Daily Archives: May 24, 2016

Big Game Project – Gotland Game Conference

The game was in pretty good shape to show at the Gotland Game Conference. We had a lot of of bug fixes and balancing to do in the last days, but we planned it all well enough that we never had to do any major crunching. During the conference, it turned out that we had one big bug left. It had to do with the tutorial and made it impossible to create more buildings if the player did one very […]

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Program: Programming

Big Game Project – Gotland Game Conference

The game was in pretty good shape to show at the Gotland Game Conference. We had a lot of of bug fixes and balancing to do in the last days, but we planned it all well enough that we never had to do any major crunching. During the conference, it turned out that we had one big bug left. It had to do with the tutorial and made it impossible to create more buildings if the player did one very […]

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Program: Programming

#8 Big Game Project | Final polish

Hello again, there is not much to write about because the final week consisted of polishing what was already there and removing alot of bugs.

I did some changes to the UI so that our spell icons where visible at all times.
I fixed a bug where our magnet worked inside the editor but not in a standalone build.
I made it so that our day and night manager also changed the ambient light on top of switching color on our directional lights.
I […]

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Program: Programming

#8 Big Game Project | Final polish

Hello again, there is not much to write about because the final week consisted of polishing what was already there and removing alot of bugs.

I did some changes to the UI so that our spell icons where visible at all times.
I fixed a bug where our magnet worked inside the editor but not in a standalone build.
I made it so that our day and night manager also changed the ambient light on top of switching color on our directional lights.
I […]

/ Comments Off on #8 Big Game Project | Final polish
Program: Programming