Beta type robot, a deadly slow-moving laser beam. This could be the highlight of the week’s developmental work (though I also worked on other minor fixes). You can preview this laser attack […]

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Program: Programming

Big Game Project: Week 5

The fifth week (May 2 – May 6) development of our game “Kei” is halfway through. This week I worked on the second enemy type, dubbed Beta. According to the Project Plan, this enemy type should have both a ranged and a melee attack.
I implemented a ranged attack for the Beta type robot, a deadly slow-moving laser beam. This could be the highlight of the week’s developmental work (though I also worked on other minor fixes). You can preview this laser attack […]

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Program: Programming

Slow progression

The last couple of weeks have been slow when it comes to development. There’s a lot of reasons for that, but mainly because there’s been a lot of personal stuff going on. Meetings and stuff like that.
Also it’s been a couple of weeks where MVVM has shown itself from its “worst” side. The reason why I say “worst” side is that a lot of the things I want to accomplish is not as easy as the boilerplate approach. But since […]

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Program: Programming

Slow progression

The last couple of weeks have been slow when it comes to development. There’s a lot of reasons for that, but mainly because there’s been a lot of personal stuff going on. Meetings and stuff like that.
Also it’s been a couple of weeks where MVVM has shown itself from its “worst” side. The reason why I say “worst” side is that a lot of the things I want to accomplish is not as easy as the boilerplate approach. But since […]

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Program: Programming

Week 7 Visuals!

Only one more week until the conference! Things are getting close to being done, bug fixing, polishing, and fixing the last things with the UI and creating better readability for the game overall is what is on the table at the moment.
We found numerous times that the game was quite difficult to grasp as items and objects the player could interact with blended in with the rest of the game world too much and thus became indistinguishable. What I and […]

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Program: Graphics

Week 7 Visuals!

Only one more week until the conference! Things are getting close to being done, bug fixing, polishing, and fixing the last things with the UI and creating better readability for the game overall is what is on the table at the moment.
We found numerous times that the game was quite difficult to grasp as items and objects the player could interact with blended in with the rest of the game world too much and thus became indistinguishable. What I and […]

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Program: Graphics

BGP week 6

Our game is starting to look play ready now!  For me that means that the last characters need to get implemented. The ones that are left to do are the wedding guests, that väinämöinen summons with a spell (no idea why it had to be wedding guests particularly ) to help them rowing the ship. The forge workers that I worked on the two last weeks and a woman spinning clouds in the air. After that everything is done and […]

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Program: Graphics

BGP week 6

Our game is starting to look play ready now!  For me that means that the last characters need to get implemented. The ones that are left to do are the wedding guests, that väinämöinen summons with a spell (no idea why it had to be wedding guests particularly ) to help them rowing the ship. The forge workers that I worked on the two last weeks and a woman spinning clouds in the air. After that everything is done and […]

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Program: Graphics

Blog 6

Hej!
Den här veckan har det mest varit fokus på att lägga in det sista och eventuella buggfixar innan vi ska ställa ut spelet på GGC – Gotland Game Conference. Jag har jobbat på hur långt kameran har möjlighet att röra sig utanför banans gränser och hur vi visar chanser spelaren har kvar i spelet.
Jag har även gjort ett script för att bestämma svårighetsgrad och regler för hur spelaren vinner och förlorar spelet. I stort sett är det bara en enum […]

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Program: Programming

Blog 6

Hej!
Den här veckan har det mest varit fokus på att lägga in det sista och eventuella buggfixar innan vi ska ställa ut spelet på GGC – Gotland Game Conference. Jag har jobbat på hur långt kameran har möjlighet att röra sig utanför banans gränser och hur vi visar chanser spelaren har kvar i spelet.
Jag har även gjort ett script för att bestämma svårighetsgrad och regler för hur spelaren vinner och förlorar spelet. I stort sett är det bara en enum […]

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Program: Programming

Week 7 BGP

Måndag 9/5 – Scientist. Så, idag har jag för det mesta bara arbetat med att göra AI till vår Scientist, som blir vår andra fiende till spelet. Tidigare hade vi bara vakter som går runt på nivån och jagar fångarna och skickar tillbaka dom till deras cell men nu har vi även då Scientist. Skillnaden är att Scientist själv inte utgör något direkt hot mot fångarna, utan istället ska springa till vakterna och leda dom till platsen där dom såg fången gå. Scientist hittar […]

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Program: Programming

Week 7 BGP

Måndag 9/5 – Scientist. Så, idag har jag för det mesta bara arbetat med att göra AI till vår Scientist, som blir vår andra fiende till spelet. Tidigare hade vi bara vakter som går runt på nivån och jagar fångarna och skickar tillbaka dom till deras cell men nu har vi även då Scientist. Skillnaden är att Scientist själv inte utgör något direkt hot mot fångarna, utan istället ska springa till vakterna och leda dom till platsen där dom såg fången gå. Scientist hittar […]

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Program: Programming

Week 7 of Big Game Project

This week was quite unproductive. I gone from production Monday to Thursday. Our producer and both our programmers were crippled by spring allergies, so it was mostly our artist plodding along on their own. However, we all gathered on friday, and I working on the world. I also worked saturday and sunday, with most of the saturday being wasted on baking the lighting, but there was errors, so I will try to fix it somehow. Today I started working on […]

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Program: Graphics

Week 7 of Big Game Project

This week was quite unproductive. I gone from production Monday to Thursday. Our producer and both our programmers were crippled by spring allergies, so it was mostly our artist plodding along on their own. However, we all gathered on friday, and I working on the world. I also worked saturday and sunday, with most of the saturday being wasted on baking the lighting, but there was errors, so I will try to fix it somehow. Today I started working on […]

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Program: Graphics

Week 6 of Big Game Project

This week was a continuation of the last. We kept implementing changes from the playtests, and one of the things we added was the ability to summon other charcters to yourself. That really changed the dynamic, making the fame easier which increased the appeal for the new players.
And then there was the maze. I sugessted to the team that we just cut it, because while it was intressting, it wtas to hard to fix to be worth it. However, the […]

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Program: Graphics

Week 6 of Big Game Project

This week was a continuation of the last. We kept implementing changes from the playtests, and one of the things we added was the ability to summon other charcters to yourself. That really changed the dynamic, making the fame easier which increased the appeal for the new players.
And then there was the maze. I sugessted to the team that we just cut it, because while it was intressting, it wtas to hard to fix to be worth it. However, the […]

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Program: Graphics